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Messages - EleriumWard

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61
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 08, 2021, 08:03:54 pm »
When I mentioned X-Com Files Additions submod, I meant the X-Com Files Arsenal Additions submod, not the main mod itself. Anyway, the author of the submod had just updated it. I downloaded it and now I can play X-Com Files again.

62
Good evening. I would just like to ask something. By any chance, does your mod contain the following?

STR_PUMP_ACTION_SLUGS
STR_M16MK

Recently, I have not been able to play The X-com Files due to an error related to these.

Error processing 'STR_M16MK' in items: Item STR_PUMP_ACTION_SLUGS not found

Any ideas? Thank you.

63
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 08, 2021, 01:46:17 pm »
Nope, just updated the X-Com Files Additions submod. Still getting the same error.

64
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 08, 2021, 04:19:34 am »
Good morning. I would like to ask about an issue I had. Recently, I have not been able to play the most recent version of the X-Com Files. I keep on getting this error.

Error processing 'STR_M16MK' in items: Item STR_PUMP_ACTION_SLUGS not found

For context, I currently have a save game from the previous version. Actually, the error also occurs even if I don't have a save game from a previous version. May I please know what could be done about this? Thank you.

65
Released Mods / Re: X-Chronicles Release, v.0.99
« on: November 04, 2021, 04:21:07 am »
Very nice! Looking forward to playing this and seeing how much further it develops.

66
40k / Re: 40k
« on: July 29, 2021, 09:13:41 am »
Good afternoon. I played this mod a few days ago, and I would just like to provide two comments on it

- Regarding Bolters, there does not appear to be any kind of pause after the bullets hit or indicator of where they hit, so it is bit hard to tell if they hit the intended target. In other mods, when a bullet hits something, there is a some kind of sprite/spark that appears after it hits. Would it be alright for you to add a pause and some kind of impact sprite/spark showing to make it easier to see where they hit?

- I noticed that some of the enemies glow blue. Am I correct to assume that these enemies are shielded? If so, then I think it would be better if it showed how much damage was done to the shield.


67
Work In Progress / Re: [WIP] X-Chronicles version 0.5
« on: July 29, 2021, 08:49:27 am »
Good afternoon. I've been really interested in what an XCOM-style game with fantasy elements would be like, so I decided to try out your mod. Here are a few comments I have:

- Game contains a few minor grammatical errors. Please fix them if you have the time.
- Reduce the amount of Terror Missions. Instead, replace them with missions similar to the monster hunter missions. Also, please add more types of missions; so far, I've only encountered Monster hunt and Terror Missions, although I have not really gone too far into the game yet.
- Add more research reports.

Other than these, I think it's an interesting mod, and I would like to see how far it could go.

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