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Messages - Shiroi Bara

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1
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.59)
« on: December 19, 2023, 07:03:52 pm »
Bug fixed? UFOpaedia article about zrbite flares no longer has image - just black space there. In file ufopaedia.rul line 2480 still has STR_CHURCH_OF_SIRIUS, but should be replaced to STR_CHURCH_AGREEMENT. This will fix appearing article about paladin before his interrogation.
P.S.
I've found why some images missing. In file ExtraSprites.rul there is a bunch of wrong lines: typeSingleSingle which should be replaced to typeSingle.
This is fixed (what I found so far) files. Replace them mod files in relevant folders.

2
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: November 19, 2023, 11:10:10 am »
A small cosmetic bug, Nord - an article in USOpaedia what poped up after researching live paladin guy present there before his integration. I don't know when exactly, may be after researching fanatic or disciple or may be both of them. Could you recheck please?

3
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: November 05, 2023, 03:18:46 pm »
Hey Nord! I just figured out what Alien ADS clip has in description info about zrbite. But in mod you can research it even if you never saw single alien ship and zrbite with it (happens rare but could be possible). To be honest I never used it but in my opinion it's better add small adjustment to research tree - I mean dependents on zrbite. This looks more logical.

4
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: October 22, 2023, 04:51:18 pm »
Can't run mod on Linux now. Used latest OXCE version and commit. Log lines:
Code: [Select]
[22-10-2023_16-43-14] [ERROR] failed to load 'The world of (terrifying) silence'
/home/user/.local/share/openxcom/mods/TWoTS/Ruleset/alienRaces.rul: Error for 'STR_NAGA': Obsolete property 'retaliationMission' at line 152
Should I roll back to previous OXCE version or may be someone know quick fix (probably our Meridian :) )?

5
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: August 29, 2023, 02:29:19 pm »
Dear Nord, could you please fix this already?

I'm providing save file, but it's only after mission is done. Did it as Triton 2 on 2nd base.

6
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 29, 2023, 03:38:38 pm »
Getting a lot of crashes today. SHIM mode. Attaching save file and posting log lines here. Tested on Linux and Windows PCs. Steps to reproduce. Use aquanaut Lilou Balnc to prime and throw normal grenade to Calcinite (Protoform and end the turn. Log lines (Linux):
Code: [Select]
[29-07-2023_15-03-07] [FATAL] A fatal error has occurred: Segmentation fault.
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::CrossPlatform::stackTrace(void*)+0x68) [0x55f13a422a78]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)+0x43e) [0x55f13a425eae]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(signalLogger(int)+0x49) [0x55f13a1fd659]
[29-07-2023_15-03-07] [FATAL] /usr/lib/libc.so.6(+0x39ab0) [0x7f573224fab0]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(+0x292090) [0x55f13a164090]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::ExplosionBState::init()+0x46e) [0x55f13a39c29e]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::BattlescapeGame::popState()+0x1bb) [0x55f13a3426eb]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::BattlescapeGame::handleState()+0x29) [0x55f13a33ddc9]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)+0xb2) [0x55f13a528632]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::BattlescapeState::think()+0xc2) [0x55f13a372cd2]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::Game::run()+0x1c7) [0x55f13a449367]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(main+0x15e) [0x55f13a1d968e]
[29-07-2023_15-03-07] [FATAL] /usr/lib/libc.so.6(+0x23850) [0x7f5732239850]
[29-07-2023_15-03-07] [FATAL] /usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7f573223990a]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(_start+0x25) [0x55f13a1dfd85]
[29-07-2023_15-03-12] [FATAL] OpenXcom has crashed: Segmentation fault.

7
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 26, 2023, 04:39:18 pm »
To chowwuikeung, please don't use QoL mod. It's outdated now and incompatible with latest TWoTS. Latest TWoTS already has most fixes what I did in QoL. I guess I need hide it temporary.
To Nord - your language yml file missing some important lines consider STR_ALIEN_CONTAIMENT2 values. Sometimes it's produce glitches in transfer menu if you finished mission with craft from base what dose not have any alien containment. All transfer buttons and message has those STR_2 lines instead of normal values.

8
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 06, 2023, 11:49:41 am »
About enhanced aquatoid technician. He never was allowed to be researched since early game versions. I mean - he not give you any tech progress at all. May be only info about aliens USO's types only. I don't remember  now, but it's easy to check via research tree.

9
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 02, 2023, 08:20:34 pm »
Oh, I have not know it yet. Well then it dependence on mod. Up to Nord. May be he add something new to change sonar mechanics.

10
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 02, 2023, 06:31:14 pm »
Suggestion to Nord: maybe regular sonar should be upgradeable to wide array sonar?
I'm not Nord, but this will break vanilla sonar descriptions. Both sonars are different with 10% and 20% chances to detect. Using them both raise chances to 30% but building more than one each no longer raise detection chances.

11
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 24, 2023, 10:36:58 am »
and the aliens have found and are bombing my manufacturing capitol repeatedly. Oof :-[
This one suck, agreed. In my experience they not stopping now even in new month. I'm using only 2 main bases now and rest only have 2 radars for detecting purposes. In case if they found radar bases the only way now is totally dismantle it (include air lock) and rebuild almost in same spot. But if happens with main bases... sure torpedo defense could help, but they miss a lot and never knows how many shorts it require to destroy bomber USOs.

12
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 22, 2023, 10:44:29 pm »
Do you using instant grenade option? I'm not. I consider it's as cheating. With preprimed grenades you could kill almost all aliens at 1st turn. But if not, my respect.

13
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 22, 2023, 03:13:41 am »
To Nord - don't forget fix "Headquarters" word too. It has double "a" in it's word. Same if you decide to build it at new base, same error in facilities list.
To Legacy - SH no thanks. I tried few years ago, with great random I managed survived year and half until aliens build so many bases what I can even fly safe to simple mission because HK's just spawns everywhere. The most big problem for me is insane MC control even on lowest difficulties. I thinking now made adjustments in mine QoL submod to make  easy things easy but hard is hard. But I need read wiki 1st before change MC stats according difficulty levels. And those commanders which I made too no longer needed since any officer could unlock 2 important researches.

14
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 19, 2023, 02:00:55 pm »
Have not played this mod for a while, so I forgot what MC Lab require and got confused with it. Research it now require advanced technician too? Man this mod was pain already but now it's became even harder.
P.S.
Dear Nord, you stepping on same rake again. This might OXCE change again. Using latest version. I assume player should not buy cannons just at the beginning of the game:

15
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 15, 2023, 11:36:06 am »
Adding zrbite flare is good and useful idea. Night missions with normal flares were too hard. Obtaining bio flares takes a lot of time. So I only voting up for this good adjustment. Some small miss typo in usopeadia  article about zrbite flares - you are missed letter "e" at the end of the "zrbite" word. Another small suggestions. Since alien shard weapons now could be unlocked by any squad leader (and this is good adjustment too) may be better change phrase "With help of alien Commander" for something else like "with help of ranked alien (or may be officer)"?  And final question - have you changed throwing range on grenades and flares? They require too much strength now. Consider what this mod really hard on any difficulty could you readjust it too? May be something middle between old big values and small now. Throwing flares now on few meters now with average strength is cruel.

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