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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 28, 2019, 12:40:04 pm »Have you given any thought about how your proposed mechanic would work in-game? You would need to have seperate research projects for every topic for every country. This would clutter up your research and make it pretty much unusuable. If you make them item dependant, you'd have to have seperate items for every country (or sperate manufacturing projects if you try to do it that way).Thank you, this is very interesting!
But, I'm afraid that we do not really understand each other.
I did not say anything about "individual research projects for each country."
I said that there should be competition between countries for the results of X-COM research, which, in turn, should somehow influence their funding. No separate studies are needed; these are ordinary studies in which different countries are interested.
You don't deal with separate countries in the game. The lore articles make it pretty clear that you deal with the council.This is not so at the same time.
Anything can be written in the articles, but it’s specific countries that finance me, and not the abstract Council, with all due respect to it.
And I just expressed the idea that it would be possible to somehow connect the X-COM studies with the financing of countries, which, of course, are very interested in the results of these studies. And they will compete among themselves on this basis by means of accessible game mechanics - financing of the X-COM project
But if this cannot be done, then it will be so.
P.S. As for research points, I still did not understand what they give (