aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 5taras

Pages: 1 ... 7 8 [9] 10 11
121
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 10, 2018, 12:49:15 pm »
I may be wrong but barge mission crashes on start if an operative has equipped mc. reader. What's the name of the scouting alien ship with very wide radar circle that often attack x-com subs?

122
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 08, 2018, 08:00:03 pm »
Maybe a wrong map routes. Provide save file for detail analysis.
Here it is.
That's war.
They don't even see my units.

123
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 08, 2018, 07:59:37 am »
Could one explain why during tasoth raids to your base a couple of armed dinosaurs appear not in airlock or subpens but among your operatives?

124
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 08, 2018, 07:47:18 am »
Maybe a reason is their psionic vision?
These aliens actually have line of sight (not line of fire). Because they can see through walls.
I arrive to terror site. Push the button Next turn and all teammates go sleeping just inside Triton. Great. It was not possible to fight them at all. Only coelacanth jet helped a little but the robot has limited ammo and it cannot carry items.

125
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 07, 2018, 09:06:46 am »
I've chosen in Ufoextender the option Psionic Line of Fire. Still, there are units, like octs, who can affect the minds of x-com operatives through the walls of the tower of lvl 2 artifact missions. They don't see me. There are also units, looking like a cloud, that can attack mentally operatives through the walls of Triton even they don't not see them after 1 st turn. How can they attack operatives if the last ones even did not go out from the Triton ship for a second.
Thank for attention.

126
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 06, 2018, 05:35:58 pm »
Barge mission crashed.
Here is the log. By the way, aliens can fall to the dark empty space if the zero level floor was blasted.
It creates some problems searching for them.
Sorry. I cannot provide that save file. After a couple of crashes and reloadings the barge mission continued. Usually I have problems with starting barge missions.
Also after 1000 turns bug-hunting mode automatically turned on. It was written that aliens will be shown on minimap.

127
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 06, 2018, 09:06:19 am »
3 fat dinosaurs with rockets were generated inside main base, not in airlock or sub pens. I expected a fair fight, not a teleportation cheat. How could these giant monstrosities appear unnoticed before the main group? I thought two sub pens is enough to avoid such nasty surprises as is written in ufoaepdia. And it's ok? Hopefully, these guys don't have molecular control.

128
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 05, 2018, 12:22:28 am »
Barge mission crashed.
Here is the log. By the way, aliens can fall to the dark empty space if the zero level floor was blasted.
It creates some problems searching for them.

129
Released Mods / Re: [TFTD] Combo Patch v1.8 (updated September, 10th)
« on: August 04, 2018, 08:59:07 am »
Should be still relevant.
Where to put it? thanks

130
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 04, 2018, 08:19:24 am »
What type of damage does X-rifle? Is it piercing armor?
Lobsterman has resistance against acid gun?

131
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 04, 2018, 07:55:11 am »

Items are lost, or strage space is lost? If first - it is because of explosion. If second - please provide save file.It is almost a pure random where the units will spawn.Thanks. You can see items needed for each facility in a small window to the right, when you choose this facility to build. It is not clearly though...Not at this moment. You can suggest such feature to Meridian, but i dont know how difficult is to make it.
I think I've lost storage devices as workshop was destroyed by explosions indestructible large storage facility connected to the workshop was lost due to game mechanic. All rooms separated from airlock by empty space were lost.

132
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 04, 2018, 07:40:35 am »
Is Poseidon's hole in the wall bug fixed in 2.16 Twots?

133
OpenXcom Extended / Re: OXCE Future plans
« on: August 04, 2018, 06:04:18 am »
Is it possible to implement a feature which can allow to bomb downed UFOs from plane with less loot.
I may be wrong, I've heard about that possibility in one of the late XCom-series game. This could make the gaming less tedious. Thanks

134
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« on: August 04, 2018, 05:57:27 am »
I've researched live aquatoid medic and got suddenly naga autopsy as a bonus. Weird.
Thanks

135
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.15)
« on: August 02, 2018, 09:24:04 am »
I've experienced my first and quite strong raid of carcharodons and biodrones and my large storage room was touched by explosions but not destroyed. After raid there is no any free space! I thought storage rooms are indestructible. 0 free space. That's what's left from my base before raid and after raid. Everything is lost. Aliens did not even touch the farthest right corner of the map.
Also the second less dramatic problem. One of the Xcom operatives was always generated on the ladder to torpedo section close to hangars, not in large storage facility or large living facility. There was no chance for him to survive. There were only 10 Xcom operatives at the base and 10 shrimp drones. Why he was not generated in a safer place? The large living facility has no enough place for him?
Thank you for attention.


Pages: 1 ... 7 8 [9] 10 11