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Messages - BlackStaff

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136
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 02, 2020, 03:40:21 pm »
missing string
To be precise, that's the constant: STR_TRITANIUM_SHRAPNEL_ROCKET
But I wonder if it's not confused with the constant: STR_ALLOY_SHRAPNEL_ROCKET which is missing from item files!  :-\

137
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.10.2
« on: April 01, 2020, 06:35:35 pm »
Sorry but bug !

v0.10.2
Initial : [FATAL]   OpenXcom has crashed: Unit STR_CORP_NONHOSTILE_PSI not found
Reload game, same mission : [FATAL]   OpenXcom has crashed: Item STR_HIGH_EXPLOSIVE2 not found (this object is disabled in the 'items' file)

Mission type : STR_CORP_WAREHOUSE_ASSAULT_ALERT

Log + last save : see below (second test)

138
It's not a bug to me. It's normal!
The game doesn't take into account the Fn key.

139
The X-Com Files / Re: concealable is not concealable
« on: March 27, 2020, 01:09:01 pm »
On the Osiron beach missions there are generally surfboards scattered all over, I don't think you loot them and it's intended for them to not be available anywhere else. I think they are just supposed to be thematic, cause it's a beach mission.
;D
So I translate your words as:
"Xcom isn't even capable of providing equipment to its agents!"
 ;D

140
The X-Com Files / Re: concealable is not concealable
« on: March 27, 2020, 12:42:13 pm »
Since you're talking about surfboarding...
I have this item in UFOpedia but I can't buy it!
And at the beginning of a mission on the beach my agents don't have any!  ???
Maybe because there's something missing from the categories?

  - type: STR_SURFBOARD
    categories: [STR_HUMAN_TECH, STR_LAND]

141
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.10.2
« on: March 22, 2020, 11:07:35 pm »
Thank you very much !  :)   :)

But... since several previous versions, it seems that two constants are missing in the "language" file!  ;)
I noticed it while searching in the "tree viewer"!

STR_CONVERT_SHIELD_SNALL_ALIEN
STR_ALIEN_CONTROL_CONSOLE

142
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: March 14, 2020, 02:48:13 pm »
Thanks for W32 version !  :)

143
The X-Com Files / Re: First mission: panic?
« on: March 12, 2020, 10:24:15 pm »
What mod are you playing? Because obviously not X-Com Files. You really should specify that.
It is true that they are not elite commandos, but on the whole they are better than civilians!  8)

              CIVIL  SOLDIER (mini-max)
TU              46     45-55
Stamina         40     40-65
Health          35     25-35
Bravery         60     10-60
Reactions       30     30-60
Firing          40     45-65
Throwing        30     35-55
Strength        30     20-40
PSIstrength     35      0-100
PSIskill         0      0-6
Melee           30     20-60



144
The X-Com Files / Re: First mission: panic?
« on: March 12, 2020, 06:17:11 pm »
I won't argue the logics. But it was the only way to curb bad player behaviour, and also force the player to respect the agents.
When I say "illogical" it's just about the fact that XCom soldiers, even novices, are supposed to be experienced (very?) soldiers compared to ordinary civilians.
If your soldiers lose their cool in the field, without a fight just waiting to see the enemy, it's because you think that the front line regiments of any country in the world are actually wimps.
Something I'm far from thinking. So this management of preparedness is "illogical".

Translated with www.DeepL.com/Translator (free version)


Quand je parle de "illogique" c'est juste sur le fait que les soldats de XCom, même les novices, sont censés être des soldats expérimentés (très ?) par rapport aux simples civils.
Si vos soldats perdent leur sang-froid sur le terrain, sans combat juste en attendant de voir les ennemis, c'est que vous pensez que les régiments de première ligne de n'importe quel pays du Monde sont en fait des mauviettes.
Chose que je suis loin de penser. Donc cette gestion de la préparation est "illogique".

145
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 11, 2020, 11:35:44 am »
Missing string
"STR_CULT_OF_SPIRITS_PREREQUISITE"
I confirm!
V1.2

146
The X-Com Files / Re: First mission: panic?
« on: March 11, 2020, 11:27:48 am »
I'm against the use of "mana".
Too restrictive and illogical.  ::)
So I deactivated this option and now the game is perfect.  ;)

147
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.37)
« on: March 01, 2020, 12:46:26 pm »
How did you get to this place?
Just go the other way around...

148
Troubleshooting / Re: Alien base wall bug
« on: February 27, 2020, 02:17:33 pm »
These plates are from the "normal" game.
But in my archives I see that there is a "universal patch" (2014?) for UFO Defense which concerns these plates.

Note: There is also a patch for TFTD "normal" game.

149
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 26, 2020, 08:50:09 pm »
Crates are unrecoverable. I found them on base missions for Dagon and Black Lotus Cults. They lied on 2nd floor near a bar, sometimes together with medical bags. A soldier can pick the crate up, can feel that the item weighs 75 units, can throw it for 20 TUs. But after the battle end the crate is gone. Maybe it's because of "recover: false" string for item "type: STR_GENERIC_CRATE" in "\user\mods\XComFiles\Ruleset\items_XCOMFILES.rul" file?
Obviously, it is a worthless crate with no return.
So it's normal!
It's also useless to equip a soldier with a crate since it's in a workshop that the crates are searched.


150
OXCE Suggestions Rejected / Re: [suggestion] compressed saves option
« on: February 21, 2020, 06:24:42 pm »
So that is will fit on one floppy, obviously!
:o  Floppy ?
My computer is 10 years old and there was no floppy drive.
If your computer has one, donate it to a museum!  :)  8)  ;)

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