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Messages - BlackStaff

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316
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 15, 2018, 07:51:27 pm »
Here's an interesting bug for those, like me, who don't have a lot of money!  ;)

I saw that Hazmat suits can be bought. I didn't buy any.  :-[
I had my first "Ooze" mission! The game advises me to have Hazmat outfits!
I sent my soldiers in their standard armor.
Surprise! On the field the game equipped all my soldiers with Hazmat outfits!
Awesome! I saved a lot of money!  :)   ;)

Translated by https://www.deepl.com/translator

317
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 13, 2018, 08:43:35 pm »
Thank you very much !  :)

318
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 13, 2018, 08:10:00 pm »
I have two small questions worthy of a'newbie':  :-[

- I acquired the possibility of building small radars. I built some on every base, including my initial base. On all bases I see the radar range circle except around my initial base. Is that normal? Maybe the radars are useless on the initial base?

- I don't understand English, so I have trouble understanding these words: "leeroy jenkins"!
Does that mean monsters with this variable are "suicide warriors" (kamikaze / berserker ) ?

Thank you !


Translated with www.DeepL.com/Translator

319
Thank you very much !  :)

320
I hope that Meridian consider to add this soon.
+1  :)
Tks !

321
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 28, 2018, 01:51:49 am »
There's a minor bug I noticed by reading Slaughter's LP: The "Public Transport" pic from the 'pedia should show the vehicle's speed, but in my version it doesn't say so for some reason. Attaching a screenshot.

It should be in the final line.
There is no problem.
The speed will depend on the vehicle used: car (200km/h)/private car (350km/h)/van (75km/h)/humvee (150km/h)/Aero Mudranger (300km/h)/...  8)

322
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 27, 2018, 11:51:20 am »
Edit : And the last alien is in this building where there isn't any passage.
I already had this problem on an earth mission!
Fortunately there is this "debug" that goes off. Thank you!
Do you want this error reported for each map type?

Translated by https://www.deepl.com/translator

323
OXCE Suggestions DONE / Re: Hide items in the Purchase Screen
« on: March 25, 2018, 03:12:20 pm »
Not meant as an insult, just as frustrated/disappointed comment.
I know that feeling!
I am moderator and modder on another site and for another game.
You have to breathe deeply and tell yourself that as modellers you don't have the same vision of things and therefore some things that seem simple to us are not for an end user.

Translated by https://www.deepl.com/translator

324
OXCE Suggestions DONE / Re: Hide items in the Purchase Screen
« on: March 25, 2018, 11:51:32 am »
... how serious should I take feedback here, if features you're asking for as "must haves" are actually there for a long time and you ignore them? Or maybe you even didn't find them (which would be even worse)?
I prefer to consider that my ignorance of the English language does not make me believe that your remarks are at the limit of insult.
Just say it already exists.
Sorry to be ignorant.

This function would be interesting for the vehicle/vessel/aircraft loading screen.
But the right click is already used on this screen.
But the possibility of viewing only the objects already on board is already a very good thing.

Translated by https://www.deepl.com/translator

325
OXCE Suggestions DONE / Re: Hide items in the Purchase Screen
« on: March 25, 2018, 10:48:06 am »
Bravo and very interesting!
For the manufacturing screen it's interesting too!
But not for the Sales screen.
My two cents !  8)

327
I'm a very old UFO and TFTD player.
Recently I discovered OpenXcom. That's beautiful.
And now I discover OXCE+ and XFiles.
Unbelievable! Congratulations on your work! Bravo, bravo, bravo, bravo! And thank you!  :)  :)  :)

328
OXCE Support / Re: OXCE+ Graphics Transparency Problem
« on: February 26, 2018, 11:17:12 am »
I had the same problem with an added Mod in OXCE+!
The only solution I found was to change the' HandOb' images.
https://openxcom.org/forum/index.php/topic,5982.0.html

329
They are not missing, you just didn't install OXCE+ properly.
;D
I don't see what caused this mistake!
But it doesn't matter because I like this "mistake"!  8)   ;)
Maybe that's because I kept all the lines (#Extended+ BEGIN /.../ #Extended+ END) in the yml files.
While these lines have disappeared since your lastest version.  :-\

330
I noticed that these three constants are missing:
  STR_UFO_LANDING_ALERT
  STR_UFO_LANDING_ALERT_DESC
  STR_UFO_HAS_LANDED

I added them to the yml files!
...\common\Language\...
That's better!    :)
Tks !

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