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The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: December 24, 2020, 07:01:45 pm »
Does anyone have any advice for dealing with sectopods? They're such a pain to deal with, even with heavy plasma.
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Strixes spawn in Zombie Hives, which start appearing after researching "They Are Breeding!". And "They Are Breeding!" requires an Infector.Huh I have researched that, I guess im just really unlucky as I researched that about a year or two ago in my game and since then have only gotten one or two zombie related missons.
Zombie missions continue also after normal monster missions are disabled.I have definitely researched an infector, I got that special mission to capture the tomb guardian after I researched the infector. Isn't the next stage to find a Strix? If so what missions do they spawn?
Researching a Tomb Guard lets you research Zombie Consciousness.
Have you researched Zombie Infector?
Finishing that mission should automatically give you the research "Alien Lunar Colony: Core invaded." This, PLUS Ethereal Grands Master, and also any Commander, will give you access to Cydonia or Bust.My apologies I completed the Main part of the moonbase, not the core, I still need the Etherial Knight to proceed.
Because I never felt like making the crew...How about retexturing the cyberweb space suits with the council salvagers colours, purple and white? Give them a few of the salvager's weapons?
What happened?I believe one day Hobbes demanded that all of his tilesets be removed from all mods that used it, since many mods used his tilesets it was quite a setback for some mods. AFAIK
Yeah, the Mudranger, the base, etc. had to be dragged to the other side in parts. All of it.I always wondered why when you go defend the outpost it's abandoned, I thought at least some people would be stranded or something.
Sure, and the save please.I tried to launch the mission again and everything was fine, maybe it was a one time thing?
How the hell would you move A GODDAMN AVENGER through those pink cave tunnels???Fair point I forgot about the tunnels
Interesting... Can't see why and how.If I can replicate it would you like a screenshot?
I thought people would like not having to start on a bloody open field?Okay but why not just the player start with their selected landing craft? Too op?