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Messages - BlackStaff

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226
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.5.1
« on: May 20, 2019, 04:50:40 pm »
Thank you very much ! :)

227
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 16, 2019, 09:37:40 pm »
It's something you can ignore and delete, it doesn't belong there.
Thank you very much !  :)

228
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 16, 2019, 12:15:24 pm »
Hello All,
Just a quick question!
Since version 0.99 there is a new folder: ".git" !
Big folder !
What is it, please ?

229
OXCE Suggestions Archive / Re: [Suggestion] UI improvements
« on: April 23, 2019, 02:33:06 pm »
I wonder why you have several pages of objects to equip your agents.  8)
If I have half a page I think I have too many...  :)
I think everything is perfect....

230
IDT Modding Hub / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: April 14, 2019, 08:31:58 pm »
Ok ! But don't be afraid....  ;)
I attach a file containing the different problems discovered at the beginning of the game!

Nota : I use with OXCE 5.3.2 (64bits) !

231
IDT Modding Hub / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: April 14, 2019, 07:22:45 pm »
 :)  :)  :)
Thank you very much !

The start is good.
It's very promising!
But the UFOpedia consultation causes game crashes if we try to read some articles!
I guess you know that, so I won't bother you with these mistakes.
I keep going and I'll try not to look at the UFOpedia!

232
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: April 10, 2019, 11:36:33 am »
Again, multiple hangar sizes would be nice. Storing multiple vans/cars in a 1x1 car park would pretty much solve any space issues connected to hangars (at least for me.
+1 !  ;)

233
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« on: April 05, 2019, 09:04:14 pm »
Why don't you send me a copy of your "old" data in a private message, and I'll see if I can rewrite it in the proper formats or fix any glaring errors. Then you can go back to using it and it won't be old anymore.
Thanks, but I deleted all these old mods. I only kept the Medals mode adapted for TFTD and in French (17 medals).
Everything I added is useless because this pack is complete (like XFiles).  ;)

234
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: April 02, 2019, 11:58:02 am »
Maybe I missed it. If a UFO is attacking one unarmed craft, the minimize screen icon (top left) has a red square. What is it for?
Auto destruct ?

235
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« on: March 14, 2019, 09:00:59 pm »
I know! Sorry!
But I realize that the error comes from my data three times out of four....
And given the amount of data to check... it's not much!  ;)

236
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« on: March 14, 2019, 07:10:02 pm »
Using "old" data (in common/standard directories) is a very very very very VERY VERY VERY bad idea!!!

Don't do that.
Seriously.
:D
You're right, because sometimes I get bugs because of this nasty habit!
But having a standard pistol magazine or grenade with a weight = or > 1kg, I can't believe it!
And many items have very fanciful weights....
But I am gradually reducing the differences between "my old data" and your current versions... except for chargers and grenades!  :P   :D

237
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« on: March 14, 2019, 04:48:42 pm »
Vanilla gauss cannon uses same ammo as hwp gauss.
But it was changed in my mod.
So, do you have false manufacture now or what?
In my old game I have Gauss weapons without a clip.
As I use these "old" data in all games, there was an interaction with yours.
So I made a small modification in your files to get everything back in order.
I wonder why I initially made these modifications because I have never used a single Gauss weapon for soldiers or ships!  ???
I think I'll put the clips back on....  8)

Thanks for your work ! ;)

Translated by https://www.deepl.com/translator

238
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« on: March 14, 2019, 12:05:21 am »
I think there is an interference between the rul files in \standard\xcom2 and \User\mods\TWoTS.
Bug mistake in \standard\xcom2 with canon Gauss.
In my "vanilla" version the Gauss Canon does not have a clip.
Which caused an error with your files.  :)
Solved !

239
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« on: March 13, 2019, 07:31:34 pm »
I can see no such thing.Maybe you have some other mods installed?
Medailles Mod.
I think there is an interference between the rul files in \standard\xcom2 and \User\mods\TWoTS.

240
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« on: March 13, 2019, 05:54:00 pm »
I just started a new game again (v2.23).
And I notice an anomaly.
I have the possibility to make ammunition for the Gauss ship gun.
It's strange because at the beginning of the game we don't have this cannon available.
A "requires:" line forgotten in the "Manufacture.rul" file?  :-[

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