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Messages - Keth01

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46
Open Feedback / How do aliens interact with ammunition?
« on: April 05, 2018, 10:24:10 am »

If an alien is equipped with a weapon that has multiple ammo types, and has multiple types of ammo in inventory (let's say hypothetically an autocannon with incendiary and AP ammo objects) how does the game behave?

I'm planning on modding in more ammunition types for the small launcher (well, a small-launcher equivalent weapon) and I'm interested in whether the aliens could actually benefit from this on the battlescape.

Also, do aliens actually use up shots from ammo they carry? I suspect not as I can't remember finding a non-full weapon but I also haven't been looking too closely.

47
Help / Advice on 'borrowing' TFTD sprites and sounds
« on: April 05, 2018, 10:05:57 am »

Since all those cool aliens and items and map objects and tiles in the correct art style are just sitting there, I though I'd ask. Are there any file format differences in terms of how sprites are handled or other hidden stumbling blocks? I also know that the two games handle palettes differently, so any advice on how to deal with that as a complete noob would be appreciated!

And finally, does anyone have any advice on colour swaps (changing the colour of lobstermen and switching the sonic weapon sprites to a base colour of dark grey rather than blue-green are my best examples)?

48
Help / Re: Messing with refuelItem
« on: April 05, 2018, 10:01:30 am »

Sorry about the late reply, I redid the mod from scratch (copy-pasted a fresh section of the ruleset, deleted the line, saved as a new ruleset filename) and the issue was resolved.

I still have no idea why it didn't work the first time though.

49
Help / Re: Messing with refuelItem
« on: April 01, 2018, 12:01:13 pm »
When an affected Firestorm successfully intercepts a UFO, the 'interceptor combat' interface minimizes and maximize at blinding speed ad infinitum. It's 'amusing' rather than 'horrific' because you can still exit the game or load a save via the menu even while this is going on.

50
Help / Messing with refuelItem
« on: April 01, 2018, 09:46:57 am »

Hi there,

I've poked at the ruleset trying to remove the need for the Firestorm/Lightning/Avenger to refuel with Elerium. I've tried removing the line with 'refuelItem: STR_ELERIUM_115', which seems to work until the air combat window pops up at which point you get an amusing bug, and I've tried setting the value for refuelItem to 0 as implied by the ruleset summary, which causes the issue that I have no '0' with which to refuel it.

I'm sure that I'm doing something that's obvious to brighter minds in terms of flubbed syntax or similar but I'd be very grateful for pointers. I'm using Notepad++ as an editor if that is relevant.

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