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Help / Re: Weapons that use their own clipSize: for ammo vanish when empty?
« on: January 30, 2018, 05:46:34 am »
That is very useful, thank you for sharing the information.
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units:
- type: STR_BIODRONE_TERRORIST
race: STR_BIODRONE
rank: STR_LIVE_TERRORIST
stats:
tu: 80
stamina: 120
health: 140
bravery: 100
reactions: 40
firing: 90
throwing: 0
strength: 120
psiStrength: 90
psiSkill: 0
melee: 1
armor: BIODRONE_ARMOR0
standHeight: 17
floatHeight: 2
kneelHeight: 12
value: 25
deathSound: 57
intelligence: 7
aggression: 2
specab: 3
# livingWeapon: true
builtInWeapons:
- STR_TANK_CANNON
- STR_HWP_CANNON_SHELLS
- STR_TANK_ROCKET_LAUNCHER
- STR_HWP_ROCKETS
moveSound: 2
# ========================================
items:
- type: STR_BIODRONE_TERRORIST
size: 0.0
recover: true
# liveAlien: true
costSell: 60000
compatibleAmmo:
- STR_HWP_CANNON_SHELLS
- STR_HWP_ROCKETS
fixedWeapon: true
battleType: 1
invWidth: 1
invHeight: 3
bigSprite: 0
# ========================================
armors:
- type: BIODRONE_ARMOR0
spriteSheet: XCOM_1.PCK
spriteInv: MAN_7
allowInv: false
corpseItem: STR_CORPSE_ARMOR
storeItem: STR_TEST_ARMOR
frontArmor: 25
sideArmor: 15
rearArmor: 10
underArmor: 5
movementType: 1
damageModifier:
- 1.0
- 1.0
- 0.6
- 0.6
- 0.7
- 0.9
- 0.9
- 1.45
- 0.0
- 0.9
loftemps: 2
drawingRoutine: 16
constantAnimation: true
units:
- type: STR_TEST_HWP
race: STR_TEST_HWP
rank: STR_LIVE_TERRORIST
stats:
tu: 80
stamina: 120
health: 140
bravery: 160
reactions: 40
firing: 90
throwing: 90
strength: 70
psiStrength: 90
psiSkill: 0
melee: 1
armor: STR_TEST_HWP_ARMOR_UC
standHeight: 21
floatHeight: 2
kneelHeight: 16
value: 25
deathSound: 2
intelligence: 7
aggression: 2
specab: 2
# livingWeapon: true
builtInWeapons:
- STR_TANK_CANNON
- STR_HWP_CANNON_SHELLS
moveSound: 3
# ========================================
items:
- type: STR_TEST_HWP
size: 3
recover: true
# liveAlien: true
costSell: 60000
compatibleAmmo:
- STR_HWP_CANNON_SHELLS
- STR_HWP_ROCKETS
fixedWeapon: true
battleType: 1
invWidth: 1
invHeight: 3
bigSprite: 0
# power: 90 # Lowered from 40
transferTime: 48
# damageType: 7
# meleeSound: 93
# accuracyMelee: 95
# tuMelee: 10
accuracySnap: 135
accuracyAimed: 155
tuSnap: 28
tuAimed: 65
aimRange: 14
snapRange: 8
dropoff: 6
fireSound: 1
listOrder: 1085
# ========================================
armors:
- type: STR_TEST_HWP_ARMOR_UC
spriteSheet: XCOM_1.PCK
spriteInv: MAN_7
allowInv: false
corpseItem: STR_CORPSE_SUIT
storeItem: STR_TEST_HWP
frontArmor: 55
sideArmor: 35
rearArmor: 45
underArmor: 50
movementType: 0
damageModifier:
- 1.0
- 1.0
- 0.0
- 0.6
- 0.7
- 0.9
- 0.9
- 1.45
- 0.7
- 0.9
loftemps: 2
drawingRoutine: 0
# constantAnimation: true
extraSprites:
- type: X1.PCK
files:
