HWPTest.rul |
149 |
Re: Is it possible to create units with 2 fixed weapons? |
January 19, 2018, 01:14:13 am |
Unloaded Yet Has Ammo.png |
330 |
Re: Weapons that use their own clipSize: for ammo vanish when empty? |
January 17, 2018, 11:16:44 am |
Loaded Normally.png |
340 |
Re: Weapons that use their own clipSize: for ammo vanish when empty? |
January 17, 2018, 11:16:44 am |
No Rounds Displayed.png |
309 |
Re: Weapons that use their own clipSize: for ammo vanish when empty? |
January 17, 2018, 10:36:27 am |
No Ammo Loaded.png |
327 |
Re: Weapons that use their own clipSize: for ammo vanish when empty? |
January 17, 2018, 10:36:27 am |
Explosion.png |
281 |
Controlling the speed of the explosion image and/or disabling it? |
January 17, 2018, 09:11:45 am |
UnselectableTwoWeaponHWP.rul |
159 |
Re: Is it possible to create units with 2 fixed weapons? |
January 17, 2018, 08:54:03 am |
WrongWeaponHWP.rul |
188 |
Re: Is it possible to create units with 2 fixed weapons? |
January 17, 2018, 08:54:03 am |
With Both Weapons.png |
289 |
Re: Is it possible to create units with 2 fixed weapons? |
January 17, 2018, 08:54:03 am |
With One Weapon.png |
289 |
Re: Is it possible to create units with 2 fixed weapons? |
January 17, 2018, 08:54:03 am |
Rounds Left 6.png |
297 |
Re: Weapons that use their own clipSize: for ammo vanish when empty? |
January 17, 2018, 07:11:28 am |
Rounds Left 0.png |
292 |
Re: Weapons that use their own clipSize: for ammo vanish when empty? |
January 17, 2018, 07:11:28 am |
HWPExample.rul |
142 |
Re: Is it possible to create units with 2 fixed weapons? |
January 16, 2018, 10:48:23 am |
1x1 Hangar.png |
347 |
Re: multi-crafts? |
December 21, 2017, 02:17:58 am |
Damage Type Unknown.png |
311 |
Re: What is "None" type damage? |
December 17, 2017, 12:22:47 pm |