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Topics - Pandemonium

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Help / OpenXcom Modding Tools by Falko
« on: August 31, 2021, 03:00:14 am »
When I trying to use the sprite combiner it splits my sprites into multiple sheets. Even if they follow the same name convention. Is there a way to stop it from doing that? There's fewer than 64 and they all have the same file format etc. Also is there an offline version somewhere? Like a github?

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Released Mods / Searching for a Mod
« on: August 22, 2021, 06:45:59 am »
I'm looking for a mod. I somewhat sure it exists but I'm having trouble finding it. It's a hybrid of UFO and TFTD. You can play both games in the same playthrough. Both surface and aqua missions are possible. Does anyone know where it is?

Edit: If not I guess I'll just have to make one... *cracks knuckles* *sighs deeply* It should be ready in about 3 years.

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Help / IrfanView Batch?
« on: August 21, 2021, 10:38:48 pm »
Does anyone know how to batch import palette in IrfanView? I know it's possible to script batch operations that don't have native support but my knowledge in that area is lacking.

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Help / [SOLVED] My mod isn't working ...
« on: August 16, 2021, 03:06:09 am »
So I changed nothing and ran it again...

But seriously, ever been so frustrated you skipped anger and went straight to laughing like a lunatic? I found that level of madness today. I've been designing custom terrains after work for the last few weeks after I found there are zero tiles in the vanilla game to design much more than square ships, buildings, etc. Since I have some artistic talent I decided to make the effort and design what I needed myself.

I got far enough along to begin map making. After getting everything converted and loaded (I thought) properly I immediately saw my tiles are not all loading at the correct level on the map. I upload a screen capture to show you all.

I know it has to do with voxels and I've changed the voxel height in MCDEdit but it still displays higher than it should. I'm guess I did it wrong.

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Help / Troop Transport Question
« on: August 05, 2021, 09:52:28 pm »
So I'm wondering if it's possible to send craft that are strictly troop carriers or hybrid carrier/interceptors on multiple ground missions without returning to base? The desire is to avoid missing multiple crash sites or landing sites without having the need for multiple transports, soldiers, and bases equipped for ground missions.

Edit: I got an answer to the first part, not possible. At least not easily without being super cheaty and for nominal return value. So...

Alternatively, if there is a reliable way to increase the time landings/crashes stay on the geoscape I would love to learn it. Thanks in advance!  ;D

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