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Messages - Shiroi Bara

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286
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 06, 2019, 06:23:58 pm »
Mo more mind control using MC disruptors? have you nerved it or its only works against special aliens?

287
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 06, 2019, 04:03:40 pm »
What the reason to produce (actually hire via workshops) MC Gifted aquanauts, if I can train normal guys using same MC lab? Only MC resistance difference?

288
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 05, 2019, 10:34:13 pm »
I got a game crash. OpenXcom has crashed: Research STR_OUTCAST_ARMOR not found. I think it's because of this Church Outcast alive guy  what I got from USO recovery site mission. Gotta stop research it until you investigate the problem. It's nearly complete 100% in my save file.

289
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 05, 2019, 06:13:59 pm »
Umm, may be just change phrases on "Alien launch port attack" or "We have detected Alien barge" without place. Ok, never mind, it's just my stupid suggestions.
P.S.
Antarctica 2 stage mission (defending military base) has problem with soundtrack on first stage. It continues using mission intro music or, if game were saved and loaded, it will use main menu music.

290
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 05, 2019, 04:45:30 pm »
Into the chambers of what? Missing word? May be unknown? Anyway my English is bad so this half of phrase confuse me.

And a lot things like this. Aliens attack at... Barge found at...  Can we have at least name of ocean if place on land unknown?

291
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 03, 2019, 09:44:58 pm »
Pilots of sunken flying subs returning to their bases over time (on the bus ;-) )
Not sure, last time my barracuda was killed and pilot has not returned. I just hired another. Could you check manually? Later I can provide you save file and you may send barracuda to enemy base but without weapons or with empty ammo. So it will be killed and no pilot survived.

292
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 03, 2019, 07:43:24 pm »
Yes, a lot of times. Classic is easy because you getting access to advanced weapons early, same for MC Lab. No no line of sight penalty, so you can shoot throw entire map. Fast getting Mantas and oscillators. Most of missions could be skipped and all USOs just shut downed by Mantas to maintenance good score. Annoying 2 stages missions could be skipped just arriving and aborting mission. Half of negative score, but better than full minus. No hunter killers. Aquanauts with 90+ MC strength  couldn't be controlled at all. Game can be finished in 3 hours on maximum difficulty (no I'm not speed run it, just saw videos). I understand what you made mod to long play, I just bad at it.
Btw, medic unlock for me calcinite corpse, but no drills in research list, and main question now - can I research another corpse manually or it's no longer possible? If Barracuda  destroyed pilot gone forever?

293
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 03, 2019, 01:11:48 pm »
Well I'm gave up. I don't know how to play this game on easy difficulty if it force you to lose it anyway. Too much MC control and very crap weapons. Gauss require magnetic navigation what very rare and require unlock it first. Amount of mission on beginner too much for this difficulty. Game gives you two stages mission before you have gauss or sonic. All interceptors absolutely weak against even small ships and require too long way to unlock it. Very unbalanced game. May be I try it again but on classic xcom without hunter killers and with turned off MC completely. Too hard for me now.

294
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 02, 2019, 04:38:20 pm »
What this asterisk mark means on stunned Aquatoid Navigator?


295
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 02, 2019, 01:39:36 pm »
If you don't want advice, don't ask for it..

And yes, the game gives a lot of negative points for hidden undetected USOs. Vanilla did too, but there were less missions in vanilla, so less negative points.
Ok. You have answered exactly what I need. And I respect you and like yours youtube videos. I just not so good at this game. Seems old vanilla tactics not works here and I have to change mine, so building more bases mandatory. 
P.S.
Ok let's back to game. I got multiply messages "Name went unconscious" for one same aquanaut after area with barrels explode due to flames. I don't have save file, only screenshot:

Chain explosion effect may be?
P.P.S
And alive Drowned terrorist is only one who not unlock molectronics?

296
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 02, 2019, 01:21:32 am »
Not all pro players like you, may be you prefer play with 8 bases, but I'm not. A lot of bases require a lot of soldiers to protect them. And consider crappy weapons at beginning it's big chance to lose them. Vanilla could be finished with one base only. Seems game gives negative score for hidden undetected USOs, but I'm not sure.

297
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 02, 2019, 12:43:11 am »
How to not get negative score every month? Even I'm doing all missions I'm getting negative score and consistently losing the game. I don't understand why it happens if I have no USOs detected. Beginner difficulty hardest than superhuman. Something wrong with balance and score calculations.

298
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 01, 2019, 12:44:24 pm »
Message about MC aquanauts - currently it's popped up when finished research MC Lab. But they're not present in workshop before lab is build completely, and, as you said before, need live mind worm to start production. All those factors confuse now. Can we have that pop up message when all requirements  reached and production is really possible?
P.S.
Failed on easy 2 negative score in row. Seems a lot of hidden activities around word. I should build more bases next time for detection.

299
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: April 30, 2019, 08:19:45 pm »
Can't remove pilot from Barracuda-1 using "Remove all pilots" button. It's working with Triton but refuse on interceptor.
P.S.
I removed it manually using assign crew menu, transferred empty to 2nd base and now "Add pilots" buttons shows zero available  people too.

300
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: April 30, 2019, 06:37:35 pm »
Transferred corpses not shows as amount of available for dissection. I just transferred aquatoids corpses after finished mission to base "1". I can recycle  them via menu, but amount not shows correctly. I'm not sure what this is bug. Here screenshot and save file:

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