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Messages - BlackStaff

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166
Thank you very much !  :)
Merry Christmas !  ;)

167
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.9.1
« on: December 24, 2019, 10:21:39 pm »
I'm not gonna ruin your Christmas parties!
So I'm gonna wait until the 26th to report a big bug with the medical robot (XROBOMEDIKIT_SPAWNER)!  8)

168
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.9.0
« on: December 24, 2019, 02:19:59 pm »
new version up, 0.9.0
Thanks !

I haven't tested it yet, but I think there's a little bug...  ;)

      STR_BOOTUP: "Boot up"
      STR_BOOTUP: "Robot is online"

I think it's better with:
      STR_BOOTUP: "Boot up"
      STR_BOOTUP_MESSAGE: "Robot is online"


169
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.8.7
« on: December 24, 2019, 04:37:31 am »
new version up, 0.8.7
even more ufopaedia art (still more to go)
Very nice ! Thanks !

170
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.8.5
« on: December 15, 2019, 10:37:17 pm »
Thanks for new version !

fuck i noticed the Liskoid text is too long, it goes out of the ufopaedia window.
+ Brainsucker Hibernated    ;)

171
The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: December 15, 2019, 08:41:37 pm »
i have to read more carefully, But seriously we don't need a scientist to research a pitchfok...
You are not required to search for all articles.... no ?  8)

172
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 13, 2019, 03:49:38 pm »
C:/games/XPiratez ?   ???
Strange directorie for XComFiles game... no ?

173
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.8.3
« on: December 08, 2019, 09:49:36 pm »
Thank you very much !

Euuuhhh  0.73 or 0.83 ?  ;)
Readme = 0.73 !
metadata.yml = 0.83 !  ???

174
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.7.0
« on: November 30, 2019, 09:59:22 pm »
Very small and unimportant errors!
During a mission against a alien gate:
-    STR_OCULANT_NAVIGATOR not found
-   STR_ALIEN_GATE_CONTROL_DESTROYED not found

Thanks !


175
OXCE Suggestions DONE / Re: [DONE] [Suggestion] Medikit targets
« on: November 30, 2019, 01:28:38 am »
Did I translate your instructions correctly?  :-[
Sorry if that's not the case!

If I have translated correctly, the soldier heals himself and the other instructions are ignored ('medikitTargetImmune' and 'medikitTargetMatrix').
So if a soldier is unconscious, no one can cure him?


*** Translated with www.DeepL.com/Translator ***

176
OXCE Suggestions DONE / Re: [DONE] [Suggestion] Medikit targets
« on: November 29, 2019, 08:50:26 pm »
Big thanks !  :)

177
OXCE Suggestions DONE / Re: Weapon reload cost
« on: November 25, 2019, 09:13:47 pm »
I don't have enough fingers on my hands and feet to count the number of times I've played all the UFOs since their creation in 1994 (Defense/TFTD/Apoc/Interceptor)!
And despite all these years spent playing UFO Defense I recognize that now thanks to the incredible work of the modellers here present I have even more fun with OXCE....  ;)

178
OXCE Suggestions DONE / Re: Weapon reload cost
« on: November 25, 2019, 11:39:09 am »
The new way of counting time is much more logical....

179
Offtopic / Re: X-com Apocalypse
« on: November 25, 2019, 11:35:07 am »
Personally I prefer Apoc but with a short head thanks to the arrival of OXCE.
But if I compare the basic versions of Apoc and UFO then the head is much bigger!

180
Troubleshooting / Re: Cannot find GMINTRO1 music file
« on: November 22, 2019, 01:20:55 am »
Gloups !!! Sorry !

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