61
Help / Re: Trying to add new alien craft.
« on: April 22, 2023, 08:31:44 pm »
I went back over the maps and changed the routes to use the scout feature for spawning new units.
Here are all of Wolwerin's TFTD craft maps with the new routing.
Wolwerin's TFTD Maps.zip
I'm still testing the maps to see if I spot any holes in them like with the "Double Hunter" (GT0006) map, but I think they are close to ready.
whenever I try to make a new map there are already routes, it seems to be inheriting them from a different crafts map. Also sometimes adding a new map seems to corrupt a different map file causing the other map to use another craft's routes instead of its own.
Any idea what could be causing this?
Here is an example, I just created this map with the "Add Tileset" command and it started with an empty map but it has the routes from a different craft already present. (Example: Empty Map with routes.zip)
Perhaps I'm creating the file initially incorrectly, the method I'm using is to click USO and select "Add Tileset" then add the (UEXT2, UEXT3, UINT1, UINT2, UINT3) terrain tile sets using the menu. Should I be doing something else?
I have another question about the tile limit. Is 253 just for the alien craft being made in MapView itself or does the sea floor and whatever X-Com craft the player sends to the location also count towards the limit when the file is loaded ingame?
Example:
An alien craft = UEXT2, UEXT3, UINT1, UINT2, UINT3 = +100 MCD Records
X-Com's craft = TRITON = +46 MCD Records
The battle location = SAND, ATLANTIS, UFOBITS = 102+ MCD Records
When the mission loads that's already almost at the max tile limit with a total of 248.
Here are all of Wolwerin's TFTD craft maps with the new routing.
Wolwerin's TFTD Maps.zip
I'm still testing the maps to see if I spot any holes in them like with the "Double Hunter" (GT0006) map, but I think they are close to ready.
whenever I try to make a new map there are already routes, it seems to be inheriting them from a different crafts map. Also sometimes adding a new map seems to corrupt a different map file causing the other map to use another craft's routes instead of its own.
Any idea what could be causing this?
Here is an example, I just created this map with the "Add Tileset" command and it started with an empty map but it has the routes from a different craft already present. (Example: Empty Map with routes.zip)
Perhaps I'm creating the file initially incorrectly, the method I'm using is to click USO and select "Add Tileset" then add the (UEXT2, UEXT3, UINT1, UINT2, UINT3) terrain tile sets using the menu. Should I be doing something else?
I have another question about the tile limit. Is 253 just for the alien craft being made in MapView itself or does the sea floor and whatever X-Com craft the player sends to the location also count towards the limit when the file is loaded ingame?
Example:
An alien craft = UEXT2, UEXT3, UINT1, UINT2, UINT3 = +100 MCD Records
X-Com's craft = TRITON = +46 MCD Records
The battle location = SAND, ATLANTIS, UFOBITS = 102+ MCD Records
When the mission loads that's already almost at the max tile limit with a total of 248.