8: Resources/TEST/Explosions/Explosion_Version_One.png
16: Resources/TEST/Explosions/Explosion_Version_Two.png
width: 512
height: 128
subX: 128
subY: 64
items:
- type: TEST_EXPLOSIVE_RIFLE
size: 0.2
costSell: 36900
weight: 8
bigSprite: 0
floorSprite: 0
handSprite: 8
bulletSprite: 6
fireSound: 11
hitSound: 19
power: 60
damageType: 3
accuracyAuto: 46
accuracySnap: 65
accuracyAimed: 100
tuAuto: 34
tuSnap: 25
tuAimed: 50
clipSize: -1
battleType: 1
twoHanded: true
invWidth: 1
invHeight: 3
hitAnimation: 8
blastRadius: 5
- type: X1.PCK
files:
0: Resources/TEST/Explosions/Explosion_Version_One.png
width: 512
height: 128
subX: 128
subY: 64
armors:
- type: BIODRONE_ARMOR0
spriteSheet: BIODRON.PCK
allowInv: false
corpseItem: STR_BIODRONE_CORPSE
frontArmor: 25
sideArmor: 15
rearArmor: 10
underArmor: 5
movementType: 1
damageModifier:
- 1.0
- 1.0
- 0.6
- 0.6
- 0.7
- 0.9
- 0.9
- 1.45
- 0.0
- 0.9
loftemps: 2
drawingRoutine: 16
constantAnimation: true
units:
- type: STR_BIODRONE_TERRORIST
race: STR_BIODRONE
rank: STR_LIVE_TERRORIST
stats:
tu: 80
stamina: 120
health: 140
bravery: 100
reactions: 40
firing: 90
throwing: 0
strength: 120
psiStrength: 90
psiSkill: 0
melee: 1 # vanilla TFTD had this value as 0, but it would still have a 0.89999% chance to hit with an attack.
armor: BIODRONE_ARMOR0
standHeight: 17
floatHeight: 2
kneelHeight: 12
value: 25
deathSound: 57
intelligence: 7
aggression: 2
specab: 3
livingWeapon: true
builtInWeapons:
- STR_BIODRONE_MELEE_WEAPON
- STR_TRIBIO_SONIC_WEAPON
moveSound: 66
items:
- type: STR_BIODRONE_TERRORIST
size: 0.0
recover: true
liveAlien: true
costSell: 60000
armors:
- type: BIODRONE_ARMOR0
spriteSheet: XCOM_1.PCK
spriteInv: MAN_7
armors:
- type: BIODRONE_ARMOR0
corpseItem: STR_CORPSE_ARMOR
storeItem: STR_TEST_ARMOR
items:
- type: STR_BIODRONE_TERRORIST
compatibleAmmo:
- STR_HWP_CANNON_SHELLS
- STR_HWP_ROCKETS
units:
- type: STR_BIODRONE_TERRORIST
builtInWeapons:
- STR_TANK_CANNON
- STR_HWP_CANNON_SHELLS
- STR_TANK_ROCKET_LAUNCHER
- STR_HWP_ROCKETS
items:
- type: STR_BIODRONE_TERRORIST
fixedWeapon: true
items:
- type: STR_BIODRONE_TERRORIST
# liveAlien: true
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File not found
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- type: STR_RIFLE_ALT
size: 0.2
costBuy: 3000
costSell: 2250
weight: 8
bigSprite: 1
floorSprite: 1
handSprite: 0
bulletSprite: 2
fireSound: 4
compatibleAmmo:
- STR_RIFLE_CLIP_ALT
accuracyAuto: 35
accuracySnap: 60
accuracyAimed: 110
tuAuto: 35
tuSnap: 25
tuAimed: 80
battleType: 1
clipSize: 0
twoHanded: true
invWidth: 1
invHeight: 3
#
- type: STR_RIFLE_CLIP_ALT
size: 0.1
costBuy: 200
costSell: 150
weight: 3
bigSprite: 2
floorSprite: 2
hitSound: 22
hitAnimation: 26
power: 30
damageType: 1
clipSize: 6
battleType: 2
It can't be used for swapping colours in existing images.
