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Messages - The Martian

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16
Released Mods / [TFTD][MAP PACK] Maps from the Deep
« on: June 30, 2023, 08:30:58 am »
[OpenXcom Extended version V7.9.6 or newer is suggested but not required to use this mod]
(Get OXCE 'HERE')
Spoiler"What Changes if you don't use OXCE":
Some alien craft will be slightly weaker on the Geoscape if you use standard OpenXcom instead of OpenXcom Extended, but you should still be able to run the rest of the map pack without problems.
Note: This map pack is not compatible with Nord's World of (terrifying) silence mod.


Maps From The Deep


This is a map pack for Terror From The Deep that adds new terror missions and alien crafts.

Spoiler"Preview Screenshots":

Spoiler"Credits and list of new maps:
Additional Units:
. "Civilian Diver" Unit by Wolwerin.
. "Heavy Soldier" Units by efrenespartano (spritesheet) & SuperCaffeineDude (inventory) 
. "Paramedic" Unit by Hobbes
. "Firefighter" Unit by Hobbes
. "Police Man and Police Woman", Unit code by Hobbes, sprites by Solarius Scorch
. "SWAT" Unit code by Hobbes, sprites by robin & Solarius Scorch (modified)

Additional Items:
. "Civilian Diving Drill" BigOb by RSSwizard, FloorOb & HandOb by pWWWa.
. "Fire Extinguisher" code by Hobbes, sprites by Solarius Scorch
. "Fire Axe", sprites by NeoWorm

Maps created by New_Civilian:
. "Cruise Ship Variants"
. "Cruise Ship Part 2 Variant"
. "Abandonded Research Facility"
. "Cargo Ship with USO Variant"
. "Seabed Mud"
. "Seabed Mountain"
. Survey Ship <B-Variant>
. Escort <B-Variant>
. Cruiser <B-Variant>
. Heavy Cruiser <B-Variant>
. Hunter <B-Variant>
. Battleship <B-Variant>
. Dreadnought <B-Variant>
. Fleet Supply Cruiser <B-Variant>

Maps created by Civilian, Hellrazor and Luke83:
. "XCOM-UFO City Terror Terrain in TFTD"

Maps created by Blank:
. Corvette
. Patrol
. Bomber
. Destroyer
. Carrack
. Frigate
. Battlecruiser
. Raider
. Ironclad
. Battlestar
. Heavy Destroyer
. Gunboat
. Blackade Runner

Maps created by Wolwerin:
. Worm
. Terror
. Dreadnought-W ('W' was added to the name to differentiate it from the TFTD craft of the same name.)
. Scout
. Ship Destroyer
. Double Scout
. Double Hunter (AI routing nodes setup by Solarius Scorch)
. Intimidation Of The Government
. The Combat Interceptor

Maps created by Murkhach@centrum.cz:
. Hocus
. Amoeba

Maps created by The Martian:
. Clam
. Hermit (UINT_R terrain created by Blanks)
. Shrimp (UINT_R terrain created by Blanks)
. Hydrofoil
. Whirligig
. Darts (UINT_R terrain created by Blanks)
. Observer (UINT_R terrain created by Blanks)
. Wave Raider
. Bandit (UINT_R terrain created by Blanks)
. Ferry (UINT_R terrain created by Blanks)
. Tower
. Squid (UINT_R terrain created by Blanks)
. Claw
. Carp (UINT_R terrain created by Blanks)
. Turtle
. Searcher (UINT_R terrain created by Blanks)
. Urchin (UINT_R terrain created by Blanks)
. Tadpole (UINT_R terrain created by Blanks)
. Jellyfish (UINT_R terrain created by Blanks)
. Pufferfish (UINT_R terrain created by Blanks)
. Piranha (UINT_R terrain created by Blanks)
. Dredge (UINT_R terrain created by Blanks)
. Moray (UINT_R terrain created by Blanks)
. Shark (UINT_R terrain created by Blanks)
. Lantern (UINT_R terrain created by Blanks)
. Conch (UINT_R terrain created by Blanks)
. Whale (UINT_R terrain created by Blanks)
. Altar (UINT_R terrain created by Blanks)
. Honeycomb (UINT_R terrain created by Blanks)
. Oubliette (UINT_R terrain created by Blanks)
. Whirlpool (UINT_R terrain created by Blanks)
. Blade (UINT_R terrain created by Blanks)
. Eel (UINT_R terrain created by Blanks)
. Manta (UINT_R terrain created by Blanks)
. Collector (UINT_R terrain created by Blanks)
. Nautilus (UINT_R terrain created by Blanks)
. Offshore Rig
. Arms Warehouse
. Volatile Warehouse
. Surface Base
. Small Ocean Lab
. Ocean Research Lab
. Underwater Base
. Warship
. Oil Tanker
. Ocean Trench Base (ABYSS_SMOKE terrain uses images by New_Civilian)
. Ocean Trench Buried Base (ABYSS_SMOKE terrain uses images by New_Civilian)

