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Messages - boss300

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XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: February 02, 2019, 10:16:54 pm »
been playing for a year, sent in from nicka******** what I would have spent on x-com2 if it was half as good as x-piratez. 

XPiratez / Re: Newbe questions
« on: October 30, 2018, 07:13:56 pm »
Questions about reaction fire and dual wielding;

what determines which whether my left or right weapon is used? 

is there a universal dominant hand that will always take priority if both are in range?

can reaction fire be triggered from a 'non dominant' hand if it has longer range than the weapon that is usually preferred? (my specific case; getting a leather whip to be a priority reaction trigger regardless of whether the other hand is in range, but not if the other hand has a firearm and the whip isn't in range)

XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 26, 2018, 08:15:17 am »
someone help, I've tanked to negative 2000 points without missing any missions or getting a notification for a Rival base

Do I have to scout enemy bases after the first one?

XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 23, 2018, 11:32:22 pm »
Not shooting down any ships right now, especially not dark ones.  Aggressive retaliation is off, I've only gotten 2 so far but they've been in consecutive months and I haven't been running any missions from that base yet, just building it out.

Despite the enemies not being terribly hard it still seems like a lot of retaliations for a base I've just barely finished building a 1st barracks for

the base is in the middle of north america

XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 23, 2018, 09:19:50 pm »
I'm getting a lot of retaliations featuring the Doom cast in my 1st expansion

question mark

XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 14, 2018, 12:01:30 am »
Finally making it more than a year without any major catastrophes, have a few questions about the play style I've adapted into

1)  Are there any early to mid game lethal melee weapons with better returns than a Spear for no armor to medium armored enemies?  At 16 turn units, with armor penetration and high enough Acc that even my least trained melee gals never miss, I'm really having trouble seeing why I should pick up any of the heavier, deadlier weapons due to their energy cost and the fact that the spear has yet to fail me.  What kind of weapons should I be looking to upgrade to, and what enemies would even make me want to?

2)  What kind of weapons have ammo available in the black market, and are there other ways of unlocking ammo for purchase other than researching the weapons?  For example, I got a sniper rifle early, have researched it, and did not unlock the ability to purchase it like you do with some other guns (IE UAC carbine).   What techs do I need to look out for in order to unlock this type of ammo for purchase, or is it craftable only/loot only?

3)  I figure that I should wait until I can actually field real interceptors/spy zeppelins before I start expanding, am I right here?  I have overcharged radars, a cool 10 mil lying around, but don't want to tank my economy expanding too early.  Additionally, once I start fielding interceptors from other bases, will it make sense to station my gals there for protection from retaliation?  Base defense seems like it will be a huge blindspot if I start setting up unmanned outposts or interceptor stations without a reasonable force for base defense, am I worrying over nothing or is there any significant threat to bases without tons of gals and attack dogs?

XPiratez / Re: Bugs & Crash Reports; Stamina Recovery Bug
« on: July 03, 2018, 12:36:00 am »
You were probably applying stims to a different unit than you wanted.

That's a really nice way to say I've been passing drinks out to people I'm swinging at

XPiratez / Re: Bugs & Crash Reports; Stamina Recovery Bug
« on: July 02, 2018, 03:14:33 pm »

Apologies in advance if this is a known issue.  I've played X-piratez for about a year, and update pretty regularly to stay on the latest build (I fuck up so much that its really no problem to start new games often)

One issue I've run into in every build I've tried is Stamina recovery items failing to provide any stamina back, despite using up turn units.  This has happened to me with moonshine, x-grog, and atom beer, and as you can imagine gets me killed almost every single time it happens.  Gals effected by this bug cannot recover stamina from any item on the turn where the glitch happens, but are able to restore stamina on the next turn (assuming they survive)

I hope this isn't a mechanic, because it really makes Stamina items kind of a detriment to equip, and makes it a lot harder to use high stamina cost items like large melee weapons and throwing weapons like javelins, fuso knives, axes etc (which I really like because they give high throwing acc low melee and firing gals the chance to be very dangerous)

Thanks to anyone who reads this and anyone working on the game, I really love this mod more than most games I've tried in the past 5 years.

XPiratez / Re: Bugs & Crash Reports
« on: June 05, 2018, 05:12:11 pm »
Maybe I'm missing something, but many times when trying to use energy restoratives, turn units are expended and no energy is restored.  Affected units cannot regain energy from items for the entire turn, but usually are able to use them again next turn (if they survive)

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