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OXCE Suggestions DONE / Re: [Suggestion] 3 new Geoscape mechanics
« on: September 29, 2018, 06:18:03 am »
Wow, that sounds nice!
I would be happy to see the alien bases to serve some additional purpose, like sending out more UFOs. In that case, even in a faithful mod, assaulting a base would be kinda more of an urgency.
I would also be happy to see the alien supply missions have this kind of effect, it's so weird to me that the supply UFO lands, I land next to it with the Skyranger, and there is nothing else there, the aliens are just hanging around the UFO, no base entrance, nothing. I have no idea how a more "realistic" solution would work though.
And if we are talking about extended stuff about the alien bases, is there any way of keeping track of the health of a UFO base? I.e, combine it with the bases serving as a base of operation for some extra stuff, would it be possible to set it up in a way, that if you sabotage the supply of the base, than they are i.e. low on elerium, so they can't fly out that many missions any more, and if I totally starve them out by destroying all supply vessels, they won't be able to do their operations.
I'm no software developer, so these are just some random ideas that I had last night.
I would be happy to see the alien bases to serve some additional purpose, like sending out more UFOs. In that case, even in a faithful mod, assaulting a base would be kinda more of an urgency.
I would also be happy to see the alien supply missions have this kind of effect, it's so weird to me that the supply UFO lands, I land next to it with the Skyranger, and there is nothing else there, the aliens are just hanging around the UFO, no base entrance, nothing. I have no idea how a more "realistic" solution would work though.
And if we are talking about extended stuff about the alien bases, is there any way of keeping track of the health of a UFO base? I.e, combine it with the bases serving as a base of operation for some extra stuff, would it be possible to set it up in a way, that if you sabotage the supply of the base, than they are i.e. low on elerium, so they can't fly out that many missions any more, and if I totally starve them out by destroying all supply vessels, they won't be able to do their operations.
I'm no software developer, so these are just some random ideas that I had last night.