Maps created by Inventorum Development Team:
. Aircraft Carrier (BD_PLANE_TFTD_LITE terrain created by bulletdesigner)

And thanks to KevL, Solarius Scorch, Psavola, Nord, Warboy, SupSuper and Hellrazor for the help, this map pack would have been dead in the water without your assistance.

Spoiler"Changelog":
V1-5
. Fixed a wall that could be walked through on MARTIAN_WAVE_RAIDER.MAP
. Civilian items can no longer be purchased.

V1-4 (By Efrenespartano)
. Added more civilian units.

V1.3
. Fixed walls that could be walked through on the following maps:
.. MARTIAN_UNDERWATERBASE.MAP
.. WOLWERIN_GT0000.MAP
.. WOLWERIN_GT0001.MAP
.. WOLWERIN_GT0002.MAP
.. WOLWERIN_GT0003.MAP
.. WOLWERIN_GT0004.MAP
.. WOLWERIN_GT0005.MAP
.. WOLWERIN_GT0007.MAP
.. WOLWERIN_GT0008.MAP

V1.2
. Fixed an interception image for the Conch that wasn't displaying correctly.
. Fixed itemSets: for the Cruise Ship, Hocus & Amoeba.

V1.1 (By Efrenespartano)
. Added Aircraft Carrier map.
. Added New_Civilian's Seabed maps.
. Added new military unit and paperdolls for the existing soldiers

Download:
. Maps_From_The_Deep_V1-5.zip
. Maps_From_The_Deep_V1-4.zip
. Maps_From_The_Deep_V1-3.zip
. Maps_From_The_Deep_V1-2.zip
. Maps_From_The_Deep_V1-1.zip
. Maps_From_The_Deep_V1-0.zip

17
Work In Progress / Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« on: June 25, 2023, 02:12:58 am »
An updated version of the map pack is now available. (Maps_From_The_Deep_V0-62.zip)

The ocean tile misalignment has been fixed on the following maps:
. Offshore Rig
. Surface Base
. Arms Warehouse
. Volatile Warehouse
. Whale


Spoiler:


18
Thank you, I'll start experimenting with UFO Trajectories.

19
Help / Re: Is the alienDeployments: terrains: selection random?
« on: June 23, 2023, 07:50:32 am »
That is a relief.

Thank you for the information.

20
Work In Progress / Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« on: June 23, 2023, 07:24:58 am »
An updated version of the map pack is now available. (Maps_From_The_Deep_V0-61.zip)

This fixes the problem that caused some of the terror missions and craft not to spawn.

21
Work In Progress / Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« on: June 22, 2023, 10:41:23 pm »
I'm correcting the problem that prevented most of the new terror missions from spawning.

For now here is a file that will solve the problem but may cause ocean based terror sites to be on land.
missionScripts_MFTD.rul

Just drop it into the mod's Ruleset folder and overwrite the existing file.

22
Work In Progress / Re: [WIP][MAP PACK] Maps from the Deep
« on: June 21, 2023, 08:04:53 pm »
New version is available: (Maps_From_The_Deep_V0-60.zip)

Corrected a problem with the Observer craft's stairs and placed gravlifts to prevent the player from being unable to enter the ship if it has crash landed.

