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Help / Is there a limit to the number of AI Route Nodes per map?
« on: May 16, 2023, 03:29:59 pm »
Is there a limit to the number of AI Route Nodes per map?
Spoiler:
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- SEA
- CARGO1_ARMORED
- CARGO2_ARMORED
- XBITS
- CARGO3_ARMORED
- GRUNGE4_PIPES_NO_REC_ARMORED
- MOSTLY_PIPES_ARMORED
alienDeployments:
# [=] Fleet Supply Cruiser [=]
- &STR_FLEET_SUPPLY_CRUISER
type: STR_FLEET_SUPPLY_CRUISER
genMissionRaceFromAlienBase: false # true (default) = take race from base (vanilla behavior); false = take from mission 'raceWeights' if not empty (if empty take from base)
alienMissions:
# [=] Alien Supply [=]
- &STR_ALIEN_SUPPLY
type: STR_ALIEN_SUPPLY
points: 0
objective: 5
# raceWeights: {} #Special case, race comes from base.
raceWeights:
0:
STR_IAR_EXTREME_THREAT: 100
waves:
- ufo: STR_FLEET_SUPPLY_CRUISER
count: 1
trajectory: P9
timer: 6000
objective: true
genMissionRaceFromAlienBase: false # true (default) = take race from base (vanilla behavior); false = take from mission 'raceWeights' if not empty (if empty take from base)
huntMissionRaceFromAlienBase: false
And that did clear up a similar problem with other UFOs but unfortunately the retaliation UFOs continued to be crewed by the wrong race.alienMissions:
# [=] Alien Retaliation [=] <Elite>
- type: STR_ALIEN_RETALIATION_ELITE
refNode: *STR_ALIEN_RETALIATION
raceWeights:
0:
STR_IAR_HIGH_THREAT: 100
waves:
- ufo: STR_SURVEY_SHIP_ELITE
count: 1
trajectory: P8
timer: 3000
- ufo: STR_ESCORT_ELITE
count: 2
trajectory: P8
timer: 3000
- ufo: STR_CRUISER_ELITE
count: 3
trajectory: P8
timer: 3000
- ufo: STR_DREADNOUGHT_ELITE
count: 2
trajectory: P8
timer: 3000
- type: STR_ALIEN_PROBE_MISSION
RaceWeights:
0:
STR_AQUATOID: 50
STR_GILLMAN: 50
waves:
- ufo: STR_SURVEY_SHIP
count: 1
trajectory: P0
timer: 9000
- ufo: STR_ESCORT
count: 1
trajectory: P2
timer: 7800
RaceWeights:
0:
STR_AQUATOID: 25
STR_GILLMAN: 20
STR_LOBSTERMAN: 20
STR_TASOTH: 35
- ufo: STR_CRUISER
count: 2
trajectory: P4
timer: 9000
- ufo: STR_LOBSTER_CRUISER_OF_DOOM
count: 2
trajectory: P4
timer: 9000
RaceWeights:
0:
STR_LOBSTER: 100
2. HKs can instantly destroy defenseless craft when player presses the red self-destruct button.
Defenseless means:
- slower than the UFO
- has no more ammo left
- there are no more active (still flying) projectilesSpoiler: