aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BlackStaff

Pages: 1 ... 19 20 [21] 22 23
301
What I do not like is the limitation of 10 moves in some missions.
8) This limitation "bothers" me too! I don't have time to discover the people or the terrain...  :-[
Fortunately it's easy to modify!  ;D   ;)   8)

302
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5c
« on: May 30, 2018, 02:11:29 am »
works as intended, the roboturret, as the name suggests, is a static unit
Sorry !

there shouldn't be units named like that.
they're like this:
STR_ROBOSPHERE_SOMETHING
STR_ROBOTANK_SOMETHING
In the 'unit viewer' for robot 'Xcom' you are right and work fine !

But for enemy robots (Sirius in my test) these constants are missing.
      STR_ROBOSPHERE:
      STR_ROBOTANK:

303
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5c
« on: May 29, 2018, 06:47:10 pm »
Constant missing in language rul :
      STR_BEHEMOTH_TERRORIST: Gigantopode

and when using the unit viewer (middle mouse button) :
      STR_ROBOSPHERE: Robosphere
      STR_ROBOTANK: Robotank

************************************
In from_apocalypse.rul
- units tab :
  - type: STR_ROBOTURRET_XCOM_CANNON
stamina: 5

With this value the robot advances 2 squares then it stops!  ;)

************************************
Sorry but I suppose you've noticed the display problems for the Exo-skeleton armor :

- no leg when the unit is in the air



- black frame in the air



Suggestion: none !  :-[

Nota : Work fine on ground !


304
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5b
« on: May 25, 2018, 10:12:10 pm »
Big crash in mission on ground (cult Sirius) !
STR_CULT_PRIEST_CORPSE not found !

Suggestion : add in items tab ...
  - type: STR_CULT_PRIEST_CORPSE
    size: 0.4
    costSell: 500
    weight: 24
    bigSprite: 167
    floorSprite: 167
    invWidth: 2
    invHeight: 3
    recoveryPoints: 1
    battleType: 11
    armor: 30
    recover: false

305
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5b
« on: May 25, 2018, 11:15:42 am »
A suggestion...
Create two identical vehicles (identical characteristics and the same name) but with a different variable name: STR_PEGASUS and STR_PEGASUS2.
If the contract is signed: purchase of STR_PEGASUS.
If capture of a scientist+research: manufacture of STR_PEGASUS2.

That's one possibility.  ;)   :)

306
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5b
« on: May 24, 2018, 11:31:46 am »
Sorry, just a quick question!
Can "PEGASUS" and "GRIFFON" vehicles be purchased or must they be manufactured?
Why do you ask?
I find "costBuy:" lines for them in the "crafts:" tab and I also find lines in the "manufacture:" tab!  8)

I disabled the lines in the "manufacture:" tab to match the tests in the ufopedia.

Tks !

Translated by https://www.deepl.com/translator

307
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.5b
« on: May 22, 2018, 10:56:40 am »
I just found your pack!
That's wonderful! I love it!  :D
Bravo and thank you for your (enormous) work!  :)   ;)

308
For fun...

One thing I find very annoying is the enemies who get up the next lap despite the bludgeoning.
Do you ever intend to add the "Tranquilizer" object?  :-[   ;)

Tranquilizer Mod by Civilian (Oct. 2014)

Translated by https://www.deepl.com/translator

309
The X-Com Files / Re: X-Com hybrids!
« on: May 12, 2018, 06:23:00 pm »
Nice ! Bravo !

310
Work In Progress / Re: [OXCE+] Building Mod Pack
« on: May 02, 2018, 04:55:08 pm »
Nice, very nice ! Bravo !

311
The X-Com Files / Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« on: April 30, 2018, 12:58:29 am »
Which file?
STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA in en-US.yml

Confirmed in research_XCOMFILES.rul
- name: STR_SHARE_ALLOY_AMMO_TECH

But this sharing seems obligatory to have new special missions...

A big cat with big legs!  8)

312
Released Mods / Re: Large Workshop 1.0 OXCE+
« on: April 23, 2018, 11:13:31 am »
Very interesting! Bravo and thank you !
I'm waiting for his integration into XFiles!  ;)

313
The X-Com Files / Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« on: April 21, 2018, 10:45:50 pm »
Version 0.8.9 is released.
Link no work ! Sorry !

[Edit]
Now link work fine ! Thanks !

314
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 20, 2018, 02:27:50 pm »
You have two options:
- cheat: modify the 'items_XCOMFILES.rul' file to make the STR_MAG_LITE with 'STR_CONCEALABLE' !
or
- use 'ELECTRO_FLARE' !
 ;)

315
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 17, 2018, 02:44:42 pm »
It's not a bug, though... Exactly as designed
Thank you very much !
I just understood when I read the file startingConditions_XCOMFILES.rul !  :)

Pages: 1 ... 19 20 [21] 22 23