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Messages - Thunderwing280

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31
The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: December 24, 2020, 07:01:45 pm »
Does anyone have any advice for dealing with sectopods? They're such a pain to deal with, even with heavy plasma.

32
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 18, 2020, 01:04:12 pm »
Where do you get the ninja scroll from?

33
The X-Com Files / Re: The X-Com Files - 1.6: Life Will Never Be The Same
« on: November 20, 2020, 10:57:31 pm »
Strixes spawn in Zombie Hives, which start appearing after researching "They Are Breeding!". And "They Are Breeding!" requires an Infector.
Huh I have researched that, I guess im just really unlucky as I researched that about a year or two ago in my game and since then have only gotten one or two zombie related missons.

34
The X-Com Files / Re: The X-Com Files - 1.6: Life Will Never Be The Same
« on: November 18, 2020, 10:13:27 pm »
Zombie missions continue also after normal monster missions are disabled.

Researching a Tomb Guard lets you research Zombie Consciousness.

Have you researched Zombie Infector?
I have definitely researched an infector, I got that special mission to capture the tomb guardian after I researched the infector. Isn't the next stage to find a Strix? If so what missions do they spawn?

35
The X-Com Files / Re: The X-Com Files - 1.6: Life Will Never Be The Same
« on: November 12, 2020, 01:27:38 pm »
How do you advance the zombie arc after capturing a tomb guardian? It's been about 2 or 3 years since i've done that in my game but I never get zombie missions anymore, do they stop when you complete the monsters arc?

36
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 01, 2020, 12:17:58 am »
Items on lair of apocalypse not spawning in spawn zone, this is in 1.5 so idk if this has been fixed

37
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: October 03, 2020, 01:53:22 am »
Finishing that mission should automatically give you the research "Alien Lunar Colony: Core invaded." This, PLUS Ethereal Grands Master, and also any Commander, will give you access to Cydonia or Bust.
My apologies I completed the Main part of the moonbase, not the core, I still need the Etherial Knight to proceed.

38
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: October 02, 2020, 09:35:12 pm »
So I just finished the moonbase core assult mission but when I checked the research it says I havn't done it, am I missing something other than the etherial Guardian, can you only get those from the core assault?

39
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 29, 2020, 01:33:12 am »
Because I never felt like making the crew... :(
How about retexturing the cyberweb space suits with the council salvagers colours, purple and white? Give them a few of the salvager's weapons?

40
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 29, 2020, 01:30:56 am »
What happened?
I believe one day Hobbes demanded that all of his tilesets be removed from all mods that used it, since many mods used his tilesets it was quite a setback for some mods. AFAIK

41
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 26, 2020, 07:41:48 pm »
Yeah, the Mudranger, the base, etc. had to be dragged to the other side in parts. All of it.
I always wondered why when you go defend the outpost it's abandoned, I thought at least some people would be stranded or something.

42
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 26, 2020, 01:24:06 pm »
Sure, and the save please.
I tried to launch the mission again and everything was fine, maybe it was a one time thing?

43
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 26, 2020, 01:16:54 pm »
How the hell would you move A GODDAMN AVENGER through those pink cave tunnels???
Fair point I forgot about the tunnels

44
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 26, 2020, 12:29:53 pm »
Interesting... Can't see why and how.
If I can replicate it would you like a screenshot?

45
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 26, 2020, 12:28:56 pm »
I thought people would like not having to start on a bloody open field?
Okay but why not just the player start with their selected landing craft? Too op?

To be fair though at least with my progress in the game the mission was a breeze, power armor and stormtrooper armor plus heavy plasma and fusion bomb launchers does that

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