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Messages - Shiroi Bara

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301
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: April 30, 2019, 04:15:51 pm »
Shrimp Light Drones available for base defense but couldn't be used on land missions? Bug? Check the save file.

302
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: April 28, 2019, 02:12:27 pm »
Question about tech viewer: What all those "-,=,#" marks means, and how I can determine which project is easily or harder? If possible answer with some examples. 

303
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 23, 2019, 03:17:23 am »
Some broken sprites in Hazmat armor. It affects movements too. Screenshot attached, save file as well:


304
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 22, 2019, 05:55:18 pm »
Anyone can explain me how to produce (really bro, you are producing alive people?) MC protected and e.t.c aquanauts? How to join them to manufacture? I have a few who finished initial MC training in lab, but I don't know what do next.

305
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 18, 2019, 09:47:53 pm »
Can't find option to recycle carcharodons corpses. I have an article in USOpeadia already. Am I missing something?

306
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 17, 2019, 02:48:10 pm »
Question about Naga's movement sound - is it normal when they're produce movement sound when their turn is over just for a above half second when x-com phase begins? Too long sound file may be?
And why we have no Triton on one of 2 stage ship missions? Have you change the map there? it's now too hard to play, because my team surrounded by enemies and one grenade or thermal shock just kill (stun) entire team.

307
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 16, 2019, 06:42:16 pm »
Purchasing screen, why P64 ammo under different gun? May be it should be here:

308
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 16, 2019, 05:33:28 pm »
About land fights: can we have it for normal dog fights too? And if USO crash on land it will disappear like UFO under water. That's my suggestion.

309
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 16, 2019, 03:35:41 pm »
Can't build Naval Control Center. The game says "Not enough components, check usopaedia". But article about it dose not provide necessary info or am I blind? I used info button and some values point to moletronics components. Is it correct? Can we have fix in usopedia if I'm right.
P.S.
Just found what Hunter Killers attack subs at the land, it's going to dog fight phase, sorry no screenshot. Is it bug?

310
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 15, 2019, 08:57:03 pm »
Is it possible change the colors on mini map? Orange almost everywhere.

311
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 15, 2019, 07:09:41 pm »
Btw I have found what can research 2 alive mutants simultaneously. You can use same save file, just abort the mission. Are they different mutants?

312
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 15, 2019, 06:40:59 pm »
Yes, the value 8, correct, but you guys confuse me. What should I do to get it normal? Where is automatic nigh vision option in menu? Can't find it.

313
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« on: April 15, 2019, 06:21:56 pm »
As soon as I started mission environment became absolutely dark:

Pressing space for night vision makes lights normal:

Bug? Feature because of deep? Save file attached just in case.

314
OpenXcom Extended / Re: OpenXcom Extended (OXCE) main thread
« on: March 21, 2019, 05:28:20 pm »
Some suggestions and questions about soldiers sorting order. Now we have a lot of options, like sort by accuracy, strength etc... But all of them has order from lower to higher. But I'm often like to use opposite  effect from higher to lower. Of course, I can do it manually, but may be option in future releases? Or it's already exists and I'm just missing it?

315
OpenXcom Extended / Re: OpenXcom Extended (OXCE) main thread
« on: March 21, 2019, 01:04:01 pm »
Thank you for fast response and your answers.
There was a bug in psi attacks between versions 2019-01-03 and 2019-02-22.
If you have a version older than 2019-01-03 or newer than 2019-02-22, psi attacks work the same as in vanilla.
Otherwise, please upgrade.
That's responsibility of Area 51, not of OXCE.
Got it! Upgraded. Testing now.
By the way - double stats strings on newest version 5.3.2 (2019-03-18)
"cwmcwm" on screenshot:

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