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Messages - Thunderwing280

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76
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 21, 2019, 10:28:00 pm »
I've been looking for how to find Alien Electronics, it seems I can find them on Alien_Rank2 and Orison nests. Which mission is Orison nest and I presume alien rank 2 are engineers? If so that means there is a 20% chance to find alien electronics on engineers?

77
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 20, 2019, 04:41:17 pm »
I've been getting crashed with missions in America, no crash messages, just the windows has stopped responding, these are missions that I have done before as well, a sinister clinic and a medium Hybrid convoy
EDIT:
This happened when I shot a large rocket into a sinister clinic
EDIT 2:
These two battleships have been landed for months, This happened when America Signed the pact with the aliens. (SOLVED) these seem to be MIB UFO's that appear to be bases?

78
Work In Progress / Re: Xenomorphs for The X-Com Files
« on: August 15, 2019, 01:27:22 am »
Yeah it would be cool, but doesn't Solaris have two unknown arcs remaining? I've heard that one of them may be moon Nazis or someting but I have no idea what the second one is, maybe make it a short chain of missions like find+capture one, find small hive and kill small hive, find main hive and kill main hive, or a one off mission like the thing mission.

79
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: August 05, 2019, 01:21:58 am »
- Cybermite now has tremorsense.
What is tremorsense?

80
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: August 03, 2019, 09:31:08 pm »
I'd suggest you look at the requirements i posted. Or simply look at the tech tree screenshot.
Indeed, that's what you're missing. You get them from certain enemies, from UFOs or from cult warehouses/ships iirc. Look at the rul-files if you want to spoil yourself.
Any specific UFO's? I've done a fair few UFO missions but I havn't come accross any of these.

81
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: August 03, 2019, 08:59:46 pm »
Sure, here's the save and a screenshot of the research screen
EDIT: I think I don't have any alien electronics the item, where do i get those?

82
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: August 03, 2019, 08:43:48 pm »
Unless something has changed in the latest versions, these are the requirements:
  - name: STR_ALIEN_ELECTRONICS
    requiresBaseFunc: [STDLAB]
    cost: 500
    points: 100
    needItem: true
    dependencies:
      - STR_ALIEN_POWER_SYSTEMS
      - STR_ADVANCED_AI
      - STR_ALIEN_ENGINEER_INTERROGATED
      - STR_LEADER_PLUS

Meaning you need the items itself as well as a standard lab, power systems and advanced ai in addition to the interrogations. Do you have all of these?
Yes I've interrogated both a leader and engineer and researched all of the required topics but it doesn't come up with the topic, I checked the tech viewer and all of these were highlighted as being researched

83
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: August 03, 2019, 08:27:39 pm »
For some reason I can't research Alien electronics even though I have all requirements for it. I've researched both a leader and engineer and done the appropirate research. Am I missing something?

84
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: July 24, 2019, 05:14:11 pm »
I'm not sure how to model this. Could you suggest some formula?
No idea how to but if someone is willing to try, im just throwing out ideas to be considered.

85
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: July 16, 2019, 10:33:16 pm »
How about giving the single shot grenade launcher a tear gas that stuns over time? Or a rubber shell that stuns and wounds slightly? The M-79 irl had rubber rounds and tear gas that are used which I believe the grenade launcher in this mod is.

86
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 14, 2019, 09:04:03 pm »
Random chair on building during Jarhead terror mission

87
I fully agree

88
The X-Com Files / Re: The X-Com Files - 0.9.9: They Live!
« on: May 12, 2019, 04:18:52 pm »
Can flashbangs knockout a enemy completely or only reduce reaction fire?

89
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: April 15, 2019, 12:10:40 pm »
I've been playing x-files for a while now and i've only found a shogg lantern once which is the playthrough im doing now which was found in a spiders attack mission phase two. Apparently there are hidden cave missions as well, and I've never seen them in all of my playthroughs, do they spawn independently or is the only way the spiders attack mission?

90
40k / Re: 40k
« on: April 08, 2019, 04:40:43 pm »
Have you ever considered making combi weapons? Like combi-plasmas and such

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