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Messages - Fiskun1

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16
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 23, 2023, 11:35:09 am »
I also try to complete all the missions, but sometimes I have to retreat, which makes the game even more interesting.
Note that if you don't complete a mission, you are usually told that the case is not closed. Probably, such missions receive some kind of penalty - it would be logical.

17
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 23, 2023, 08:08:31 am »
I arrived on a mission to meet with an agent, but they wrote to me that I was late and ambushed.
I wonder if I could have had time to meet with the agent, or was it originally intended?

18
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 22, 2023, 12:41:46 pm »
It's one of the very first articles, under Reports. If it's not there, you have not been promoted.
Indeed there is ... And it is marked as not new. Thank you, comrade!

19
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 22, 2023, 10:58:20 am »
I have read the entire in-game wiki. This is very interesting and useful. But I don't remember that it says where you can see what my current Promo level is...
I remember that during the game it was somehow possible to see a large number of statistics on the game at the current moment, but I don’t remember how I did it ... maybe it was indicated there.

21
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 22, 2023, 09:14:12 am »
Hmm... So I missed the message about Promo 1... Is there somewhere I can check my current Promo?

22
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 20, 2023, 12:21:51 pm »
Promo I is required to purchase the СКС rifle and M3 Greasegun. I don't have a Promo yet, but for some reason I can already buy this weapon... Is this a bug?

23
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 19, 2023, 11:28:15 am »
Today I met the Black Lotus ninja for the first time. It cost me a lot of nerves. As far as I understand, they cannot be seen from a distance, you need to approach somewhere by 5 cells. How to fight this enemy more effectively?

24
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 16, 2023, 07:22:08 pm »
If an agent is hit by an incendiary grenade, how do you put out the flames so that he does not lose health?

25
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 30, 2023, 11:11:43 am »
I understand, thanks. I will wait for positive messages)
What is RTFM?

26
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 30, 2023, 07:20:16 am »
Periodically, I get different messages about monster activity in different countries, as a result of which I get negative points. Can I somehow change this with my actions? Can we expect messages that will have a positive effect?
And then there are various funny messages from the staff, like problems with sewage. Is it just humor, or do they influence something?

27
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 28, 2023, 11:48:59 am »
Well I do have such confidence. :)
"I want to believe!"  :)
Thanks.

28
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 28, 2023, 10:24:53 am »
I'm 95% sure that wounded soldiers automatically put their inventory in the base inventory.
I have no such confidence, because the armor of the wounded soldiers remains with them, and I have to take it off separately.
In general, it is surprising that it is possible to remove all armor or all equipment from a ship with one key, but there is no such key to remove all from all agents on this ship ... or I just don’t know.
I figured out the equipment for dogs, thanks.

29
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 26, 2023, 06:21:20 pm »
Thanks, I'll try.
And why should a wounded soldier keep a valuable barrel under the bed in the infirmary for two weeks? :)

30
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 26, 2023, 05:34:22 pm »
I don't understand. You can't use the "armors" section for this?
Yes, that's how I remove armor. How to remove a weapon? This is about human agents.
Perhaps you mean that in this way you can choose equipment for dogs? But it doesn't work either...

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