23
Work In Progress / Re: [WIP][MAP PACK] Maps from the Deep
« on: June 21, 2023, 07:13:08 pm »
A small update to the map pack has been uploaded: (Maps_From_The_Deep_V0-59.zip)

To increase the chance of the civilians surviving for a few turns during the underwater terror missions some of them are now armed with Diving Drills. These are tools being used as makeshift weapons and are not recovered by X-Com when the mission ends. Their power is equivalent to a dart pistol so although X-Com soldiers could make use of them in an emergency they won't be competitive with standard equipment.

(If you want to have all of the Civilian Divers be unarmed again open the "terrains_MFTD.rul" file and replace all instances of "MFTD_CIV_DIVER_ARMED" with "MFTD_CIV_DIVER".)

24
Help / Is the alienDeployments: terrains: selection random?
« on: June 21, 2023, 06:24:37 pm »
In the Maps from the Deep mod the mission STR_PORT_TERROR has terrains: setup like this in the alienDeployments: section.
Code: [Select]
    terrains:
      - PORT
      - URBAN

When I tested it the URBAN map was called three times in a row without the PORT showing up. Is it randomly choosing between the two terrains or is there something I need to configure to make sure it will randomly select one of these maps for the terror mission?

25
Help / Re: New terror missions are not spawning?
« on: June 21, 2023, 06:19:47 pm »
I've changed the missionScripts: to use the second method from my previous post.

When testing this the STR_MFTD_ALIEN_TERROR_MISSION_WAREHOUSE mission was called once followed by three STR_ALIEN_SURFACE_ATTACK missions.


So I think it is working now.


If anyone could share some advice on configuring the settings so that the randomly selected mission in missionWeights: varies more often I would appreciate it.

At the moment I have them all set to 50 as I thought that would give them an equal chance of being selected but it seems to be favoring the STR_ALIEN_SURFACE_ATTACK mission when I'm testing it.

26
Work In Progress / Re: [WIP][MAP PACK] Maps from the Deep
« on: June 21, 2023, 06:15:58 pm »
An updated version of the map pack is now available: (Maps_From_The_Deep_V0-58.zip)

Now when you use a Transmission Resolver the new terror mission's names will be displayed correctly and the missionScripts: section has also been completely reconfigured which should cause those missions to start spawning now.

27
Work In Progress / Re: [WIP][MAP PACK] Maps from the Deep
« on: June 21, 2023, 01:54:09 am »
I've updated the map pack to use your new UF009C.MAP file.

28
The "Maps From The Deep" map pack's first release is now available on the forum 'HERE'.


In this map pack there are new alien crafts assigned to each mission set.

I could be wrong about this but I seem to remember that alien craft don't land during the following missions:
. STR_ALIEN_SURFACE_ATTACK
. STR_ALIEN_SHIP_ATTACK
. STR_ALIEN_RETALIATION

If that is the case it is unlikely a player will get to run some of the new maps without exploded engines from them being shot down.

My plan to offset this is to create new mission sets using those alien craft that would otherwise be exclusively spawned only by the above mission sets and to have these missions have a high chance of landing the craft.

How do I go about this and is it necessary or am I mistaken and those craft in the above missions will be landing periodically without changing anything?

29
Help / New terror missions are not spawning?
« on: June 20, 2023, 09:48:36 pm »
The "Maps From The Deep" map pack's first release is now available on the forum 'HERE'.

Unfortunately I seem to have made a mistake when setting up some of the new terror missions in alienMissions: and their mission sets do not appear to be being spawned.

What I tried to do was create several entries that each had executionOdds: of triggering and were prevented from activating more than one per month using the conditionals: and label: variables.

For whatever reason only the base game's original shipTerror and recurringTerror mission sets seem to be activating.


