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Messages - BlackStaff

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196
Released Mods / Re: Decreased TUs for aliens on your first turn [OXCE]
« on: September 18, 2019, 09:42:22 pm »
Very interesting! Congratulations!  :)
I suppose it's compatible with TFTD if we change "master: xcom1" to "master: xcom2" ?

197
Help / Re: Are there codes in the current ruleset to handle suicide units?
« on: September 15, 2019, 10:11:53 pm »
See Cybermite in XFiles !

198
Thank you very much !

Il n'y a donc pas de nouvelles traductions à faire ?  ;)

199
Released Mods / Re: Chryssalid tweaks [OXCE]
« on: September 01, 2019, 11:57:43 pm »
Alas no!
By bragging a lot I understand 5% of your code!  8)
Thanks !

200
Released Mods / Re: Chryssalid tweaks [OXCE]
« on: September 01, 2019, 10:58:52 pm »
Really very interesting!
Thank you very much !
Chryssalids, zombies... is it suitable for Tentaculats (TFTD)?

201
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.5.2
« on: August 30, 2019, 12:55:30 am »
Thank you for your answer!
Enjoy the sun and cold drinks!  ;)

202
Nice new sprites...  ;)

A new weapon joins the armory, this time is the semi-automatic rifle Selbstlader M1915 (based on the real life Mauser M1916, on the lore of the game, entered service a year earlier than in our timeline).
Ah !
New translations in preparation?  8)

203
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.5.2
« on: August 26, 2019, 02:43:00 pm »
Any news, please ?  :)

204
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 19, 2019, 04:09:10 pm »
Last night Windows made a big update....
Since this morning no OpenXcom games have been running. XFiles/OXCE 5.6.1 / 2 !
I have a white screen!
Any ideas?
Tks !

SOLVED !
Apparently I can no longer use OpenGL after this Windows update!
So I changed two lines in the Options.cfg file!
  useOpenGL: false
  useOpenGLShader: Shaders/Raw.OpenGL.shader

RE-SOLVED !
Everything's back to normal!
The update of Windows 10 had removed the drivers from my graphics card and it had replaced my drivers with a generic Microsoft driver.

205
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 17, 2019, 11:50:56 pm »
Is there a place I can find the special keys within OXCE

e.g. CTRL+H - lets me know what happened on hit
https://openxcom.org/forum/index.php/topic,6424.0.html

Crtl+H to show the hit/miss log for the last "action". (This is not meant to tell you how much damage is being done, only if it's hitting / actually hurting the enemy)


206
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 13, 2019, 06:17:19 pm »
Can you post a screenshot, how your grenade menu looks like now, after you did the mod?
If you want....


207
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 12, 2019, 11:44:01 pm »
Personally I like to have both (prime/unprime) for each grenade and explosive.  :)
I use it... sometimes.
So I went through the "items" file and added the missing lines.  ;)
Everyone has their own preferences!  8)

208
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 12, 2019, 03:25:35 pm »
Found the issue.
Fixed.
Download new version at the usual place.
Thank you very much !

209
The X-Com Files / Re: Alien food / unused items
« on: August 09, 2019, 02:03:18 pm »
Right now, alien containmant requires alien biology, but has no ties to alien food or alien entertainment. Have you thought about making alien food & entertainment a required research for alien containment, along with alien biology? I don't know how containment is supposed to work, but if they interrogate them, x-com probably has to have some idea how to actually feed their alien prisoners. Also, how about making alien entertainment a needed material (not much, 5-10 units) for the acutal containment facility?
The idea is not a bad one.
But I prefer to play the "bad cop" game.
If you talk, you eat. And once he has spoken, he dies, it seems to me.

210
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 05, 2019, 12:09:59 am »
Thank you for your answer.

By testing all the mods I have in this game I discovered a very strange thing...
The "Gaus Sniper" Mod was crashing when I wanted to watch the USOpedia!
I discovered that now we shouldn't make any case errors with folder paths.
I had in the Ruleset:  0: Resources/UFOPaedia/GAUSSSNIPERRIFLE.png
But the path was:   Resources/Ufopaedia/GAUSSSNIPERRIFLE.png
 ???

By fixing the case everything works!

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