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« on: August 26, 2017, 05:23:28 pm »
What is the point in having snapshot for more than a half AP in a weapon that is not a sniper rifle? 37mm Rifle is meant to use with power armor and gals in power armor are poor snipers.
Camping in craft is more about playstyle, than craft or difficulty itself. Only enemies with baby nukes in open areas force to stay in craft. Also sectopod and Boomsaur are dangerous enough. I found myself doing it for more than 6 turn when gauss enemies show up in the night around my airbus.
Don't need to encourage me to do underwater mission. One sunken USO gives enough aqua plastic to fill needs for one-two years, or pay bills once, guarded by crabs, fish or shark people.
Space mission are related to shadowtech haters mission not yet in the game (or only not in 99G5) and I think it's the only way to get syns (I miss more robots and cyborgs in this mod early). Mansions are pain in the ass for me. When I went there for the frist time, on my next playtrough I don't even research it. Organ grinder is kinda pointless. Early on it involves too much risk with that acid, smoke, combustible pipes all over the place, blood hounds, close areas and ghoul bullet sponges, but gives nothing good in exchange for that. Later it is just a mission where you know you don't get any high-tech, or valuable stuff so why bother?
Monsters hunting missions are good source of training and cash early. It's fairly easy, mayby only blood hounds are dangerous. For shambler there is only need for one gal and a molotov.
There is no need to change anything in black market. By the time to research it, its easy to get enough firearms to arm that few gals you have in start.