I'll post the code currently being used to this thread, the .rul files themselves can be downloaded here: Maps_From_The_Deep_V0-56.zip

Here is what is currently setup:
Spoiler:
Code: [Select]
missionScripts:

# [=] Delete default Mission Scripts [=]
  - delete: shipTerror
  - delete: recurringTerror






# [=] Cruise Ship & Cargo Ship [=] (Terror Mission)
  - type: shipTerror
    conditionals: [-1]
    label: 2
    missionWeights:
      0:
        STR_ALIEN_SHIP_ATTACK: 100
    regionWeights:
      0:
        SHIPPING_LANES: 100
    avoidRepeats: 5
    varName: shippingLanes
    useTable: false
    firstMonth: 3
    executionOdds: 30 # (Was 60)
    startDelay: 0


# [=] Warship & Oil Tanker [=] (Terror Mission)
  - type: otherShipTerror
    conditionals: [-1, -2]
    label: 8
    missionWeights:
      0:
        STR_MFTD_ALIEN_TERROR_MISSION_OTHER_SHIPS: 100
    regionWeights:
      0:
        SHIPPING_LANES: 100
    avoidRepeats: 5
    varName: shippingLanes
    useTable: false
    firstMonth: 3
    executionOdds: 30 # (Was 60)
    startDelay: 0


# [=] Surface Base + (Ocean Labs / Small Ocean Lab / Underwater Base) [=] (Terror Mission)
  - type: surfaceBaseTerror
    conditionals: [-1, -2, -8]
    label: 9
    missionWeights:
      0:
        STR_MFTD_ALIEN_TERROR_MISSION_SURFACE_BASE: 100
    regionWeights:
      0:
        SHIPPING_LANES: 100
    avoidRepeats: 5
    varName: shippingLanes
    useTable: false
    firstMonth: 3
    executionOdds: 30 # (Was 60)
    startDelay: 0


# [=] Warehouse (Arms & Volatile) [=] (Terror Mission)
  - type: WarehouseTerror
    conditionals: [-1, -2, -8, -9]
    label: 10
    missionWeights:
      0:
        STR_MFTD_ALIEN_TERROR_MISSION_WAREHOUSE: 100
    regionWeights:
      0:
        STR_NORTH_ATLANTIC: 10
        STR_SOUTH_ATLANTIC: 10
        STR_NORTH_PACIFIC: 10
        STR_SOUTH_PACIFIC: 10
        STR_MEDITERRANEAN: 10
        STR_SOUTH_CHINA_SEA: 10
        STR_INDIAN_OCEAN: 10
        STR_THE_EAST_SEA: 10
        STR_NORTH_SEA: 10
        STR_CARRIBEAN: 10
    avoidRepeats: 5
    varName: shippingLanes
    useTable: false
    firstMonth: 3
    executionOdds: 30 # (Was 60)
    startDelay: 0


# [=] Offshore Rig [=] (Terror Mission)
  - type: OffshoreRigTerror
    conditionals: [-1, -2, -8, -9, -10]
    label: 11
    missionWeights:
      0:
        STR_MFTD_ALIEN_TERROR_MISSION_OFFSHORE_RIG: 100
    regionWeights:
      0:
        SHIPPING_LANES: 100
    avoidRepeats: 5
    varName: shippingLanes
    useTable: false
    firstMonth: 3
    executionOdds: 20 # (Was 60)
    startDelay: 0



# [=] Trench Base + (Ocean Labs / Small Ocean Lab / Underwater Base) [=] (Terror Mission)
  - type: oceanTrenchBaseTerror
    conditionals: [-1, -2, -8, -9, -10, -11]
    label: 12
    missionWeights:
      0:
        STR_MFTD_ALIEN_TERROR_MISSION_TRENCHUPPERBASE: 100
    regionWeights:
      0:
        SHIPPING_LANES: 100
    avoidRepeats: 5
    varName: shippingLanes
    useTable: false
    firstMonth: 3
    executionOdds: 30 # (Was 60)
    startDelay: 0





# [=] Island & Port Terror Mission [=]
  - type: recurringTerror
    conditionals: [-1, -2, -8, -9, -10, -11, -12]
    missionWeights:
      0:
        STR_ALIEN_SURFACE_ATTACK: 100
    regionWeights:
      0:
        STR_NORTH_ATLANTIC: 10
        STR_SOUTH_ATLANTIC: 10
        STR_NORTH_PACIFIC: 10
        STR_SOUTH_PACIFIC: 10
        STR_MEDITERRANEAN: 10
        STR_SOUTH_CHINA_SEA: 10
        STR_INDIAN_OCEAN: 10
        STR_THE_EAST_SEA: 10
        STR_NORTH_SEA: 10
        STR_CARRIBEAN: 10
    useTable: false
    startDelay: 150


