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Messages - DaEMon

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1
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 13, 2023, 10:19:28 pm »
Yes, just enable the option.

This is probably misposted on a wrong subforum, so.. if you want to enable them in a mod that forbids them (such as XCF), edit the mod (or create a submod). Look for the setting 'fixedUserOptions' and remove 'battleInstantGrenade: false'.

Thanks. Problem solved

2
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 13, 2023, 09:00:28 pm »
Is there a way to enable instant grenades in OXCE?

3
XPiratez / Re: A thread for little questions
« on: May 05, 2021, 08:21:14 am »
Guys, how do you catch Powered Armored Gnome? It was very hard to kill her in the first place and I don't have any idea how to get her alive.

Easiest way in my opinion is to use the seductress outfit. A couple of kisses and she falls asleep. By the way, that trick also works well on provosts and guildmasters.

4
XPiratez / Re: Bugs & Crash Reports
« on: May 02, 2021, 10:37:53 pm »
This may not be a bug, but I have zombies corpses and captured ones and I cannot research them because they do not pop in the research screen. Maybe I am missing some prereq. tech?

5
XPiratez / Re: A thread for little questions
« on: October 11, 2020, 03:02:43 am »
The way I deal with sectopods, is using high repetition lasers (autolasers and fattys) to remove the shield then hit it with a MAG rocket. 240 damage plus good armor penetration (60% armor effectiveness IIRC) is a guaranteed kill even if you hit the front armor. Of course your laser gals need to survive some nasty reaction shots. Using red shields seems to be a good option.

On a different topic, how do you shoot down a silver towers? Is it possible? I've tried with a barrage of plasma beams, hammermite missiles and plasma spitters but the shields seem to regen too fast. I haven't tried tesla coils (I've just researched them) but I don't think they have enough DPM to do the trick. Maybe I just need more advanced weapons tech. Also, what interceptor crafts would you recommend using? Silver towers don't seem to move slower than 3.2k, which means heavy crafts like the Kraken won't be able to catch it.

6
XPiratez / Re: Game crashes if you "capture" Zombie Sentinel"
« on: October 07, 2020, 08:51:30 pm »
you cannot stun a zombie-like creature... since 1994... it will just convert

In this mod you can capture zombies alive.

7
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: October 06, 2020, 02:54:06 am »
What is the purpose of a slave taskmaster? It's a slave that i can buy or what?

You can upgrade a taskmaster into a drone herder that gives 100 storage space and 100k monthly income. Of course you need to build first 8 slave robots plus some other stuff.

8
XPiratez / Re: [MAIN] XPiratez - L4 15-Sep-2020 Mad Melee Massacre
« on: September 30, 2020, 07:41:18 am »
Hi everyone,
I just read that the new L4 version features "Battle Tank manufacturing time x2". I humbly disagree with this because Battle tanks production is your main late game source of income and you need a lot of money to produce the conqueror ship. The darn ship requires 250 hellerium capsules (who costs 3.1M a piece if you buy them, for a grand total of 775M!) or they require 12500 units of hellerium to manufacture. Buying that amount of hellerium costs 250M plus you still need to invest 1.250.000 hours of production to manufacture them.
In my experience (I already finished one campaign in the past and I'm about to finish the second one) the last months of the game you are just building tanks to produce enough money to build/buy the capsules for the ship. Nerfing the battle tank production will only make this process unnecessary longer. I would suggest to keep unchanged battle tank manufacturing time and maybe put it later on the tech tree. 

Thanks Dioxine for this amazing mod. I had thousands of hours fun playing it. I'm just trying to add my two cents here

9
XPiratez / Re: A thread for little questions
« on: September 26, 2020, 12:39:59 am »
Hi, Does anyone know what type of damage does a sectopod do? I'm trying to figure out what kind of shield I need to use against them.


10
XPiratez / Re: A thread for little questions
« on: July 26, 2020, 03:34:21 pm »
Hi everyone, is there a way to move buildings of your hideout? I remember you could do it with ctrl clicking and paying a cost, but now doesn't seem to work.  Thanks

11
XPiratez / Re: A thread for little questions
« on: June 29, 2019, 09:03:36 pm »
There might be bug on the tech tree:

According to the tech tree viewer the "Destructor outfit" depends on "Ball of Annihilation" and the ball of annihilation depends on the destructor outfit.

I'm still using j14 version so that might have been fixed on the new one.

12
XPiratez / Re: A thread for little questions
« on: June 17, 2019, 06:04:53 pm »
Quick question.

Does the stun minilauncher hit the under armor or the front/side/rear armor?


13
XPiratez / Re: A thread for little questions
« on: June 09, 2019, 12:21:15 pm »
AP autolasers work really well on star gods and pretty much any other foe including sectopods. You should work on unlocking stellar empire weapons so you con start using plasma weaponry. Once you do that you have the fire power to kill any enemy.

14
XPiratez / Re: A thread for little questions
« on: June 09, 2019, 02:39:16 am »
TYVM.
I have some from the Marsec Colonials. Good fighters, 2 bad we can't recruit them. I need this for the Meridians Special Autogun. We'll see how mind blowing it is, ha ha har.
Meridian, I think you just got yaself some fans over here:)
Cheers:)

We all know about an empty inbox, but howzabouta empty BRAINbox? Guess we'll see soon enough, hehehe:)


PS: Can some1 post a screenshot of a manufacturing-dedicated base, which can produce anything, even the late game stuff? Why? I need to make a layout for one. I already built such a base with 2x Printer, 2x Large barracks, power building and stuff, and I want to know how many fields do I keep for... Fusion something, Armory Tower..?

Yea, why don't u experienced ppl post some screenies of yer dedicated bases as some inspiration for us (not-so-much-anymore) rookies? Any type of base.

Question: Would a Bossar or Meridian's Autogun be any good vs a Merc / Marsec Colonial / Marsec Bodyguard / Star God? Yers, Star god! I do plan or fighting those SOB regularly. And am already gathering info on how to. There's an armor that protects against their mind-blowing:)

I am a warrior. Words such as "impossible enemy" or "too tough" do not exist. Would I eventually have to fight them? Aye. So, the sooner I devise the means and ways how to, the better.

THIS GAME IS INSANELY LOVELY AND I LOVE IT ALL THE MORE!  ;D

Cheers!

For late game production you will need one 3x3 factory, one 2x2 printer, then a fusion thingie, a rifinery, a power plant, armory tower and tons of luxury barracks. Of course you need support stuff like hyper-wave decoder, extractors, etc.

Don't build large barracks, they are not as efficient as the luxury ones. Houses 40 people in a 1x1 building.


For the star gods I use mostly armor piercing lasers. They work like a charm. You can use gauss or plasma weapons as well. If you want them alive you can use the neural whip.


Does anyone knows where you get the GOLDEN STATUE??

I really want to unlock the fairy outfit.

15
XPiratez / Re: A thread for little questions
« on: June 03, 2019, 08:27:28 pm »
Anyone knows where to get the golden statue? That's the only thing I'm missing to get my magical girl outfit.

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