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Messages - Ves

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16
XPiratez / Re: [MOD] Streamlined Armor Manufacturing 99J6
« on: September 01, 2018, 04:23:29 am »
Hello, i just have a short question. I have now updated mid-campaign to J6 and noticed that Harbinger doesn't need any power armor parts, which seems odd to me. Is this intended or is there something wrong in my savegame?

17
XPiratez / Re: Bugs & Crash Reports
« on: August 09, 2018, 06:17:53 pm »
I think that was changed because you could stun enemies by force-feeding them moonshine in battle, which one could also consider to be weird. After battle that's a different story  :P

18
XPiratez / Re: Bugs & Crash Reports
« on: August 06, 2018, 12:24:37 am »
I don't remember the handle to ever be buyable and am not sure about the stun baton. In my game i also can only manufacture both of them.

19
XPiratez / Re: Newbe questions
« on: July 30, 2018, 09:36:14 pm »
Its even manageable with what you send. Send the kraken in first with ramming speed to absorb all the damage.


20
XPiratez / Re: Newbe questions
« on: July 28, 2018, 07:19:35 pm »
I have a question concerning roving bands. I noticed that sometimes they have a different picture now of what looks to me like  creatures with wings. I got early invasions of dark ones in a backwater farming base where these were around. Is this coincidence or are they scouts for them?

21
XPiratez / Re: Newbe questions
« on: July 28, 2018, 04:52:40 am »
If i'm not mistaken you need the tech interrogation techniques, before you can break prisoners.


22
XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: July 22, 2018, 05:22:16 am »
I just want to throw in that they can also be found on laborers of those civilian freighters which usually transport consumer goods and soy. 

23
OpenXcom Extended / Re: A problem with switching to OpenGL?
« on: February 24, 2018, 06:28:12 pm »
That was fast   :o

Option 1 worked for me, with terminal output pointing to STR_RANGEFINDER. Filter sticks after a restart, so i think i have everything sorted now.

Thanks a lot Meridian  :)

24
OpenXcom Extended / Re: A problem with switching to OpenGL?
« on: February 24, 2018, 04:43:38 pm »
Hello, i'm sorry for upping this older thread, but it sounds quite similar to the problem i'm having. I'm now playing Piratez which uses 3.9c (10.10.2017) and  for me the raw filter speeds up the animation speed significantly so its kind of a problem that this filter doesn't "stick". My OS is Manjaro, a Arch linux derivative, so i can't use the uploaded version or the precompiled versions for debian and  it would really help if someone could point me to the sourcecode for this version (or any version that solves this bug and works with Piratez), so i can compile it.   

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