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Messages - Shiroi Bara

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271
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 18, 2019, 01:53:47 pm »
Just opinion dependence on Vanilla analyze, it has 2 stages mission but they're both only at water or on surface. But here we have a more different missions. May be in future releases it could be fixed or changed, or author will change maps and enemies layouts.
P.S.
More values to fix at single battle option:

I think you better check it yourself, it might be more. And why no MC Controller available in equipment menu? Alien only weapon obtained as loot?

272
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 17, 2019, 08:44:09 pm »
How the dept warning system working? Last month I got no warning as usual and went to minus more than 1 mil. I quickly sold some staff and fixed my balance, but why no waning this time? Assume what this happened because I spend some money at last day of month below warning threshold?

273
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 17, 2019, 06:51:15 pm »
I don't know bug this or not, but when you using Magnetic Ion armor, backpack slot is filled with engine sprite, so you can't put anything there. Engine gone if you on the land, so you can use backpack again. But when I started 2 parts mission, I've found what underwater engine missing too and backpack could be used:

Save file to test and check:

274
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 17, 2019, 12:39:39 am »
Monthly report, text out of screen, scroll bar in future releases may be?

275
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 16, 2019, 11:10:07 pm »
Playing with New Battle menu to learn about some new mission what I have not encounter yet (don't want play them blind and been wiped there out) and found that tech string (STR_CHURCH...) what probably must be replaced by something more readable:

Could you check it please?
And text here has small font, bug?

276
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 16, 2019, 06:33:54 pm »
If Interceptor used to escort you friendly craft and got attacked on the way, it's loosing his escort target after dogfight is over and turning to base. Bug?

277
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 15, 2019, 07:02:13 pm »
Can we have NO 2 same mission in row in the beginning of month? Did Artifact site and Down USO site poped, send there Triton, and while it's on the way same mission poped in few seconds and around 10 more seconds I got Arsenal under attack. This is ridiculous:

And question regardless  the base at mid terrain - it has no warning detection circle. Why? Because I have no radar there (out of my detection range)? Or some bases not protected by aliens?

278
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 14, 2019, 01:55:26 pm »
Let's back to dogfight speed. I don't know is this a bug or not, but if you encounter USO under land and pursuit it with fast speed (1 minute or more) as soon as it going to water and dogfight phase begins, speed of your interceptor not drops down to 5 seconds when USO successfully drowned. Can not provide any save files, you have to check it manually.

279
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 14, 2019, 01:35:44 pm »
And again with screenshot:

Could be this message pops up only when MC Lab completely builded on any of bases, or it's technically not possible?  Now it's shows when you finishing researching it.

280
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 07, 2019, 09:51:24 pm »
This is new for me:

How it possible? I mean rejoin project after nation were infiltrated. Only in OXCE available? Where it is in config files?

281
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 07, 2019, 04:30:07 pm »
Not sure what this because of mod, but I'll ask here. Problem with grouping of ammo clips. Early you can unload weapons what has low charges, like example 2 sonic cannons has 3 and 7 charges left and make one full 10 charges clip. But it no longer work and both clips stays separately. Is this mod feature or may be OXCE?

282
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 07, 2019, 02:56:44 pm »
Can we have option auto set timer after dog fight to 5 seconds automatically? Can we have option auto zoom out world map if USO could not be reached due to depth? Same if can not be reached under land. All questions consider TFTD. May be I missed something so I add it here later.

283
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 06, 2019, 07:18:22 pm »
5taras Thanks for info, sorry for noobish questions here. Btw about 2 stages mission info. You can do like vanilla, for example:

For others it could be "Alien dungeon mission" and etc

284
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 06, 2019, 06:23:58 pm »
Mo more mind control using MC disruptors? have you nerved it or its only works against special aliens?

285
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« on: May 06, 2019, 04:03:40 pm »
What the reason to produce (actually hire via workshops) MC Gifted aquanauts, if I can train normal guys using same MC lab? Only MC resistance difference?

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