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Messages - JustTheDude/CABSHEP

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XPiratez / Re: Getting trashed lol. New question thread
« on: August 02, 2017, 05:11:44 pm »
No, tac-vest is not guaranteed. There can be spawned runt outfit also or even space suit. Parrots could resolve your problem with dogs, or if you don't want to lose slot (especially when using airbus) use grav harness. It's suit that grant gals ability to fly so no melee creature could do you any harm.
Archer gals should have bootle of moonshine in their eq for stamina problems. Hunting rifle is good long range weapon, but mid-armored can survive even two front shots. Researching hunting rifle also should grant ability to transform it into scoped rifle just like with rusty niner. 

Only researching corpses or live captives can give you information about NV and TV, but it's fairly logic. Beastman could sniff you, and they see better etc. I think early available camo paints work better for snipers than melee gals. It's better to lure enemies to melee gals, than trying to rush them. Also sneaking around buildings and attacking from behind is best camo availible. Just need to be carefull when enemies have "sense" like "fartbag".

XPiratez / Re: A thread for little questions
« on: August 01, 2017, 03:40:20 pm »
I think you need to research alchemy. As I remember there is two ways of getting that and researching animal poison is one of them. Just go to spider or megascorpion hunt. I don't know did that is loot from them, but if you ecounter ratman in hunt mission, they will carry loot from that animals and often animal poison.

XPiratez / Re: Getting trashed lol. New question thread
« on: August 01, 2017, 02:08:37 pm »
Bows are good early in game. Gals with bows could easily hit targets over the walls, so six soldiers in airbus with two scouts and four archers are good in ratman and Lok'Nar villages. Ratman are sold for 1k each, so there is no point in capturing them. I get captives primarily from academy (tower, scientific experiments) and church/temple mission. In other missions I rely on opportunity created by the game to capture some prisoners (everyone have handle or stun rod in quickdraw slot) or if there is new kind of opponent to interrogate. Rush for money is not worth death of any gal especially in the beginning where is hard to replace them. You could buy inteceptor and shoot down civilian ships, but sometimes it's not worth it, if you don't have weapon that don't use ammo. Rockets are very expensive.

Rotogun is easy to obtain early and gal with natural maximum accuracy(125), crouching and in range have more than 30% chance to hit. 15 bullets burst mean usually 5 hits that can kill armored targets.

Harpoon gun with stun bolts are frequent loot from academy missions so stunning unarmored targets from a distance is safer and easier.

I think good tactic will be like aggressive-defence. Taking good position with good gals, scout, bite and lure enemies with weaker.     

XPiratez / Re: A thread for little questions
« on: August 01, 2017, 11:48:44 am »
If bug hunt mode is not activated it mean that there is more than one or two enemies. Mayby you have "hiding" enabled, AI in that case try to cover everywhere. If you fight ninja gals, they have camo so its even harder to spot them. Someone before posted a incident when he fight spiders and one spawned in inaccessible part of map.

XPiratez / Re: A thread for little questions
« on: July 30, 2017, 03:05:47 pm »
What are those very small flying object that don't look like ship, and are destroyed to shreds after even the weakest shot?

XPiratez / Re: Disruptive transmission mission
« on: July 29, 2017, 08:35:53 am »
Thanks for answering. I'm was starting to worry that this will ruin my game.

XPiratez / Disruptive transmission mission
« on: July 29, 2017, 01:33:30 am »
How to beat this mission? Is it worth to try made it as fast as possible? So I start second playthrough after the first one was failure for some reasons with one was that mission. I sended my two best gals in interceptor only to find out them in some crappy cocoon without proper weapon. One move in any direction resulted death by some robots who I couldn't see or even shoot.
I learned over my mistakes in second playthrough and I rushed research so I achieved codex before having more than starting airbus and before first enemy base assault. Does this mission active but not resolved will significantly lower my infamy and research speed?

I very like the idea of space missions, but that was so unfair.

By the way. I love this mode so much! I don't even think about playing something else. Lore, graphics and game mechanics are just wonderfull.

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