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Messages - Nalca

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46
You can use Flintlock SC-Balls against them. It work with your air Musket and can also be used underwater.

47
It will hit your base and destroy 3 buildings at random. If some buildings are unconnected after that, they will be destroyed too.
No base defense mission after that.

Quote
I never experienced it, there are some prequisites to make in happen?
Once enough months have passed, they will start, until you research a specific topic to stop them.

48
I always have some Flak Cannons or better in secondary bases.
It's useful against tedious ratman invasions, against missiles swarms and during base defense.

49
XPiratez / Re: A thread for little questions
« on: May 10, 2020, 03:25:46 pm »
Isn't that guy controlled by the player during the mission ? I remember controlling an armored exterminator during one of the bounty mission.

50
3. Organ trafficers - it's a horrible mission which requires good gals to do it fast because environment slowly kills you (and damages armor) and enemies are regenerating bullet  sponges. And enemies use chem weapons, it damages armor, so even power armor eventually gives up. You also want to have some "redecoration" instruments there too
Not so horrible with good strategy and equipment:
Use a team of gals equipped with Combat/Trench shotgun and Smokey armor, and go there during the day.
You can kill everything with the shotgun, and you're protected from the acid rain, the acid weapons and the deadly smoke weapons. Just watch out for the dogs, your gals are dead if they catched without armor.
If you stun a ghoul and you don't need it, shoot it on the ground. They will regenerate otherwise.

Just remember to catch a ghoul scientist AND a regular ghoul (or else you will be blocked in your research later). And keep someone with a cattle prod nearby to watch them.

51
XPiratez / Re: Bugs & Crash Reports
« on: April 23, 2020, 04:10:49 pm »
In mission 'Imprisoned Raynerd' :

I tried to liberate a Raynerd without killing everything in the prison, and it failed.
No Raynerd as loot, and a malus for 'bystander killed by others'.

See Attachment for a save just before the end.

52
XPiratez / Re: Bugs & Crash Reports
« on: April 18, 2020, 03:30:00 pm »
That town has a problem with it seaside. It should be on the border, not in the middle of the map.
The mission is a Mutant Culling with Eridians.

53
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: April 16, 2020, 05:58:53 pm »
oops.... :-[ eh sorry what's wrong with it?

If a missile strike hit your base, it will destroy 3 random buildings. If one of the security corridor is destroyed, you lose half your base.
You destroy them either with a very fast craft (Speed > 4500), or with base defenses.

A very nasty thing if you're not prepared.

54
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 03, 2020, 02:50:28 pm »
Another blast from the past... Can you tell me which mission it was, please?
A Dimension X defense mission, against native.

55
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 02, 2020, 08:30:31 pm »
In terror mission, you lose points because of dead civilians.
In this specific mission, you don't lose points because there isn't any civilians. Yet the base is supposed to destroyed by the aliens and the council angry by the loss of the base.

Quote
"Our outpost in Dimension X is being attacked by natives. We must return beyond the portal and neutralize the threat. If we don't, the Council will be severely disappointed."

56
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 02, 2020, 05:28:44 pm »
In v1.3 with OXCE 6.4.2, I have spitter armed with acid pistols and disruptor rifles.

Also, the council will be pissed if I ignore a Dimension X defense mission. Fine.
But if I go to the mission and immediately abort it, then nothing. No malus.

57
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 01, 2020, 10:55:30 am »
Found a missing entry in ufopedia (in v1.3) : STR_SHARE_ALIEN_GARDENS_TECH_UFOPEDIA.

STR_SHARE_ALIEN_GARDENS_TECH_TECH_UFOPEDIA has the expected text.

58
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 31, 2020, 05:48:15 pm »
You can send dog in cybersuit on mission in Dimension X, when the regular agent in cyber armor can't go.

Edit : For underwater missions, you can use the armor (It is showing as a allowed outfit) but you cannot send dogs in underwater.
Also, why the warning in ufopedia in Underwater Operations if dogs aren't allowed ?

59
XPiratez / Re: Bugs & Crash Reports
« on: May 05, 2019, 11:22:58 pm »
I can summon the shade of a dead Slave Soldier (Or a Lokk'Narr).

And the result will be the shade of a Gal.

60
XPiratez / Re: Bugs & Crash Reports
« on: April 14, 2019, 11:30:10 am »
I have a hybrid with the sea version of an armor, on a surface mission.

Everyone else is fine.

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