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Messages - BlackStaff

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76
To answer some of your questions, there are mods that allow you to have hangars for 1, 2 or 4 vehicles.
For the 1x1 hangars I think it's an old request but I don't know if there is a mod!

77
Suggestions / Re: Medical Personal
« on: October 01, 2021, 10:21:53 am »
In World War 1 and 2, military forces frequently would not fire upon medical personnel as just a rule of honor.
During the WWI I broadly agree.
But for WWII I am sorry to contradict you !
So much so that medical personnel were not required to wear any distinctive signs!
But I agree about the aliens!  ;)
That's why I don't hesitate to shoot aliens dressed in white! ;D

78
Suggestions / Re: Medical Personal
« on: September 29, 2021, 02:55:10 pm »
There are already medical drones!  ;)
What more could you ask for!

79
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« on: September 21, 2021, 12:53:55 pm »
I don't know the English language... so I apologise in advance if I say anything stupid!  :-[
But it seems to me that you are confusing two very different games:
- From the Apocalypse : it's a pack for OpenXcom like the XFiles/XPiratez/...
- OpenApocalypse (OpenApoc): it's the Apocalypse game completely redone to be used on Windows 10.

So this pack "From the Apocalypse" installs in the same way as any of the other packs on this site in the "OpenXcom Extended" game!

80
OXCE Suggestions DONE / Re: [SUGGESTION] Priming grenades sound
« on: September 15, 2021, 02:13:19 pm »
Very good idea...  ;)

81
Released Mods / Re: Old Mod Portal Archive
« on: August 23, 2021, 01:13:51 pm »
They work very well. I use them in OXCE.
But for some very old Mods, they need to be structured properly to work in the latest OXCE version.
Folder structure, metadata file, url files...

82
I was too quick to pass over this jewel!
I just tested it... and now it's validated and included in my game!
Thank you!  :)

83
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« on: July 02, 2021, 12:23:48 am »
I have cross-referenced the US language files of the standard version with your language file and with your "units_apoc.rul" file.
It seems that the constant "STR_LIVE_PSI" is also missing.  ;)

Edit :
And "STR_SWARMIDS_LARGE" !  8)

84
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« on: June 29, 2021, 10:56:06 pm »
In my soldiers' logbook I see that the values of several constants are missing!  ;)
STR_LIVE_SQUAD_LEADER
STR_LIVE_TECHNICIAN
STR_LIVE_SCIENTIST
STR_SWARMIDS_SMALL

85
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 26, 2021, 07:43:20 pm »
Thank you for v1.9 !

Version 1.9 + OXCE 7.0
This is not a bug... just an adjustment request.
In the Ovnipedia we see for "STR_GILLMAN_HERO_AUTOPSY" the listOrder "163565".
This places it very far down the list.
In order to put it back "in its place" just below "STR_GILLMAN_HERO", I think it should have the listOrder "144426" (144423 or higher).

For information, "STR_JANISSARY_AUTOPSY" has the listOrder "163564".


For "STR_NIGHTOPS_ARMOR_H_UC" I propose the listOrder "16789".

86
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« on: June 24, 2021, 03:30:44 pm »
I've just resumed version 0.13 after several weeks of abstinence!
Early on, I had to deal with those damn alien ships (Attack ship - STR_UFO_INCURSOR)!
3 Incursor + 2 Carrier !  :'(
 
You give them the speed of 6000.
Isn't that too much?

No X-Com ship at the beginning of the game or even at the end of the game can compete with these monsters.

STR_VALKYR = 3900
STR_HAWK = 3900
STR_EXPLOR = 4800
STR_GARUDA = 4200
STR_LAPUTA = 5400

I think, perhaps wrongly, that 4000 would be enough.  8)
What do you think, please?

I love your pack!   :)  :)  :)

87
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« on: May 03, 2021, 12:26:02 am »
I had not been able to test version 0.13 before today! Sorry !  :-[
Something very strange happened.
I had to add the line in research_apoc.rul :
  - delete: STR_ALIEN_GRENADE

to make v0.13 work (OXCE 7.0).

88
OXCE Suggestions Archive / Re: [Suggestion] Medikit Priority
« on: April 30, 2021, 09:16:03 pm »
0. move the unit one tile away
Yes, I like this solution too.
And in 27 years I have never wasted a dose of care for a little grey (or red... or green...)!  ;D   8)

89
Troubleshooting / Re: TFTD calendar
« on: April 10, 2021, 06:43:12 pm »
If this detail bothers you, go to the folder : ...\standard\xcom2
Open with a text editor (Notepad) the file : vars.rul
Correct to have :
startingTime:
  second: 0
  minute: 0
  hour: 12
  weekday: 1
  day: 1
  month: 1
  year: 2040

90
OXCE Suggestions NEW / Re: [QUESTION] Openxcom turn timer.
« on: April 03, 2021, 02:43:45 pm »
... but I would not like this feature.
+1 !

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