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Messages - BlackStaff

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106
The X-Com Files / Re: The X-Com Files online Wiki
« on: November 11, 2020, 01:13:48 pm »
Wiki is back online on another address, check it out!
Thank you very much !  :)

107
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 10, 2020, 04:20:59 am »
What is it, this Kaujuitoq place?
It may be : Kuujjuaq   ?
No ?
https://en.wikipedia.org/wiki/Kuujjuaq

108
Released Mods / Re: [COMMENDATIONS] UFOPedia Mod 3.1 (Updated by hellrazor)
« on: November 09, 2020, 06:11:27 pm »
Thank you very much !  :)

109
The X-Com Files / Re: Vampire Knights
« on: November 08, 2020, 01:23:03 pm »
... If you want to know that, you can check the wiki.
Please, which one?   :-[
The only link I know hasn't worked for several days... http://thexcomfiles.xyz/     :-[

110
The X-Com Files / Re: The X-Com Files - 1.6: Life Will Never Be The Same
« on: November 04, 2020, 02:02:25 pm »
Not a bug...

v1.6b in en-US.yml
STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH    --->     already exists 4 lines below!  ;)

111
The X-Com Files / Re: Technomad map problem
« on: October 27, 2020, 10:08:32 pm »
I attack cybermad's hideout. i kill all enemy but mission not finshed. enemy turn's still alive. i searched all map but didn't search enemy. what should i do?
I have the impression that you haven't done the whole level 1 (middle and bottom right) !
A very large part is not done.
Either it's a bug because there is no door in this sector... or you need explosive charges to destroy the walls...
For this kind of place I always bring explosives...  ;)

112
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 23, 2020, 01:10:46 am »
I'm going to be burned with this question... but since I can't find explanations and I don't understand the English language... I dare!
With OXCE 6.7 new keyboard/mouse commands appear. Example "M-click" in the research screen.
There was also "M-click" during the tactical to see the enemy and his weapons...
All these commands work very well with "OXCE 6.7 + XFiles" ! Thank you very much!

But why in an OXCE 6.7 game without any other pack these commands don't work ?
There must be something I didn't understand... sorry !  :-[

113
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 22, 2020, 12:46:14 pm »
Neither rulesets nor language files contain such a string, and I certainly haven't changed it after the release.
This string is correctly written as STR_ALIEN_LASER_TURRET_DISASSEMBLY. Where did you get this from?
Sorry !
It was Winmerge who had detected this inversion... which I can't find...  :-[

114
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 21, 2020, 09:51:54 pm »
Version 1.6
Language en-US :
STR_ALINE_LASER_TURRET_DISASSEMBLY:

You are sure ?  ;)

115
Released Mods / Re: [TFTD][BETA] TFTD Rework: Evolution
« on: October 17, 2020, 02:12:23 am »
I admit that not everything interests me!
But the "Aliens Sub" part interests me a lot!
Thank you and bravo for your work!  :)

116
Troubleshooting / Re: Problems with X-Com-Files install.
« on: October 16, 2020, 03:39:08 pm »
https://openxcom.org/downloads-milestones/
   OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any edition) with the latest patch. It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy it from one of these retailers.

Do not use modded versions of X-COM, as they may be incompatible with OpenXcom.

https://www.ufopaedia.org/index.php?title=Installing_(OpenXcom)

117
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 13, 2020, 06:00:58 pm »
Clear... fast and accurate!  :'(
What a shame!

118
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 13, 2020, 05:51:05 pm »
I hope this is the right topic to ask my question.

When you're on the ground and if you try to retrieve an object, you get the message "Alien object" as long as no search has been done!
It's perfect!
But at the end of the mission we see the name of the object. This makes future searches much easier. Especially for very old players like me!

In several other games of the same kind as UFO/TFTD one knows the name of the object only after research. In the meantime we see in stores and in the laboratory "alien object" or "alien weapon"!

So my question is simple: is it possible to do the same thing in OXCE?
Tks !

Translated by https://www.deepl.com/translator

119
OXCE Suggestions DONE / Re: [SUGGESTION] Transport weight limit
« on: September 16, 2020, 05:04:28 pm »
Advanced II:
Includes loot weight too. So you cannot transport all contents of the battleship you just raided back if you did not leave some weight reserve...
May include the possibility of having them transported to your base in a matter of days or so, but some items (stunned enemies etc) would have to be taken by your transport or left on mission site.
As you can read everywhere, it is not the XCom soldiers' vehicle that carries the booty but a dedicated service for that!
The proof ?
The loot always arrives faster to the base than the XCom soldiers' ship/vehicle !

120
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 02, 2020, 10:32:38 am »
Maybe when installing the latest version some things will be triggered...  8)

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