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Messages - Thunderwing280

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46
The X-Com Files / Re: Questions on Promo 3 and relative progress...
« on: September 25, 2020, 11:00:43 pm »
Might focus on a red dawn capture... may I ask which  dude do I have to stun?
For Red Dawn you have to capture a red dawn sailor, they're dressed in blue and whie striped shirts and generally carry pistols, afterwards it's the coordinators who have black coats on

47
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 25, 2020, 09:36:53 pm »
You misunderstand, on the Cyberweb Battleship mision I HAD to take a mudranger, even though I used an Avenger to get there, It's on the mission brief, I was wondering why Solaris decided to make it that way

48
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 25, 2020, 09:35:03 pm »
On the Moon core assult mission, using an avenger, the equipment pile spawned on the bottom floor as well as some people

49
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 24, 2020, 07:14:28 pm »
Oh yeah, it will be back... Again and again :D
So to actually do the mission do I need to let it land or just try to shoot it down without destroying it?

EDIT: So the mission spawned in but why do I have to take a mudranger?

50
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 23, 2020, 11:46:10 pm »
So the Cyberweb battleship spawned in for me and I intercepted it, however I apparently destroyed it, will it come back or will it never spawn again?

51
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 11, 2020, 08:45:28 pm »
Do they not show up in stores too? Because if I remember correctly it requires sick bay to install it to agents, maybe you have not built it.
I produced them in a base with a sick bay but when I checked the stores they weren't there to transfer after I produced about 20 or so I made 1 to check and sure enough it didn't show up

52
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 10, 2020, 03:18:49 pm »
Where do you find ultimate secret files? I've only found regular secret files.

Also I just made a bunch of tac neural impants but they dissapeared

53
The X-Com Files / Re: The X-Com Files - 1.5: Shot in The Dark
« on: August 28, 2020, 03:07:29 am »
Quick question is there a limit for how many alien embassies can be built, there are about 4 in my playthrough.

Also i cannot find zombie infectors, even in outbreak missions none spawn where do I find them?

54
The X-Com Files / Re: The X-Com Files - 1.3: Sanity Check
« on: May 10, 2020, 12:46:56 am »
Most of the random events are pretty minor it seems, maybe -50 or so points which by lategame mean nothing.

Also some should be phased out the further you get into the game getting 'old crop circles' when you've done dozens of them and are at promo 3 makes little sense when you are a massive international organisation fighting bigger threats.

55
The X-Com Files / Re: The X-Com Files - 1.3: Sanity Check
« on: April 13, 2020, 02:58:02 pm »
In 1.32, I still need "Clinic Logs" to research Alien Infiltration-Clones,  which I need to progress along the alien embassy thing. I've stormed my third hybrid clinic, and while I've gotten a lot of refined humans and disguise machines and kidnapped citizens, no clinic logs. Do you get them somewhere else, or is there something you need to do with the clinic to prep them so that they yield clinic logs? Or have I simply gotten unlucky in loot draws?
Yeah I remember talking about this a while ago, unfortunately you just have to keep doing the missions until you get them, just try not to damage the building so they won't get destroyed is the best advice sadly.

56
The X-Com Files / Re: The X-Com Files - 1.3: Sanity Check
« on: April 10, 2020, 01:43:59 am »
Hello again! It's been a while since I've posted anything here but I'm back again!

So I've updated to 1.2 and there was a problem with the red dawn durathread factory mission, there was no factory! I did two of them successfully and got no durathread manufacturing out of them, has this been fixed in 1.3? And how do I give myself a durathread manufacturing as the missions seem bugged?

57
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 14, 2019, 08:42:16 pm »
Random events are fun if they are done correctly, you just have to make sure that some are preventable and the penalties are not too extreme.

58
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 03, 2019, 05:41:55 pm »
How do I equip tanks onto dropships? I'm trying to get a Tank/mass driver that I've reasearched and built onto my craft.

59
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 29, 2019, 12:10:26 am »
I like more Military Interaction with X-com, it does certainly make it seem more real, maybe add a few more military missions like helping NATO/UN soldiers fight the alien threat, and maybe like MAGMA but early game if you help them out and give them tech they will give you tech in exchange and possibly give them advanced soldiers with early alloy ammo guns and armor.

60
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 23, 2019, 10:39:04 pm »
Hey, I'm just starting out and am still have to use cars and vans for transportation, and my weapons are handguns, shotguns, and a couple Calico SMG's I took from cultists. How do I fight sectoids? It seems like they take my guys out in one shot as soon as I start. If I shoot them, it doesn't put them down and their reaction fire instantly burns through any cover and kills in 1 hit. If I try to move from the starting position, their reaction fire hits my guy and kills them in 1 hit.

In regular Xcom, you start with several guys and longer range weaponry. How am I supposed to fight them with 2 shotguns or 2 pistols? Do I just have to avoid them until I get explosives?
You aren't really meant to fight the aliens until you progress far more into the game, for now focus on cults and creature missions, make sure to capture high rank people from each cult. You will be able to get explosives freely later into the game.

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