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Messages - BlackStaff

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91
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5b
« on: May 22, 2018, 10:56:40 am »
I just found your pack!
That's wonderful! I love it!  :D
Bravo and thank you for your (enormous) work!  :)   ;)

92
For fun...

One thing I find very annoying is the enemies who get up the next lap despite the bludgeoning.
Do you ever intend to add the "Tranquilizer" object?  :-[   ;)

Tranquilizer Mod by Civilian (Oct. 2014)

Translated by https://www.deepl.com/translator

93
The X-Com Files / Re: X-Com hybrids!
« on: May 12, 2018, 06:23:00 pm »
Nice ! Bravo !

94
Work In Progress / Re: [OXCE+] Building Mod Pack
« on: May 02, 2018, 04:55:08 pm »
Nice, very nice ! Bravo !

95
The X-Com Files / Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« on: April 30, 2018, 12:58:29 am »
Which file?
STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA in en-US.yml

Confirmed in research_XCOMFILES.rul
- name: STR_SHARE_ALLOY_AMMO_TECH

But this sharing seems obligatory to have new special missions...

A big cat with big legs!  8)

96
Released Mods / Re: Large Workshop 1.0 OXCE+
« on: April 23, 2018, 11:13:31 am »
Very interesting! Bravo and thank you !
I'm waiting for his integration into XFiles!  ;)

97
The X-Com Files / Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« on: April 21, 2018, 10:45:50 pm »
Version 0.8.9 is released.
Link no work ! Sorry !

[Edit]
Now link work fine ! Thanks !

98
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 20, 2018, 02:27:50 pm »
You have two options:
- cheat: modify the 'items_XCOMFILES.rul' file to make the STR_MAG_LITE with 'STR_CONCEALABLE' !
or
- use 'ELECTRO_FLARE' !
 ;)

99
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 17, 2018, 02:44:42 pm »
It's not a bug, though... Exactly as designed
Thank you very much !
I just understood when I read the file startingConditions_XCOMFILES.rul !  :)

100
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 15, 2018, 07:51:27 pm »
Here's an interesting bug for those, like me, who don't have a lot of money!  ;)

I saw that Hazmat suits can be bought. I didn't buy any.  :-[
I had my first "Ooze" mission! The game advises me to have Hazmat outfits!
I sent my soldiers in their standard armor.
Surprise! On the field the game equipped all my soldiers with Hazmat outfits!
Awesome! I saved a lot of money!  :)   ;)

Translated by https://www.deepl.com/translator

101
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 13, 2018, 08:43:35 pm »
Thank you very much !  :)

102
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 13, 2018, 08:10:00 pm »
I have two small questions worthy of a'newbie':  :-[

- I acquired the possibility of building small radars. I built some on every base, including my initial base. On all bases I see the radar range circle except around my initial base. Is that normal? Maybe the radars are useless on the initial base?

- I don't understand English, so I have trouble understanding these words: "leeroy jenkins"!
Does that mean monsters with this variable are "suicide warriors" (kamikaze / berserker ) ?

Thank you !


Translated with www.DeepL.com/Translator

103
Thank you very much !  :)

104
I hope that Meridian consider to add this soon.
+1  :)
Tks !

105
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 28, 2018, 01:51:49 am »
There's a minor bug I noticed by reading Slaughter's LP: The "Public Transport" pic from the 'pedia should show the vehicle's speed, but in my version it doesn't say so for some reason. Attaching a screenshot.

It should be in the final line.
There is no problem.
The speed will depend on the vehicle used: car (200km/h)/private car (350km/h)/van (75km/h)/humvee (150km/h)/Aero Mudranger (300km/h)/...  8)

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