Should I have done it more like this instead:
Spoiler:
Code: [Select]
missionScripts:

# [=] Delete default Mission Scripts [=]
  - delete: shipTerror
  - delete: recurringTerror


# [=] Cruise Ship & Cargo Ship [=] (Terror Mission)
  - type: shipTerror
    conditionals: [-1]
    label: 2
    missionWeights:
      0:
        STR_ALIEN_SHIP_ATTACK: 50
        STR_MFTD_ALIEN_TERROR_MISSION_OTHER_SHIPS: 50 # Warship & Oil Tanker
        STR_MFTD_ALIEN_TERROR_MISSION_SURFACE_BASE: 50 # Surface Base + (Ocean Labs / Small Ocean Lab / Underwater Base)
        STR_MFTD_ALIEN_TERROR_MISSION_OFFSHORE_RIG: 50 # Offshore Rig
        STR_MFTD_ALIEN_TERROR_MISSION_TRENCHUPPERBASE: 50 # Trench Base + (Ocean Labs / Small Ocean Lab / Underwater Base)
    regionWeights:
      0:
        SHIPPING_LANES: 100
    avoidRepeats: 5
    varName: shippingLanes
    useTable: false
    firstMonth: 3
    executionOdds: 60
    startDelay: 0


# [=] Island & Port Terror Mission [=]
  - type: recurringTerror
    conditionals: [-1, -2]
    missionWeights:
      0:
        STR_ALIEN_SURFACE_ATTACK: 50
        STR_MFTD_ALIEN_TERROR_MISSION_WAREHOUSE: 50 # Warehouse (Arms & Volatile)
    regionWeights:
      0:
        STR_NORTH_ATLANTIC: 10
        STR_SOUTH_ATLANTIC: 10
        STR_NORTH_PACIFIC: 10
        STR_SOUTH_PACIFIC: 10
        STR_MEDITERRANEAN: 10
        STR_SOUTH_CHINA_SEA: 10
        STR_INDIAN_OCEAN: 10
        STR_THE_EAST_SEA: 10
        STR_NORTH_SEA: 10
        STR_CARRIBEAN: 10
    useTable: false
    startDelay: 150

30
Work In Progress / [WIP][TFTD][MAP PACK] Maps from the Deep
« on: June 20, 2023, 09:47:49 pm »
This mod is no longer a 'Work In Progress' and now has a thread in the "Released Mods" section of the forum:
https://openxcom.org/forum/index.php/topic,11327.0.html

Please download the latest version from there.





Maps From The Deep


This is a map pack for Terror From The Deep that adds new terror missions and alien crafts.

If you encounter any crashes or errors like tiles that you unexpectedly can or cannot walk through please report them.


Credits:

Units:
. "Civilian Diver" Unit by Wolwerin.

Additional Items:
. "Civilian Diving Drill" BigOb by RSSwizard, FloorOb & HandOb by pWWWa.

Maps created by New_Civilian:
. "Cruise Ship Variants"
. "Cruise Ship Part 2 Variant"
. "Abandonded Research Facility"
. "Cargo Ship with USO Variant"
. Survey Ship <B-Variant>
. Escort <B-Variant>
. Cruiser <B-Variant>
. Heavy Cruiser <B-Variant>
. Hunter <B-Variant>
. Battleship <B-Variant>
. Dreadnought <B-Variant>
. Fleet Supply Cruiser <B-Variant>

Maps created by Civilian, Hellrazor and Luke83:
. "XCOM-UFO City Terror Terrain in TFTD"

Maps created by Blank:
. Corvette
. Patrol
. Bomber
. Destroyer
. Carrack
. Frigate
. Battlecruiser
. Raider
. Ironclad
. Battlestar
. Heavy Destroyer
. Gunboat
. Blackade Runner

Maps created by Wolwerin:
. Worm
. Terror
. Dreadnought-W ('W' was added to the name to differentiate it from the TFTD craft of the same name.)
. Scout
. Ship Destroyer
. Double Scout
. Double Hunter (AI routing nodes setup by Solarius Scorch)
. Intimidation Of The Government
. The Combat Interceptor

