I've been trying to spawn 1 terror unit in each of these four rooms at the top of this ship but for some reason they only spawn randomly on other nodes.
The node has been set to only spawn their ranks (I think) and I've also tried limiting it to only large flying units.
The results of this is that if I have it set to "Any" soldiers spawn on the node instead and if it is setup to "Large Flying" nothing spawns on the node despite the expected unit being a 2x2 flying unit. (Hallucinoid)
The alienDeployments: is also setup for percentageOutsideUfo: 0 which I thought would force them to spawn inside the ship if possible.
alienDeployments:
# [=] Whirligig [=] (Small)
- type: STR_MFTD_WHIRLIGIG
data:
- alienRank: 5
lowQty: 1
highQty: 3
dQty: 5
percentageOutsideUfo: 0
itemSets:
-
- STR_SONIC_PISTOL
- STR_PISTOL_POWER_CLIP
- STR_PISTOL_POWER_CLIP
- STR_SONIC_PULSER
-
- STR_SONIC_BLASTA_RIFLE
- STR_BLASTA_POWER_CLIP
- STR_BLASTA_POWER_CLIP
- STR_SONIC_PULSER
-
- STR_SONIC_CANNON
- STR_CANNON_POWER_CLIP
- STR_CANNON_POWER_CLIP
- STR_SONIC_PULSER
- alienRank: 4
lowQty: 1
highQty: 1
dQty: 1
percentageOutsideUfo: 25
itemSets:
-
- STR_SONIC_PISTOL
- STR_PISTOL_POWER_CLIP
- STR_PISTOL_POWER_CLIP
- STR_SONIC_PULSER
-
- STR_SONIC_CANNON
- STR_CANNON_POWER_CLIP
- STR_CANNON_POWER_CLIP
- STR_SONIC_PULSER
-
- STR_SONIC_CANNON
- STR_CANNON_POWER_CLIP
- STR_CANNON_POWER_CLIP
- STR_SONIC_PULSER
- STR_SONIC_PULSER
- alienRank: 3
lowQty: 1
highQty: 1
dQty: 1
percentageOutsideUfo: 0
itemSets:
-
- STR_SONIC_PISTOL
- STR_PISTOL_POWER_CLIP
- STR_PISTOL_POWER_CLIP
- STR_SONIC_PULSER
-
- STR_SONIC_CANNON
- STR_CANNON_POWER_CLIP
- STR_CANNON_POWER_CLIP
- STR_SONIC_PULSER
-
- STR_SONIC_CANNON
- STR_CANNON_POWER_CLIP
- STR_CANNON_POWER_CLIP
- STR_SONIC_PULSER
- STR_SONIC_PULSER
- alienRank: 6
lowQty: 2
highQty: 2
dQty: 0
extraQty: 0
percentageOutsideUfo: 0
itemSets:
-
[]
-
[]
-
[]
- alienRank: 7
lowQty: 2
highQty: 2
dQty: 0
extraQty: 0
percentageOutsideUfo: 0
itemSets:
-
[]
-
[]
-
[]
width: 50
length: 50
height: 5
briefing:
palette: 4
music: GMISPOSH
ufos:
# [=] Whirligig [=] (Small)
- type: STR_MFTD_WHIRLIGIG
size: STR_SMALL
sprite: 1
damageMax: 300
speedMax: 2800
power: 30
range: 13
score: 75
reload: 56
breakOffTime: 250
battlescapeTerrainData:
name: WHIRLIGIG
mapDataSets:
- BLANKS
- UEXT2
- UEXT3
- UINT1
- UINT2
- UINT3
mapBlocks:
- name: WHIRLIGIG
width: 20
length: 20
Here are the craft's map files:
WHIRLIGIG.MAPWHIRLIGIG.RMP terrains:
- UEXT2
- UEXT3
- UINT1
- UINT2
- UINT3
What am I missing?