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Messages - Thunderwing280

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16
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 18, 2022, 04:52:44 pm »
Look into "C:/Users/[your user name]/My Documents/My Games/" for OpenXcom folder. It is possible OpenXcom is searching there, even though it shouldn't.
"./User/" exists and windows usually don't distinguish between cases. If OpenXcom is searching in your private folder, you can copy your mods and saves there.
Just had a look and there isnt an openxcom folder in there, and when I check the game it shows this as the pathway, the same folders i'm using.
I'm just going to try to reinstall the mod and see if it fixes the issue.
Yup it seems to have fixed the issue somehow.
By the way how do you get the 1st turn TU submod to work? Just put it into the Xcomfiles ruleset?

17
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 18, 2022, 04:13:27 am »
Have you mixed archive with mod and unpacked mod in the mods folder?
No, all the relevant mods are in the mods folder, as shown, as I said it was working a few weeks ago and I made no changes to the folders, also my OXCE version is 7.5.3.:

18
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 17, 2022, 07:05:34 pm »
For some reason my OpenXcom can no longer find and run the mod as well as being unable to find my saves, despite it being in the mods folder, I have played it about 3 weeks ago and it worked fine, any suggestions?

19
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 09, 2022, 09:19:08 pm »
Bit of a silly idea but would it be possible to simulate backblast from rocket launchers and such? Certainly would be an interesting, if not somewhat painful feature.

20
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 07, 2022, 12:27:08 am »
How is melee accuracy calculated when you select a weapon to use, does it account for any negating stats the enemy has?

21
The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: March 15, 2022, 07:01:26 pm »
I think there was absolutely no change in this regard, but I'll check.
What kind of bases? Just standard alien bases? If yes, which race?
I think they were regular Muton bases, they've slowed down but still feels more frequent than usual.

22
The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: March 12, 2022, 03:58:25 am »
Since I've updated the aliens seem to contantly run supply missions to their bases, every 3-6 ish days, intended or not?

23
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 12, 2022, 02:59:44 am »
It is an upgrade issue.
Both your log file and your save file show you have OXCE v7.0, which is way too old for XComFiles v2.3.

Update to the latest OXCE v7.5.3; this will remove the obsolete regions from your save and allow you to continue.

Huh, I thought I did, anyway thanks for the help!

24
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 11, 2022, 11:33:12 pm »
do you have the required OXCE version?
Wasn't OXCE issue, I updated it and still same. Log attached, I have a save inside a mission after I updated, it happens a few days after that.

25
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 11, 2022, 08:19:50 pm »
Just got this after monster base mission.

26
The X-Com Files / Re: The X-Com Files - 2.1: Swarm Tactics
« on: December 22, 2021, 04:53:40 am »
What's a good stun weapon to use to capture aliens? I've tried tonfa and stun rod but they just seem really iffy in reliability in stunning.

27
The X-Com Files / Re: The X-Com Files - 2.0: We Will Be Watching
« on: September 11, 2021, 12:59:31 am »
Is it still the case that when you destroy alien colonies you get countries back from alien pacts? 2 months into alien invasion and already the US and Israel have withdrawn.

28
The X-Com Files / Re: The X-Com Files - 1.8: The Shores of Hell
« on: May 18, 2021, 12:13:19 am »
so i did the syndicate CEO mission an hour ago.
Unfortunately, the burning CEO freak stepped on a proxy grenade which i threw a few turns earlier and forgot about. Now he's dead and i only have the corpse.
How bad is that? This time i made a proper save before mission start so i'm willing to do the mission again if it's a Black Lotus avatar thing.
(i lost 7/16)
You need the CEO alive in order to advance the storyline, him dying isn't terrible, another mission will always pop up.

29
This seems really interesting, excited to see it's development!

30
The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: March 03, 2021, 08:14:34 pm »
For the Lunar core mission which colour ethereal do you have to capture?

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