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Topics - Neville

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Troubleshooting / Terror from the Deep Aquanauts
« on: December 21, 2019, 05:25:02 am »
What files provide the sprites for aquanauts wearing their standard diving suits?

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Work In Progress / Megapol vehicles for X-Com use
« on: September 17, 2017, 05:33:24 am »
In X-Com: Apocalypse, Megapol is supposed to be working with X-Com, locating alien activity and helping fight UFOs. It always seemed odd to me that Megapol would leave X-Com to rely on Marsec vehicles, especially considering that the UFOPaedia article on the Police Hovercar states, "Megapol is able to manufacture many of these scout cars and can replace any losses." I have been able to make the Police Hovercar available to X-Com using Apoc'D and the Megapol mod from strategycore.co.uk, but the equip image is not quite accurate, as the curved upper body, which, judging by the side image in the UFOPaedia file, is shaped much like that used on the Stormdog, appears to have been made using the body of the Wolfhound APC, and it is difficult to change the image. Also, the purchase/select image of the Police Hovercar is that of a blue Phoenix Hovercar. I cannot find a way to make an accurate color image. Can someone help with this?

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Fan-Stuff / X-Com: Apocalypse Vehicles
« on: September 10, 2017, 07:20:34 am »
I have always wanted to use Megapol vehicles in X-Com: Apocalypse, but the only mod I have found that will provide full images (large, full-color, standard equip and small side images) of the Police Hovercar and the Police Car, which can be found on the site "http://www.strategycore.co.uk/files/megapol-mod/", includes extensive changes in gameplay and changes the appearance of other vehicles. Does anyone know how to simply extract and use the images of the Police vehicles?

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Work In Progress / Steam/Collector's Edition Aquanaut Sprites
« on: August 26, 2017, 05:19:16 am »
I have the entire X-Com series on Steam, and I have the three games of the Collector's Edition on CDs, with "X-Com: Interceptor" on another CD. I am trying to find a way to make Aquanauts keep their helmets on in all environments. I can modify sprites from PCK and TAB files, but I cannot change multiple PNG sprites back to single PCK and TAB files. Can someone help?

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Programming / Aquanaut Helmets
« on: August 24, 2017, 12:24:42 am »
I have been playing the Steam version of "X-Com: Terror from the Deep" and trying to modify it so Aquanauts keep their helmets on while on ships, in bases, and on the ground, but I cannot seem to keep the transparency of the image files.

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Suggestions / Aquanaut Armor
« on: August 21, 2017, 05:45:01 am »
I play the Steam version of "X-Com: Terror From the Deep", and I was wondering if someone could make a mod to allow Aquanauts to keep their helmets on in all environments. This would be like the Power Suit and the Flying Suit in "X-Com: UFO Defense", which have helmets, implied to be separate, but which are never removed.

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