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OXCE Suggestions DONE / Re: Using touch controls on Android. How to force fire? The game isn't viable.
« on: February 13, 2021, 05:04:49 pm »
I like the brighter color of the buttons.
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From the source code, Android has following folder search:This is the default data location.
How did you make OpenXcom search for data folder on the SD card?In the settings, in the SYSTEM section, it is possible to change the location of the game folders. Also, this setting appears on first launch.
The question is: can this be arbitrarily changed?Next to each mod there are buttons to raise and lower in the list.
i am new user of openxcom extended+ version. for some reason, option for sneaky ai is shaded for me (grey). i tried to change it manually (in config file), but without success.Most likely this is due to some kind of included custom mod. Options in mods can be set on or off, and then the player cannot change this while the mod is running.
Fixed.Thank you for your efforts!
The global map zoom with your fingers stopped working. What could be the problem? OXCE latest version if that.This is a message from the Russian-language forum 4pda, I myself also checked several recent versions of OXCE for Android, including the one from 04/30/2019. Scaling the map with a pinch of two fingers does not work, only using the buttons in the right-bottom corner of the screen.
Can you tell me what I'm doing wrong, and what I need to do to re-enable the statistical bullet saving behavior?As far as I understand
Convert into a mod option (instead of user option):It is said that these opportunities can be set only in the mod itself, and not by editing options.cfg. And these changes will be effective only as long as the corresponding mod is on, and after it is turned off, they will be reset to their default values.
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* Statistical Bullet Saving - default NO
* Draw enemy radar circles - change to 0 (never draw), 1 (draw if hyperdetected), 2 (always draw) => default 1Code: [Select]statisticalBulletConservation: false
drawEnemyRadarCircles: 1
statisticsBulletConservation: true
you need to add either to your own mod, which includes the Statistical Bullet Saving if necessary, or add X-Piratez to the same mod, in one of its rul-files.I updated OXCE to the latest version, and now I'm getting a 'FileRecord::at(SoldierName/19-Russian.nam): requested file not found.' error.NebulaM78, I think I understood, and this is my fault. The fact is that I borrowed for myself from the Ethereal mod its set of names written in Russian letters. It's more convenient for me to play not only with his mod, but also with others. But in his mod For some types of soldiers, specific files are indicated, from where names must come. Like the one you specified SoldierName/19-Russian.nam - a certain kind of soldiers is hired only among Russians (there is another kind hired in Japan). I have this file available, therefore The mod started, but with the original OXCE names it failed, there the names of the files with the names others.