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Messages - EleriumWard

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16
Released Mods / Re: X-Chronicles Release, v.0.99.13
« on: September 18, 2023, 07:57:10 pm »
Good evening, I would just like to share an error that I encountered. I have attached the screenshot of the error and my current save to this message. Hoping for your swift response. Thank you.


17
40k / Re: 40k Bug/crashes/problemĀ“s report
« on: June 11, 2023, 02:45:29 pm »
Good evening. May I please ask for some assistance with this issue I am currently experiencing? Note that I have the latest versions of both ROSIGMA (2.2) and 40k (035.1). I have already asked in the ROSIGMA thread, but I do not have a definitive solution from their end yet. Thank you.

18
40k / Re: [ADDON] ROSIGMA
« on: June 07, 2023, 02:58:06 pm »
Leflair: What exactly do you mean by a folder/installation issue? These are the current mods I have in the mod folder.

19
40k / Re: [ADDON] ROSIGMA
« on: May 17, 2023, 05:45:02 pm »
Experiencing this issue. Note that I have the latest versions of both ROSIGMA (2.2) and 40k (035.1).


20
Work In Progress / Re: [WIP] Xeno Operations LEGACY
« on: April 21, 2023, 06:57:11 pm »
Good evening. I would like to post about an issue an encountered. I manufactured a set of Personal Armor, but I cannot seem to equip them to any of my soldiers (Personal Armor does not appear on the armor screen). May I please know if you have any idea on what may be causing this? Thank you.

21
XPiratez / Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« on: January 18, 2023, 01:42:38 am »
So, I would like to ask a couple of questions:

- How do I get Guildmaster's Secrets? I managed to research a Guildmaster but it apparently does not unlock Guildmaster's Secrets.
- How do I get Voodoo Initiation?

22
40k / Re: [ADDON] ROSIGMA
« on: October 18, 2022, 07:16:55 pm »
Good evening.

I found a song from Darktide that I think could serve as Battlescape music

https://www.youtube.com/watch?v=M5gPRWYC-As&t=112s&ab_channel=SolAstravir

23
40k / Re: [ADDON] ROSIGMA
« on: August 13, 2022, 05:31:44 am »
So, I would just like to clarify something. Into The Dark Gods' Path and Xeno Embrace should only be available to the Marines and the Chamber Militant respectively, right? Because I am currently playing as the Arbites and I have access to both of these.

24
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 26, 2022, 02:50:01 am »
So, I would just like to share a thought. Is there anyone else here who is reminded of the Space Marines and the Thunder Warriors from 40k when looking at the Centurion and Guardian armors, respectively?

25
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 25, 2022, 03:22:15 pm »
So, I would just like to ask a few questions.

1. Does the Lizard Hide item serve any kind of purpose in the game? If not, will it serve a purpose later on?

2. How tall exactly are the Uber Gals? Around Space Marine size?

26
Tools / Re: OPENXCOM TRAINER
« on: July 13, 2022, 12:28:48 pm »
Good afternoon. I would just like to point out a few issues I encountered. I am currently using the latest version of the trainer.

1. When I tried to use the trainer on one mod, I received the error, "Can't determine XCOM version". I always use OpenXCOM Extended in all of my mods, and to my knowledge, I am currently using the current version.

2. When I tried to use the trainer on another mod, I received the error, "A used mod could not be found", even though I linked the trainer to the folder where the mods are located. Even though the trainer continues after this error, I can only change the Funds, Difficulty, Soldierstats, clock, and Ironman status. All of the other options are grayed out.

May I please know what could be causing these errors? Thank you.

27
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.19.7
« on: June 25, 2022, 06:49:12 am »
Hello again. Just managed to play the mod after so long. I would just like to point out a few things that I think you could work on later on.

- Why do we still get The Martian Solution after researching a leader? Didn't we defeat the aliens on Mars long ago, or have you decided to make Mars the base of operations for the Micronoids in this mod?

- Some aliens (Skeletoid, Psimorph, etc.) use the Anthropod as a placeholder in their inventory screen. Please replace these with the appropriate images later on. The Skeletoid, in particular, appears to have the right image on its research screen.

That's all. Hoping for your consideration. Thank you.

28
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« on: June 23, 2022, 03:11:53 pm »
Good evening. I would just like to say thank you for creating this mod. I just finished the mod tonight, and it was a blast.

29
40k / Re: 40k future plans and Work in progress / Suggestions
« on: June 23, 2022, 12:35:21 pm »
Hello again. So, I came across this thing while searching across the web. I think it would make an interesting addition to the Sisters of Battle.

https://wh40k.lexicanum.com/wiki/Paragon_Warsuit

30
That's great news! Looking forward to it.

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