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Messages - Thunderwing280

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1
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: November 14, 2023, 11:09:51 pm »
I could be wrong but the answer there is no. Once a country has signed a "pact", they will never fund you again.
I see, though the Colony description does make it sound like it would, might need to be changed to remove the implication.

2
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: November 14, 2023, 04:45:53 pm »
If I destroy Alien colonies, will the funding nations come back? Like the Embassies from ages ago.

3
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: October 14, 2023, 07:28:17 pm »
Has anyone got any tips on how to deal with Gazers? They seem to be in all my damn UFO's, also how dangerous are alien turrets?

4
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: October 08, 2023, 01:09:14 am »
In my next campaign, I had a similar delay issue with Cult Outposts. It took about 10 months (April 1998) to get the outpost of the final cult (BL). So before that you couldn't get all the cult operations research and you couldn't get OSPREY, so it would not make sense to research other cult operations either (going after Cult Forward Bases with helicopter or dragonfly is extremely risky).

Is using Helicopter or Dragonfly really that risky? I killed all cults by'98 using the helicopter, the only one that gave me issues iirc was either the Black Lotus or Red Dawn, the rest were pretty easy, using Blackops weapons and Liquidator Armour.

5
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: October 01, 2023, 03:38:05 am »
Follow the white rabbit link.

Ah I see, cheers

6
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: October 01, 2023, 03:00:39 am »
Via looting it, 'cos that's how X-Com does things? :P

Yeah I get that, but where in particular is it found?

7
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 30, 2023, 08:51:00 pm »
Where do I obtain a Tritanium Matrix for the Alloy Foundry?

8
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 06, 2023, 11:54:23 pm »
I've been doing another playthrough recently and it's been a long time since my last one, lots of interesting stuff since 2.0!

I do have some qeustions though:

Why is all cults contained no longer a promo 3 requisite? What's now the best way to go for it?

Cult mansions, how do they work and will they still spawn once the associated cult is countained?




9
Hey it's been a while since I was last active

I'm trying to download the mod on my laptop but the mod folder is on my onedrive, how do I move it off?



10
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 25, 2022, 03:54:35 am »
It's not even that Pioneers would fail to show up sometimes. There's always at least one.
Yeah that's what I've seen, it makes sense lore wise too tbh, having a low rank officer to organise the rank and file.

11
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 23, 2022, 04:40:51 am »
Really? :P
Hey man, I can't correct all my spelling errors, some are bound to slip through.  :P

12
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 22, 2022, 06:56:01 pm »
Can you get a Pioneer without a Lad?

Network unlocks the missions with Pioneers if I recall correctly.
Well you can capture pioneers at safehouses and at least according to the tech tree viewer they don't unlock the Network.
Also I've been getting Church of Dagon missions in South America, is that intended?

13
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 22, 2022, 03:57:05 pm »
This is definitely a nitpick but the sprite for the sten gun isn't a sten, it's a stirling smg.
Also isn't it odd that the Red Dawn Lad gives you Red Dawn network but the pioneer doesn't?

14
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 22, 2022, 03:43:15 pm »
You probably need to edit the yml and switch the master to x-com-files.
Yup that worked, thank you!

15
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 21, 2022, 07:25:56 pm »
Put it in the mods directory next to XCF itself. Possibly edit it to add Starving Poet's changes.
It shows up to be enabled only when I switch to UFO defence on the mods menu, will it still be enabled?

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