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Messages - BlackStaff

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271
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 02, 2018, 11:21:21 am »
"Vintorez" (STR_VSS)  is classified as concealable weapon. Are you sure? It's a sniper rifle.
It's a briefcase sniper rifle though.
Certainly!
But it's the only sniper rifle that's concealable!
Even "STR_SPORTING_RIFLE" is not, it is "STR_SPORTS" only.  ;)

272
The X-Com Files / Re: Asylum Apparations mission.
« on: June 27, 2018, 10:53:45 am »
Don't forget you have the "coup de grâce" option!
A knife in one hand, the enemy in the other... and couic!

273
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 22, 2018, 10:34:14 am »
Like I told you on the other thread, it's not a unit, it's an "armor" worn by the AI Unit soldier type, like transferring the AI to a different chassis.  Put it on a scout drone like you would armor on an agent.
My apologies! I didn't understand!  :-[
I don't understand English (it's an alien language for me) and sometimes the online translation is... incomprehensible!

Everything's working! That's awesome! Thank you very much !  :)  :)  :)

274
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 22, 2018, 12:39:53 am »
Thanks for v0.92b
But the medical drone still doesn't appear in a ship's cargo.

Little question: Is it normal that there is no line of this drone in the "units_XCOMFILES.rul" file?

275
The X-Com Files / Re: The X-Com Files - 0.9.2 alpha: Workers Unite!
« on: June 21, 2018, 07:49:26 pm »
I know I suck!
The proof: here's a suck question!  :'(
I made medical drones.
But how do we get them on a plane? They don't appear anywhere (crew, equipment)!
Is this possible or are they only useful in the base?  :-[
Tks !

276
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.13)
« on: June 20, 2018, 06:16:03 pm »
You can not buy them, only produce. So look at manufacturing rules, not items.
You're right!
My manufacture.rul file was corrupted!  :'(
Sorry !

277
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: June 20, 2018, 02:51:15 pm »
Hotfix work fine ! Tks !  :)

278
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: June 20, 2018, 11:11:08 am »
I just installed the latest version!
I have the same mistake!

[20-06-2018_10-08-37]   [FATAL]   A fatal error has occurred: vector::_M_range_check: __n (which is 0) >= this->size() (which is 0)
[20-06-2018_10-08-37]   [FATAL]   Unfortunately, no stack trace information is available
[20-06-2018_10-08-48]   [FATAL]   OpenXcom has crashed: vector::_M_range_check: __n (which is 0) >= this->size() (which is 0)
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.


Nota :
The error occurs when I check the soldiers!

Nota 2 :
Clean version... without external Mods enabled... new part!

279
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: June 20, 2018, 10:38:56 am »
A fatal error has occurred: vector::_M_range_check: __n (which is 0) >= this->size() (which is 0)

Interesting!
You have the same mistake I made a little while ago!
Except me it was with the value "7" and you it is the value "0"!
Strange... very strange !  8)

280
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.13)
« on: June 19, 2018, 11:35:13 am »
In your items.rul :

The Hazmat suit requires "str_specweap".
This causes it to appear at the same time as the "STR_NEWTSUIT".
According to my findings it would be more logical that "Hazmat" requires "STR_H_ACID_PROTECTION" !
And as it will be in accordance with the contents of the file "ufopaedia.rul"!  ;)
What do you think ?

281
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 16, 2018, 12:19:57 pm »
I hope the translator does a good job!
I don't know if it's because of my French game or if everyone has the same thing!
A little "cosmetic" bug in Ufopaedia !

In the article about the Osprey look down right. There are the characteristics of the plane.
The last line is cut by half!
If you have the same thing, here is a small "cosmetic" fix..:
- in ufopaedia_XCOMFILES.rul file search  "- id: STR_OSPREY"
- change  to have :
  - id: STR_OSPREY
    ...
    ...
    ...
    rect_stats:
      x: 208
      y: 135
      width: 160
      height: 65

Translated by https://www.deepl.com/translator

282
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 15, 2018, 08:00:49 pm »
v0.91
Today I had the misfortune to have a mission against lobstermen! "Feral Lobsterman"!
I did some research right away (autopsy corpse) !
When the search was complete, no text appeared and the UFOpedia gave nothing!  :-[

[Edit]
I think the error came from the ufopedia.rul file!
I read :
  - id: STR_LOBSTERMAN_FERAL_AUTOPSY
    type_id: 7
    section: STR_ALIEN_LIFE_FORMS
    requires:
      - STR_LOBSTERMAN_CORPSE
    image_id: UFOPEDIA_IMG_LOBSTERMAN_AUTOPSY
    text: STR_LOBSTERMAN_FERAL_AUTOPSY_UFOPEDIA
    text_width: 150
    listOrder: 16359

I think it would be better with:
    requires:
      - STR_LOBSTERMAN_FERAL_CORPSE

 :-[

283
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 15, 2018, 01:13:43 am »
I think electric dmg works quite well. I would guess that fire will also work well
Electric yes... fire... bof !
The ideal is to have many Hybrid Agents armed with tazer and electric baton!  ;)   ;D
Not to forget the "coup de grâce" because these monsters sometimes wake up!  8)



Thanks for new version !

284
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 14, 2018, 08:22:52 pm »
I just tested a mission with a white coat (asylum).  ???
That's awesome! Music... monsters...
Bravo !  8)
But my God, these monsters are indestructible!  :D
There must be a trick to neutralizing them!  ;)

285
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 13, 2018, 07:22:07 pm »
Thanks for the explanation!  :)

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