Maps created by Murkhach@centrum.cz:
. Hocus
. Amoeba

Maps created by The Martian:
. Clam
. Hermit (UINT_R terrain created by Blanks)
. Shrimp (UINT_R terrain created by Blanks)
. Hydrofoil
. Whirligig
. Darts (UINT_R terrain created by Blanks)
. Observer (UINT_R terrain created by Blanks)
. Wave Raider
. Bandit (UINT_R terrain created by Blanks)
. Ferry (UINT_R terrain created by Blanks)
. Tower
. Squid (UINT_R terrain created by Blanks)
. Claw
. Carp (UINT_R terrain created by Blanks)
. Turtle
. Searcher (UINT_R terrain created by Blanks)
. Urchin (UINT_R terrain created by Blanks)
. Tadpole (UINT_R terrain created by Blanks)
. Jellyfish (UINT_R terrain created by Blanks)
. Pufferfish (UINT_R terrain created by Blanks)
. Piranha (UINT_R terrain created by Blanks)
. Dredge (UINT_R terrain created by Blanks)
. Moray (UINT_R terrain created by Blanks)
. Shark (UINT_R terrain created by Blanks)
. Lantern (UINT_R terrain created by Blanks)
. Conch (UINT_R terrain created by Blanks)
. Whale (UINT_R terrain created by Blanks)
. Altar (UINT_R terrain created by Blanks)
. Honeycomb (UINT_R terrain created by Blanks)
. Oubliette (UINT_R terrain created by Blanks)
. Whirlpool (UINT_R terrain created by Blanks)
. Blade (UINT_R terrain created by Blanks)
. Eel (UINT_R terrain created by Blanks)
. Manta (UINT_R terrain created by Blanks)
. Collector (UINT_R terrain created by Blanks)
. Nautilus (UINT_R terrain created by Blanks)
. Offshore Rig
. Arms Warehouse
. Volatile Warehouse
. Surface Base
. Small Ocean Lab
. Ocean Research Lab
. Underwater Base
. Warship
. Oil Tanker
. Ocean Trench Base (ABYSS_SMOKE terrain uses images by New_Civilian)
. Ocean Trench Buried Base (ABYSS_SMOKE terrain uses images by New_Civilian)


Changelog:
(V1-0)
. Added more maps by New_Civilian (B-Variants for classic TFTD craft.)
. Fixed Collector.png Interception image.
. Added new Geoscape missions that the aliens can send their crafts on.
. Added UFOpaedia entries for civilian weapons, the new alien missions and the new terror missions.
.. These can be researched via the normal method for learning of alien missions, Civilian Weapons entry is available from the start of the game and is found in the "General Equipment" section of the UFOpaedia.
. Fixed Piranha loading the Pufferfish's map blocks instead of its own.
. swapped "Intimidation of the Goverment" & Claw ships inside the Alien Infiltration UFO waves.
(Just didn't make sense in the current order thematically)

(V0-62)
. The ocean tile misalignment has been fixed for five maps:
.. Offshore Rig
.. Surface Base
.. Arms Warehouse
.. Volatile Warehouse
.. Whale

(V0-61)
. A bug preventing several craft and terror missions from spawning has been fixed.

(V0-60)
. Fixed a problem with the Observer map. (Stairs couldn't be climbed.)

(V0-59)
. Civilian Divers now may carry a Diving Drill that they use as a makeshift weapon.

(V0-58)
. Added the mission names of new terror missions to extraStrings:
. Reconfigured how missionScripts: is setup, the new terror missions now spawn.

(V0-57)
. Updated a file for Murkhach@centrum.cz's Hocus. (MURKHACH_CENTRUM_CZ_UF009C.MAP)

(V0-56)
. Initial Release


Download:
. Maps_From_The_Deep_V1-0.zip
. Maps_From_The_Deep_V0-62.zip
. Maps_From_The_Deep_V0-61.zip
. Maps_From_The_Deep_V0-60.zip
. Maps_From_The_Deep_V0-59.zip
. Maps_From_The_Deep_V0-58.zip
. Maps_From_The_Deep_V0-57.zip
. Maps_From_The_Deep_V0-56.zip

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