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Released Mods / Re: Self Medkit Heal [OXCE]
« on: January 02, 2020, 06:07:15 pm »
Updated for the new OXCE syntax... provided I didn't really mess it up (which I shouldn't have)
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Did I translate your instructions correctly?Not quite. medikitTargetSelf is just not a part of medikitTargetMatrix.
Sorry if that's not the case!
If I have translated correctly, the soldier heals himself and the other instructions are ignored ('medikitTargetImmune' and 'medikitTargetMatrix').
So if a soldier is unconscious, no one can cure him?
Sorry, we're not exactly Android devs here.https://developer.android.com/guide/topics/providers/document-provider I'm not a developer at all, so I can't answer as to necessity, but here's a basic API rundown.
Can you please write why is this needed, what problems does it solve, wtf is storage access framework and how you see it working?
when running (ctrl+move), they don't stop (different from OXC)... this was introduced as a balance improvement (trade speed for not being able to react to surprise quick enough)It's not hard to circumvent by repeatedly cancelling the move. You just need to right click for every step. The OXC method is honestly just better, because if you thought running was OP, you just wouldn't use it.
is checking whether to_health >= currentHealth enough? or are you looking for something more elaborate?Anything that checks for units not dying from that strike (and properly factors in who ought to be infected) is good enough, thanks. I admit, I'm not the best at this sort of thing, but next time I look at this I'll do that check.
It doesn't cheat.So implementation then. Gotcha.
But there's a multitude of subtle problems with it, making it basically unusable (without carefully checking what it is doing, which defies its purpose). In OXC.
In OXCE, it's even worse.
(or would be... I just removed it completely)
You are not misunderstanding this feature. It is a bug that has been reported multiple times but turned out to be very hard to reproduce.I'm assuming the downsides aren't just "makes the game easier through use of Actually Sensible Interceptor Pilots" and has more to do with implementation (or the pilot AI needing to cheat by reading the UFO's planned moves). I mean, it feels good to tell your pilots "Don't go where the X-Ray is, follow the damn flight pattern!" but if it doesn't actually help, or it cheats for you...
Most veteran players even advice against the feature (it has some other drawbacks as well according to them), even to the point that OXCE (a fork focused on more modding options and with Quality of life improvements) decided to remove that functionality.
In OXCE, you can press Alt and a small arrow will point at the alien.In addition to this, OXCE (maybe OXC too, I don't bother with that build) also shows revealed enemies in green (the vanilla behaviour of flashing red boxes is retained if the currently active soldier can see the enemy), bleeding allies in blue, and allies with high Stun damage in purple. (Unfortunately, mind-controlled aliens count as allies for this last I checked)
Song of Ice and X-fire.Seems more like a total conversion than a crossover. Perhaps if those were the enemy factions and you played as X-COM somehow? Put you in mostly the reverse position of your technology being superior to the enemy's (although not enough to be a complete walkover - consider the absolute force of a bullet compared to an arrow or bolt), but you still needing to do research to learn all that magic and how to tame dragons and junk.
1) It's just a game; discussing logic is pointless.In that first case, the same gameplay argument can be made for this new approach as the gameplay argument for blocking the enemy from using explosives until turn three. The way X-Com sometimes land with no eye for deployment tactics and all of the aliens have full TUs despite being otherwise scattered and completely unready for the giant dropship are inherently illogical, and would need to be lore explained to not wrankle people.
Limiting enemy TUs is not justified in any of these two approaches. Also, it's unXComy.