Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Silverwolf

Pages: 1 [2]
16
40k / Re: 40k
« on: January 06, 2018, 12:33:26 pm »
I realize it's a work in progress but right now this mod is in "unplayable" state for a new player.

There's no download for OXCE+ 3.9a that I can find anywhere.

Using OXCE+ 3.9c breaks half the strings in the game. Any sane person will stop playing here.

Using standard OXCE 3.9a or 3.10 seems to break functionality, like I realized my 4.5 mil invested defense corridors were empty and useless. When this happens a person's playthrough ends right there.

...

Gameplay wise I wish there was more ufo variety. Most players playing mods are probably already burnt out from default ufo layouts. I didn't try luke's extra ufo mod with this but if it's compatible there should be a mention.

Some of the prices are weird, frag nades costing 20k (almost as much as a fresh guardsman) while sniper/autocannon HE rounds cost 500. Smoke nades cost 150 even though they're absurdly powerful.

If you advocate playing this mod with ironman on superhuman difficulty, I wish the ufopedia.orgrmation was more detailed. Like crafts showing seating order (even as an additional entry) and explosive radius for weapons and ammo. I didn't even understand what the chapter banner does really so didn't feel like burning 1 mil to try it out. Obviously the typos should be fixed, recruit someone to do it for you.

I also found the mod to be somewhat too easy, but that's mainly due to how broken smoke nades are. Or maybe not using OXCE+ somehow made things too easy? For example, it would be cool to have a gargantuan sized supply ship (like 35-40% of the time) that covers nearly the entire map to force the player to go inside for some deadly CQC instead of sitting outside in a corner sniping everything to death with reaction fire as the aliens bumrush out.

And finally, is that tarantula rocket sentry HWP supposed to have 0 energy? That's exactly the kind of information that's missing from ufopedia = IMMOBILE.

Pages: 1 [2]