units:
- type: STR_TEST_ARMOR
race: STR_TEST_ARMOR
rank: STR_LIVE_TERRORIST
stats:
tu: 80
stamina: 120
health: 140
bravery: 100
reactions: 40
firing: 90
throwing: 0
strength: 120
psiStrength: 90
psiSkill: 0
melee: 1
armor: STR_TEST_ARMOR_UC
standHeight: 17
floatHeight: 2
kneelHeight: 12
value: 25
deathSound: 2
intelligence: 7
aggression: 2
specab: 3
livingWeapon: true
builtInWeapons:
- STR_TANK_CANNON
- STR_HWP_CANNON_SHELLS
- STR_TANK_ROCKET_LAUNCHER
- STR_HWP_ROCKETS
moveSound: 2
specab: 2
# ========================================
items:
- type: STR_TEST_ARMOR
size: 6
costSell: 8000
transferTime: 48
power: 10
compatibleAmmo:
- STR_HWP_CANNON_SHELLS
- STR_HWP_ROCKETS
invWidth: 2
invHeight: 3
listOrder: 1075
# ========================================
armors:
- type: STR_TEST_ARMOR_UC
spriteSheet: XCOM_1.PCK
spriteInv: MAN_7
corpseItem: STR_CORPSE_ARMOR
storeItem: STR_TEST_ARMOR
weight: 10
stats:
# tu: -4
stamina: -20
reactions: -20
firing: -10
frontArmor: 90
sideArmor: 70
rearArmor: 60
underArmor: 100
damageModifier:
- 1.4
- 1.0
- 0.7
- 0.0
- 1.0
- 1.0
- 0.0
- 1.0
- 1.0
- 0.0
loftempsSet: [ 3 ]
allowInv: false
units:
- type: STR_TEST_ARMOR
race: STR_TEST_ARMOR
rank: STR_LIVE_TERRORIST
stats:
tu: 80
stamina: 120
health: 140
bravery: 100
reactions: 40
firing: 90
throwing: 0
strength: 120
psiStrength: 90
psiSkill: 0
melee: 1
armor: STR_TEST_ARMOR_UC
standHeight: 17
floatHeight: 2
kneelHeight: 12
value: 25
deathSound: 2
intelligence: 7
aggression: 2
specab: 3
livingWeapon: true
builtInWeapons:
- STR_TANK_CANNON
- STR_HWP_CANNON_SHELLS
- STR_TANK_ROCKET_LAUNCHER
- STR_HWP_ROCKETS
moveSound: 2
specab: 2
# ========================================
items:
- type: STR_TEST_ARMOR
size: 6
costSell: 8000
transferTime: 48
weight: 1
bigSprite: 1
floorSprite: 0
handSprite: 0
power: 10
damageType: 7
meleeSound: 2
accuracyMelee: 95
tuMelee: 10
battleType: 3
fixedWeapon: true
compatibleAmmo:
- STR_HWP_CANNON_SHELLS
- STR_HWP_ROCKETS
clipSize: -1
invWidth: 2
invHeight: 3
listOrder: 1075
# ========================================
armors:
- type: STR_TEST_ARMOR_UC
spriteSheet: XCOM_1.PCK
spriteInv: MAN_7
corpseItem: STR_CORPSE_ARMOR
storeItem: STR_TEST_ARMOR
weight: 10
stats:
# tu: -4
stamina: -20
reactions: -20
firing: -10
frontArmor: 90
sideArmor: 70
rearArmor: 60
underArmor: 100
damageModifier:
- 1.4
- 1.0
- 0.7
- 0.0
- 1.0
- 1.0
- 0.0
- 1.0
- 1.0
- 0.0
loftempsSet: [ 3 ]
allowInv: false