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Messages - Shiroi Bara

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256
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« on: May 27, 2019, 06:30:15 pm »
This guy face, a little Hitler one, is he wearing moustache?

Or he gay and it's black lipstick?
P.S.
New soundtrack not bad but how I can set standard geoscape music? And for new soundtrack - it will be nice to upload full album somewhere, so people can change music themselves, even using  standard names.

257
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« on: May 27, 2019, 01:31:02 pm »
New music bug - landed at shore mission with mutants, immediately aborted and music gone, just sound of sea waves at geoscape. Sorry, no save file.
P.S.
Civilians (not ship crew) present now on pirate attack cargo ship missions too?

Save file for it:
P.P.S.
Never mind, I think this is Civilian Ship not Cargo, just same layout.

258
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 26, 2019, 03:21:18 pm »
Just encounter it via new battle. Choices: monster terror, craft Triton, superhuman. Aborted get 0 points, but sometimes it gives you negative score. I think it's RNG and you need test it deeply



P.S.
Very interesting: aborting immediately gives you 0, but if you turn few aquanauts  in you ship and wait may be a minute it gives negative.
P.P.S
Not sure about time now, I think it's just RNG. It might be OXCE bug.
P.P.P.S
Apologizes for too many post scriptums, but just tested on old openxcom 1.0 git 2018-12-31 18:02. Same behavior - 0 points but sometimes negative score. Seems RNG. Hope not PC based and someone else can confirm it too.

259
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 26, 2019, 01:06:45 pm »
That's the point. Reverse back to 5.4 or wait for 2.29.It can not be, because of civilian's deaths. Please provide savegame.
Can't now because of Ironman, but may be I'll do it again without it and will save just before landing while Triton on his way.  I guess mod still require a lot of testing and debugging, but I'm not lying.

260
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 26, 2019, 01:04:42 am »
Well, that was fun, failed on SHIM at December, can't get any live aliens, except Medic, stuck on research 0 implants in stores, Gas weapons require 1-2 shots to kill Gilman, 3-4 to Carcharodon and 3-4 to Hallucinoid. Another problem trajectory, on some missions like Biolab 2nd level you need stay close to enemy due to map design and environment layout. Jet harpoon stun ammo useless, only good against aquatoids. I did NOT get Thermal Tazers too.  And of course MC attack is pain in the ass. Incredibly hard. Good luck to all who will try this challenge.

261
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 25, 2019, 08:05:37 pm »
Just a favor - can you change sound of aqua lung flying aquanauts for something else? Now it's look like it has engine, but it has not. And same for some aliens, same sound. At later releases of course, not such important now.
P.S.
Monster attack terror mission no longer penalty for leaving it? I mean land and abort 0 points. Or it was always?
P.P.S.
About not playing briefing music, this one for example, keeps playing geo track:

262
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 25, 2019, 04:29:45 pm »
Whats happened when I repair Paladin armor? I can't find it checking item list. Dose it transforms to Aqua plastic armor?

263
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 25, 2019, 03:59:30 pm »
I don't know bug this or just because new OXCE, but sometimes, when you reached mission destination and window with mission briefing shows up, the music still playing geoscape tune. Usually it change to briefing one.

264
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 24, 2019, 09:00:56 pm »
Forget mentioned what I've moved to OXCE 5.5 latest, but I think this tech tree message not it's issue. And after I've research it I got this screen, seems result of same bug:

265
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 24, 2019, 07:35:48 pm »
Have you changed names of research topics in new version? I got this:

Started new game on SHIM (I know, I'm crazy, but this is fun), so this screen is new for me.

266
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 22, 2019, 04:11:13 pm »
Hammerhead loses it's destination target when dogfight phase over (last time I send it to alien colony and it destroyed Hunter Killer). I think it same for other transport ship what can carry weapons. Is it normal?
P.S.
Oh, just figured out what this question better ask at OXCE topic, miss typed, but if Meridian replies here, it would be nice.
P.P.S.
Another cosmetic bug, STR_... string, look at screenshot, save file has attached:

267
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 22, 2019, 02:11:22 am »
About scrollbar on month report screen, if it possible here:

why it's not possible there? Breaks too much code of original project? Sorry for being stubborn. Just wondering.

268
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 21, 2019, 07:14:08 pm »
Not made full review on this mod yet, but Ion armor after you already have Magnetic Ion? Hmm... Not research this topic completely but when it shows up in list kind confuse me. Just expression anyway.
P.S.
Encounter strange bug with tanks and Poseidon. Look at screenshot. One of tanks managed to enter double size door but now I couldn't  move it back to the ship. May be because of ship wing. You might need check it yourself, save file to check

269
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 20, 2019, 09:07:12 pm »
It seems Mind Worms nerved not enough. MCP guy with 85 MC strength lost 95% of morale in one attack. Or should I just ignore all those missions? I can't protect myself from MC attack even with MCP guys. I just scare to imagine what will be in Superhuman if they such dangerous on Experienced.
P.S.
Some magenta dots and areas on picture, may be because of palette problems:

P.P.S.
Ancient Alien Dungeon 2nd level some troubles with minimap:

Save file if you need.

270
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« on: May 19, 2019, 09:13:57 pm »
Female Magnetic Ion armor bug? Looks like no armor, only engine present at backpack:

Save file attached. And if it's confirmed, could you please upload fixed files at you post, because now it's confuse me and I need recheck it few times before going to mission.
P.S.
And Aqua Plastic guys looks like wearing nothing at battlefield, or it's my imagination (played too much today)

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