Test destroyItem and needItem V4.zip |
213 |
Re: Changing the item used by research's needItem: & destroyItem: variables? |
December 13, 2017, 08:43:27 pm |
Test destroyItem and needItem V5.zip |
239 |
Re: Changing the item used by research's needItem: & destroyItem: variables? |
December 13, 2017, 10:49:49 pm |
Research An Item Twice Via Requires Method.zip |
230 |
Re: Changing the item used by research's needItem: & destroyItem: variables? |
December 14, 2017, 10:23:23 pm |
Manufacturing Research Project Method.zip |
244 |
Re: Changing the item used by research's needItem: & destroyItem: variables? |
December 14, 2017, 10:23:23 pm |
Names Of Damage Types.png |
332 |
Re: What is "None" type damage? |
December 17, 2017, 02:52:49 am |
Damage Type Unknown.png |
333 |
Re: What is "None" type damage? |
December 17, 2017, 12:22:47 pm |
1x1 Hangar.png |
378 |
Re: multi-crafts? |
December 21, 2017, 02:17:58 am |
HWPExample.rul |
150 |
Re: Is it possible to create units with 2 fixed weapons? |
January 16, 2018, 10:48:23 am |
Rounds Left 6.png |
320 |
Re: Weapons that use their own clipSize: for ammo vanish when empty? |
January 17, 2018, 07:11:28 am |
Rounds Left 0.png |
319 |
Re: Weapons that use their own clipSize: for ammo vanish when empty? |
January 17, 2018, 07:11:28 am |
UnselectableTwoWeaponHWP.rul |
167 |
Re: Is it possible to create units with 2 fixed weapons? |
January 17, 2018, 08:54:03 am |
WrongWeaponHWP.rul |
197 |
Re: Is it possible to create units with 2 fixed weapons? |
January 17, 2018, 08:54:03 am |
With Both Weapons.png |
315 |
Re: Is it possible to create units with 2 fixed weapons? |
January 17, 2018, 08:54:03 am |
With One Weapon.png |
314 |
Re: Is it possible to create units with 2 fixed weapons? |
January 17, 2018, 08:54:03 am |
Explosion.png |
302 |
Controlling the speed of the explosion image and/or disabling it? |
January 17, 2018, 09:11:45 am |