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Messages - Zippicus

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31
XPiratez / Re: [MAIN] XPiratez - J10 - 28 Dec - Christmas Underground
« on: January 23, 2019, 03:57:32 am »
Yeah you can dig through most walls, the info tab on weapons will list stuff like bonus damage for structures (I forget what the exact wording is).  You may have to hit walls a few times to make any progress so digging can be slow.  You'll just have to keep at it.  There's a handful of missions where you're going to have to dig so make sure to toss some digging tools into your transport craft(s) just in case.

32
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 21, 2019, 08:56:17 am »
Hey, anyway i'm nearly at the end of February 2601 and managed to build a workshop in my main base, yay! Encountered the dark ones in the "ddomed farm" mission this time was lucky to recover posseded sarge and machinegunner and researched them. I wonder how i get my hands to buy the UAC weapons, aside the carabine?

There's a couple imperial probe missions where you can get all that stuff, one mission is a mansion and the other is a tower.  Pogroms are also a fairly decent source although I don't see very many dark one pogroms.  They bring lots of their toys when they do base assaults as well.

33
XPiratez / Re: [MAIN] XPiratez - J10 - 28 Dec - Christmas Underground
« on: January 07, 2019, 09:39:42 am »
Lemme explain.  There are UFOs in XPiratez that you are not meant at all to ground assault because they're way too fast or way too fragile by design.  However, the game engine still needs to assign a UFO to them anyway in case you miraculously somehow got them to land (or much more likely, played them in quick battle) so the default small scout is used.

Yeah I get the mechanical part, I was more taking issue with the "not meant to ground assault".  We're given the tools we need to bring them down intact with the tractor beam.  Granted it's easier to just blow them away but using a tractor beam is a valid option.

34
XPiratez / Re: [MAIN] XPiratez - J10 - 28 Dec - Christmas Underground
« on: January 06, 2019, 09:58:36 am »
Yeah, craft that you're not meant to ground assault use the default small scout UFO.  Having said that, I think the ratmen patrol should finally get their own "craft" since you can tractor them like you said.

I'm not really sure what you mean, I've caught tiny UFO's on the ground in vanilla Xcom plenty of times.  They're clearly a thing that exists, and being able to assault them on the ground is "normal".  In fact I don't think I've ever seen one survive a hit in air combat so a landed craft might be the only way to see a ground assault.

35
XPiratez / Re: [MAIN] XPiratez - J10 - 28 Dec - Christmas Underground
« on: January 05, 2019, 03:32:46 am »
Technically the ratman patrols do have a craft.  If you hit them with a tractor beam you go into ground combat with a landed tiny UFO and one ratman.  Granted it's probably just there for mechanical reasons rather than for flavor or whatever.

36
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: December 26, 2018, 04:33:45 am »
Oi lads, I need some help. Enemies just destroy my new base that does not even have anything in it yet, except, fire mines, hangar and extractor. I cant find a way to prevent it. I am building flak, but I cant finish it in time.

Ben there, done that.  Generally speaking it''s just dumb (bad) luck that happens.  There's not much you can do if the enemies target your new base, it just happens sometimes.

37
XPiratez / Re: Bugs & Crash Reports
« on: December 25, 2018, 07:49:33 am »
I don't think that's necessarily a bug.  It probably falls under the exploit category.  Me personally I'd rather blow up the barn and get the tokens along with the infamy but whatever floats your boat.

38
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: December 23, 2018, 11:25:24 am »
I mostly avoid civilian shipping since I try not to piss off the local governments.  And really Jack Sparrow should make it easier to find (more enemies to capture and thus interrogate).  I can't look right now since I don't have xcom installed on this computer, but if you scan the tech tree for the wrench topic you'll see a big list of enemies that can give wrench from interrogations, plenty of which can be found in a lot of early missions.  Just from memory Tough guy/gal and highwaymen have a fairly small "give one free" list and they're in multiple early ground missions.

39
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: December 23, 2018, 10:29:05 am »
I've never had any problems with the wrench topic.  That might be because I tend to go capture heavy and there's a lot of common enemies that give wrench when interrogated.  And yeah the implosion bomb launcher can be a pain sometimes.  The bombers aren't guaranteed to be carrying an implosion bomb launcher and on top of that it's fairly easy to destroy the weapon when you shoot it down if they do have one.  That's one of those situations when I don't feel guilty about save scumming after like the 3rd bomber shoot down.

40
XPiratez / Re: Bugs & Crash Reports
« on: December 19, 2018, 02:52:21 am »
ratmen patrols are fairly tough to hit if you don't have a good pilot, at least with any of the early craft weapons.  It's certainly doable though I blast them off the map all the time.  An expensive option if you don't have a decent pilot is the conversion launcher from the grey codex, it always hits, just don't fire more than one missile at a time.

41
XPiratez / Re: How do you guys use Syns?
« on: December 05, 2018, 08:24:04 pm »
Nothing new to add here, just agreeing with the above posts.  Early on shove them in a chiller suit, once their stats get up there you can sprint around the battlefield chopping things into little bits.  I usually put some kind of pistol in the QD slot just in case, but mostly they murder stuff with melee weapons.

42
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 01, 2018, 12:32:19 pm »
The Kraken is really really slow, it's great for tanking all the damage when you have to use multiple interceptors.  It takes a bit of practice to use it, I've missed more than a few interceptions due to it being so slow.

43
XPiratez / Re: A thread for little questions
« on: October 27, 2018, 01:43:03 pm »
I wish all merc bases would fail like that  :P

That's a full blown pain in the ass all the way around, you can't even farm supply ships off that nonsense (well I guess you could but ....)

44
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: October 27, 2018, 08:19:34 am »
Nope. It is pointless for a savescum to convince the mod developer to nerf the imbalanced weapon that helps to oneshot, see? 
Try the iron man, it makes the game completely different, immersing you into the survival thriller with the  wicked world)

A little more suggestions:
I used the tactics of kidnapping raids on enemy bases (2-3 enemies and goodbye) but no one punished me for that. I mean, I know that score is already lost, but the missions were successful for me. After 3-4 base raids in the single month still no crackdowns.

Weird little enemies that have no hellerium addiction - can I propose they should slowly die in the base's lower level?

You should probably stick to the honor system rather than enabling iron man, most of the time the game works fine but occasionally bugs pop up and being able to provide a save game helps squish those bugs.  And even at 5% drop rate those numbers are still pretty skewed, you're looking at doing those towers in double digit numbers to achieve those rates.  I normally only see those mysterious tower missions pop up a few times per game.  Are you farming missions for in game years or something ?  There's nothing wrong with doing that, play however you want, just trying to make sense as to how you're finding so many of those things when no matter where they come from they're rare.  That aside, you can substitute any number of weapons for impalers and make the same argument you're making so I'm not sure why you're so fixated on them, everyone needs a hobby I guess.

45
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: October 27, 2018, 02:43:27 am »
I'm kind of doubting that, you're way into the unbelievable range of drops for those.  Unless you're save scumming like crazy or some mod you're using is modifying the loot drops.

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