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Messages - BlackStaff

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301
What I do not like is the limitation of 10 moves in some missions.
8) This limitation "bothers" me too! I don't have time to discover the people or the terrain...  :-[
Fortunately it's easy to modify!  ;D   ;)   8)

302
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5c
« on: May 30, 2018, 02:11:29 am »
works as intended, the roboturret, as the name suggests, is a static unit
Sorry !

there shouldn't be units named like that.
they're like this:
STR_ROBOSPHERE_SOMETHING
STR_ROBOTANK_SOMETHING
In the 'unit viewer' for robot 'Xcom' you are right and work fine !

But for enemy robots (Sirius in my test) these constants are missing.
      STR_ROBOSPHERE:
      STR_ROBOTANK:

303
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5c
« on: May 29, 2018, 06:47:10 pm »
Constant missing in language rul :
      STR_BEHEMOTH_TERRORIST: Gigantopode

and when using the unit viewer (middle mouse button) :
      STR_ROBOSPHERE: Robosphere
      STR_ROBOTANK: Robotank

************************************
In from_apocalypse.rul
- units tab :
  - type: STR_ROBOTURRET_XCOM_CANNON
stamina: 5

With this value the robot advances 2 squares then it stops!  ;)

************************************
Sorry but I suppose you've noticed the display problems for the Exo-skeleton armor :

- no leg when the unit is in the air



- black frame in the air



Suggestion: none !  :-[

Nota : Work fine on ground !


304
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5b
« on: May 25, 2018, 10:12:10 pm »
Big crash in mission on ground (cult Sirius) !
STR_CULT_PRIEST_CORPSE not found !

Suggestion : add in items tab ...
  - type: STR_CULT_PRIEST_CORPSE
    size: 0.4
    costSell: 500
    weight: 24
    bigSprite: 167
    floorSprite: 167
    invWidth: 2
    invHeight: 3
    recoveryPoints: 1
    battleType: 11
    armor: 30
    recover: false

305
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5b
« on: May 25, 2018, 11:15:42 am »
A suggestion...
Create two identical vehicles (identical characteristics and the same name) but with a different variable name: STR_PEGASUS and STR_PEGASUS2.
If the contract is signed: purchase of STR_PEGASUS.
If capture of a scientist+research: manufacture of STR_PEGASUS2.

That's one possibility.  ;)   :)

306
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5b
« on: May 24, 2018, 11:31:46 am »
Sorry, just a quick question!
Can "PEGASUS" and "GRIFFON" vehicles be purchased or must they be manufactured?
Why do you ask?
I find "costBuy:" lines for them in the "crafts:" tab and I also find lines in the "manufacture:" tab!  8)

I disabled the lines in the "manufacture:" tab to match the tests in the ufopedia.

Tks !

Translated by https://www.deepl.com/translator

307
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5b
« on: May 22, 2018, 10:56:40 am »
I just found your pack!
That's wonderful! I love it!  :D
Bravo and thank you for your (enormous) work!  :)   ;)

308
For fun...

One thing I find very annoying is the enemies who get up the next lap despite the bludgeoning.
Do you ever intend to add the "Tranquilizer" object?  :-[   ;)

Tranquilizer Mod by Civilian (Oct. 2014)

Translated by https://www.deepl.com/translator

309
The X-Com Files / Re: X-Com hybrids!
« on: May 12, 2018, 06:23:00 pm »
Nice ! Bravo !

310
Work In Progress / Re: [OXCE+] Building Mod Pack
« on: May 02, 2018, 04:55:08 pm »
Nice, very nice ! Bravo !

311
The X-Com Files / Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« on: April 30, 2018, 12:58:29 am »
Which file?
STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA in en-US.yml

Confirmed in research_XCOMFILES.rul
- name: STR_SHARE_ALLOY_AMMO_TECH

But this sharing seems obligatory to have new special missions...

A big cat with big legs!  8)

312
Released Mods / Re: Large Workshop 1.0 OXCE+
« on: April 23, 2018, 11:13:31 am »
Very interesting! Bravo and thank you !
I'm waiting for his integration into XFiles!  ;)

313
The X-Com Files / Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« on: April 21, 2018, 10:45:50 pm »
Version 0.8.9 is released.
Link no work ! Sorry !

[Edit]
Now link work fine ! Thanks !

314
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 20, 2018, 02:27:50 pm »
You have two options:
- cheat: modify the 'items_XCOMFILES.rul' file to make the STR_MAG_LITE with 'STR_CONCEALABLE' !
or
- use 'ELECTRO_FLARE' !
 ;)

315
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 17, 2018, 02:44:42 pm »
It's not a bug, though... Exactly as designed
Thank you very much !
I just understood when I read the file startingConditions_XCOMFILES.rul !  :)

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