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Messages - BlackStaff

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256
Open Feedback / Re: Auto finish mission
« on: December 23, 2018, 06:33:16 pm »
Auto-combat.... self-management of objects... what else is there in "automatic"?
I'm going to ask for the "self-play" version!
You start a new game... you activate the "self-play" and watch the game do itself... a movie actually!
And after a few days I throw the game away and take a book!

257
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« on: December 11, 2018, 11:11:21 am »
Thank you very much !  :)

258
The X-Com Files / Re: The X-Com Files - 0.9.6: Tales of The Abyss
« on: November 26, 2018, 12:42:03 am »
I don't understand your point at all.
Are you saying I shouldn't distribute OXCE with the mod? How on Earth would people know then which version the release was made for? Baka!
Okay! So your Mod has a direct relationship with the OXCE version. That's why the OXCE version you give is an earlier version.
That's not a reproach I'm making.
I didn't understand why you were putting OXCE in your archives when we could upload it to the meridian post.
Thanks and sorry to ask you this question!

Translated with www.DeepL.com/Translator

259
The X-Com Files / Re: The X-Com Files - 0.9.6: Tales of The Abyss
« on: November 25, 2018, 08:46:14 pm »
I hope this question hasn't already been asked!  :-[
In your archive you have the "common" and "standard" folders.
Why?
In your last archive the executable is dated 07/10. The latest OXCE version indicates 05/11.
Your archive would be lighter if you didn't put the OXCE files and we would avoid having an older version. I tested XFiles by installing the latest version of OXCE and everything seems to work.
My 2 cents !  ;)

Translated with www.DeepL.com/Translator

260
Released Mods / Re: [MUSIC] X-Files Soundtrack
« on: November 25, 2018, 01:56:24 pm »
I just discovered your work!  :-[
Very nice !
Thank you very much !  :)


 

261
Good ! Thanks !

262
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 19, 2018, 02:47:13 am »
I'd suggest you check out the other alloy munition entries, manufactured or otherwise

They either have a defined price or no requiresBuy flag. In this case the flag does nothing since it has no defined buy price and defaults to the item not being available for purchase, hence my question if the entry is intended.
Yes, I've seen these kinds of entries. See a purchase price and see the item need to be made!
For me these are mistakes because I have never seen these items being able to be purchased!  :)

263
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 18, 2018, 06:18:24 pm »
STR_BLACKOPS_SMARTRIFLE_AA_CLIP has a requiresBuy entry in items.rul, but no associated buy price. Is this intended?
Yes !
AA = Alien Alliage (Tritanium) = imanufactured !
See in manufacture_XCOMFILES.rul ! ;)

264
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.9a
« on: November 09, 2018, 07:45:52 pm »
Hey Robin, just wanted to say thanks for all of your hard work, this mod is shaping up to be something truly amazing. I could never get into X-Com Apocolypse due to the difference in the engines, but your mod has given me a taste, and it is exquisite. Keep up the good work!
I agree!  ;)

265
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 20, 2018, 11:38:08 pm »
Ah, okay, I get it now. There simply is no description...
Oh sorry and thanks !

I can make them
Or put a generic description like: "Useless description!"  :)   ;)

266
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 20, 2018, 12:10:23 pm »
The strings seem fine on my end.
Not for me !  ???
This is what I see:
Data is empty !

Game version : 0.96c

[Edit]
This may be because in the file "ufopaedia_XCOMFILES.rul" there is the symbol "#" in front of the lines "text:" !






267
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 19, 2018, 10:32:31 pm »
I gave up Xcom for a few weeks!
I know it's not right!  :-X
I see there have been many changes!
Some of them are confusing to me:
- I no longer see the "coup de grĂ¢ce" option! Is it integrated into the game? Purely delete?
I found a message indicating his removal from OXCE!
That's a pity!
   :'(

In the UFOpedia in the articles:
- STR_WEREWOLF_PSI_PANIC_WEAPON
- STR_WERECAT_MIND_CONTROL_WEAPON
There are no data! Is it the same in your game?

Tks !

Translated by https://www.deepl.com/translator

268
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: July 07, 2018, 02:55:02 pm »
Thank you very much ! Work fine !  :)

269
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: July 07, 2018, 11:19:03 am »
new version work fine ! Thanks !
Except  "Motion scanner QoL (idea by redv); hold ALT after using motion tracker" ! I don't see anything special! Another language problem!  ;D
 

270
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 06, 2018, 11:49:26 pm »
You are right, but I have no idea why it happens!
I even changed minotaurs to chupacabras... They recovered normally and were available for selling.
I'd seriously appreciate some help here.
I can't load the test.
But is it normal that the "liveAlien: true" line is missing in items_XCOMFILES.rul in "- type: STR_MINOTAUR_TERRORIST" !

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