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Messages - Fiskun1

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16
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 30, 2023, 07:20:16 am »
Periodically, I get different messages about monster activity in different countries, as a result of which I get negative points. Can I somehow change this with my actions? Can we expect messages that will have a positive effect?
And then there are various funny messages from the staff, like problems with sewage. Is it just humor, or do they influence something?

17
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 28, 2023, 11:48:59 am »
Well I do have such confidence. :)
"I want to believe!"  :)
Thanks.

18
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 28, 2023, 10:24:53 am »
I'm 95% sure that wounded soldiers automatically put their inventory in the base inventory.
I have no such confidence, because the armor of the wounded soldiers remains with them, and I have to take it off separately.
In general, it is surprising that it is possible to remove all armor or all equipment from a ship with one key, but there is no such key to remove all from all agents on this ship ... or I just don’t know.
I figured out the equipment for dogs, thanks.

19
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 26, 2023, 06:21:20 pm »
Thanks, I'll try.
And why should a wounded soldier keep a valuable barrel under the bed in the infirmary for two weeks? :)

20
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 26, 2023, 05:34:22 pm »
I don't understand. You can't use the "armors" section for this?
Yes, that's how I remove armor. How to remove a weapon? This is about human agents.
Perhaps you mean that in this way you can choose equipment for dogs? But it doesn't work either...

21
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 26, 2023, 02:08:38 pm »
I bought two dogs and two outfits for them. But there is no separate equipment in the warehouse, only dogs. Is that how it should be?
How do I remove equipment from fighters who are listed as injured immediately after the mission?

22
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 23, 2023, 02:02:43 pm »
Thank you for your responses.
After a long break, I started playing this wonderful mod again. I noticed that at the beginning of the game there was more variety in missions, which is good. And already in March, the aliens landed the first small landing of Anthropods. It is interesting that their corpses are available for study, but the weapons are not even in the warehouse ... this was done on purpose, right?
There is very little opportunity to predict the expediency of going on a mission. The mission activity period often ends before the vehicle has time to reach the target

23
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 23, 2023, 01:04:29 pm »
That the weapon is preferred for reaction shots. This is not completely reliable, because the range of weapons differs and the agent might end up firing a non-preferred weapon if the preferred one is not in range (yet).
This is apparently for the case when the weapon is in both hands, right? Because a reaction shots occurs in any case, if you do not reset the action points in advance.

24
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 23, 2023, 12:41:12 pm »
If you right-click on the weapon icon in tactics, a small yellow square appears in the upper right corner of the icon. What does it mean?

25
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 22, 2023, 09:45:41 am »
No. When opening the agent screen, you can see the improvements (regardless of source) with slightly different coloring in the bar chart showing the stats.
It's a pity. It would be interesting to know the results of the training.

26
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 22, 2023, 09:22:09 am »
When an agent improves one of his skills as a result of training, will there be a corresponding message about this?
It's strange that there is no sorting by agents involved in training when you select a crew for a mission, I don't want to interrupt the agent's training process.

27
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 22, 2023, 08:41:41 am »
Thanks for the info.
How long does an agent's training last? And it's strange that I can assign agents to the task who are training ... is that right?

28
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 21, 2023, 03:39:47 pm »
Where can I see the current number of points and what do they affect (by points, I mean penalties for ignoring missions, points for victories, etc.)?

29
The X-Com Files / Re: The X-Com Files - 2.6: Paranormal Activity
« on: September 26, 2022, 09:19:54 am »
Thank you for the good news! And also, if I'm not mistaken, someone promised to pay more attention to the late stage of the game... ;)

30
The X-Com Files / Re: The X-Com Files - 2.6: Paranormal Activity
« on: September 23, 2022, 09:35:39 am »
Thanks for the update!
It is very interesting to follow the development of mod. Probably, this can also be considered a mod game  ;)

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