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OXCE Suggestions DONE / Re: [Bug] Melee reaction priority
« on: July 14, 2022, 02:31:37 pm »Thanks.Modded relative to OpenXCom, not the original engine; and even in the original engine, adding rifle butts was just a matter of putting the attack option back in, because it was removed last-minute to the point that even the manual has it as a feature in the screenshots. (You could even do it by merging them with a stun rod!)
I think that gunbutts are modded behavior, so it shouldn't apply to pure games either way...
Then again, I also think that priority should've been implemented as a "strict" priority, instead of the current "only if it's the same type of weapon and attack", because it would provide for a less confusing user experience. But I digress.
Honestly, I think it would be best to make this a toggle, like with extended reload costs - the default is 15 TUs to reload no matter what, but you can choose to add the TUs it takes to move the ammo to your off-hand to reload costs if you want.