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Messages - unarmed drifter

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91
XPiratez / Re: A thread for little questions
« on: April 23, 2018, 10:43:03 pm »
@cc: i've hidden both the slaves and the rockets  :o thanks for pointing out!
@meridian: it was a playful response to solarius comment, that's all

92
XPiratez / Re: A thread for little questions
« on: April 23, 2018, 09:54:42 pm »
1. Is there a way to enslave male labourers (the guys in brown jumpsuits)? I can hire them as workers, but they don't show in the slavery list. (the female ones do)

2. I'm pretty sure i was able to manufacture spike rockets. Suddenly i can't find them in vessel weapons list anymore.

3. What will happen to my still if i sell the excavator? Reason: i want a mess hall in every base, but not the green sludge cellar.

And finally  ;D

How is this screen confusing? Everything is explained in plain text - in fact better than many other features. How could it be done any better???

93
XPiratez / Re: A thread for little questions
« on: April 22, 2018, 11:58:25 pm »
So one would think, but it clearly says in "Required Items" 10 Credit Chips etc and then how many you currently have. I have never had enough to be able to "rob" from any of my prisoners. The button to Rob a prisoner never becomes visible since I don't fulfill the requirements, which always are some Credit Chips and some other items as well.

see pic. items required is the researcher (and only her, nothing else) - items produced is...

94
Bootypedia is your friend  8). But generally you'll need in the beginning the tribal wear. It's a set of leather bikini/fur jacket, for hot/cold environments, respectively. For stamina regen, drink moonshine/beer, like irl.

95
XPiratez / Re: A thread for little questions
« on: April 22, 2018, 10:56:35 pm »
you don't need them - you get them  :)

96
XPiratez / Re: A thread for little questions
« on: April 22, 2018, 01:18:53 pm »
There are, but you'll have to unlock the buy/manufacturing "tech". If you're impatient, use the tech tree spoiler.

97
XPiratez / Re: A thread for little questions
« on: April 19, 2018, 12:32:21 am »
Yeah, thanks. I want to train a green lighter, so i won't tear the mess hall down.

98
XPiratez / Re: A thread for little questions
« on: April 18, 2018, 10:03:34 pm »
I think the mess hall speeds up wound recovery time somewhat, so there's still use for it.

True, but apart from that?

Quote
You can still check research topics in a base that has no research space or brainers - the research screen in that base should show the prisoners if they have further things they can give you from interrogation.

Oh man thanks a lot!  Such an easy solution... (feeling a bit stupid right now)

99
XPiratez / Re: A thread for little questions
« on: April 18, 2018, 09:49:01 pm »
1. Regarding Buildings: Is there a need for the mess anymore, when i'm research-wise at "back to school"? (despite the healing buff)

2. Is there a way to check the available interrogation topics on a prisoner - like the research tree spoiler? Roleplaywise i've built a megaprison in the (former) US, but my brainers are all in europe, so i rely on luck when i shuffle prisoners around the world.

100
XPiratez / Re: A thread for little questions
« on: April 16, 2018, 04:45:54 pm »
poke em with a spear, when they land.

101
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: April 16, 2018, 04:44:18 pm »
Some real boarding action in the air, with grappling hooks and stuff. But i don't know if the game engine can create a battlefield from two ship floorplanes.

102
XPiratez / Re: Bugs & Crash Reports
« on: April 10, 2018, 11:29:01 pm »
Oh sorry. I thought academy campus = academy campus carnage. (Also because of same "unit" message)

103
XPiratez / Re: Bugs & Crash Reports
« on: April 10, 2018, 10:07:11 pm »
I've got the same problem as Flyingseawalrus (March 28, 2018, 08:39:22 pm).

Game crash while loading Academy Campus mission, after clicking YARR! upon arrival

[10-04-2018_19-08-53]   [FATAL]   A fatal error has occurred: Unit
[10-04-2018_19-08-53]   [FATAL]   Unfortunately, no stack trace information is available

Since i got the same prob on  March 27th, i'll quote Meridian and his changes to my save-file:

Code: [Select]
missionSites:
  - texture: -44
    type: STR_LOC_DOOMED_FARM
    secondsRemaining: 163800
    id: 1
    lat: -1.1170107212763709
    lon: 0.73303828583761843
    deployment: STR_LOC_ACADEMY_TOWN_COLD
    race: STR_SECTOID_NONCOM                 # changed by Meridian, was STR_DOOM
    detected: true

104
XPiratez / Re: A thread for little questions
« on: April 09, 2018, 09:07:42 pm »
Materials needed include a "smelly rag". Any idea where I can find one?

You have a few rags at the start, but due to their "smelliness" they take up quite a lot of space. If you have sold them all, there seems to be a way to aqquire one with (jacks?) bounty prizes.

105
XPiratez / Re: A thread for little questions
« on: April 09, 2018, 07:58:54 pm »
Did you try opening the window like a door?

Apparently not  8).
If it's lika a door, shouldn't there be a way out of it?

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