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Messages - JustTheDude/CABSHEP

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31
The X-Com Files / Re: The X-Com Files - 1.8: The Shores of Hell
« on: April 09, 2021, 12:19:21 pm »
You bring this up a couple of times as kind of an end-all argument for why this is should be "unrealistic" - because time, apparently.

It's interesting how time should be a factor preventing this because it is "unrealistic", yet X-Com can somehow churn out ground breaking scientific discoveries (i.e. reverse-engineer magic, practically), unmask massive cult structures and conspiracies and get "promoted" from a low-key "nut case" organiziation to having full operational control of fighter jets and what can only be described as weapons of mass destruction (of alien origin on top of that) in a time-span of what, twelve months? Eighteen months? Two years?

Why, exactely, should similar feats in regards to rogue states be unrealistic? X-Com can convince "the UN" to grant them total operational authority to act on an outside threat, but can't convince them to act similarily on a threat on the inside because it would take too long?

On that account, why is money being unrealistic only a factor if it supports your argument? Going back to your earlier statement, X-Com only has "a couple of millions", which according to you is not enough to bribe anyone "in reality". Also, "a couple of millions" is apparently enough to fund an international para-military organization, pay for hundreds of engineers, scientists and soldiers. Also, for bases and ground-breaking research, cars, planes, jets, helicopters, missiles, canons, miniature tanks...

Remind me, again, why X-Com shouldn't be able to bribe a government official with "a couple of millions". Or, for that matter, with any of the artifacts, technology etc. that the organization has recovered. Like I said earlier, money isn't even the only thing X-Com has to offer.
Oh, like the "countless deaths" your shady deals with MAGMA result in? Elerium bombs in residential areas, assassinations, unstoppable raids, chemical contaminations - seems to me like X-Com is ethical flexible enough to turn a blind eye if the organization profits from it, seeing how it does not intervene.


Yes, X-COM can do such things in short span of time, because its the convention of established world. X-COM and thus X-COM Files resides in an established world where people act like people, goverments generally act like governments (with conspiracy theories spice). While reverse-engineering magic only requires 100 scientists and few months doesn't suddently have to mean that they can stage a coup and create ressistance in a weekend.

Both our statements go with the "realistic" approach, you argue it is, I argue it isn't. But would it be realistic for literally 5 different invading forces to start their conquering in the same time, while each and every being weak enough to not be able to stage full-on invasion? Aliens who travelled atleast dozen of light years can't just straight up invade Earth. Aliens who sit on Earth underwater since dawn on dinosaurs can't just immediately overwhelm all Earth's forces despite having all of that time to prepare. Kinda-aliens who sit in the underground for Kane knows how much can't just invade Earth, while having even more time than T'leth aliens had. Interdimentional aliens who travel between dimentions can't just straight up beat pre-2000 Earth forces straight-on.

It's the established world to give humans the chance. It has to be this way in any game with aliens. There is no reason and 0 chance for
super-technologically advanced civilisation to lose with humanity in "realistic" scenario. That's why authors have to pull unrealistic stuff for the story to not end in quick and sweep "game over". War of the Worlds for example. What deals with super advanced Martians in their Tripods with pre WWII tech humanity? Bacteria and other microorganisms. Super advanced aliens don't have air filters.

So in the world of X-COM it is possible to reverse-engineer magic quickly, but other things are still take time. Especially something that deals with people and not futuristic "magical" technology. X-COM needs to research that for them to win, it is necessary. X-COM doesn't need to overthrow governments, its not necessary. So if something is unrealistic, but necessary - Have to be in the game. But if something is unrealistic and also unnecessary - doesn't have to be in the game.

"Why, exactely, should similar feats in regards to rogue states be unrealistic? X-Com can convince "the UN" to grant them total operational authority to act on an outside threat, but can't convince them to act similarily on a threat on the inside because it would take too long?"

Maybe they can, but it requires too much time, so they don't. Especially when they gain knowledge about Cydonia.

About money. Who says that X-COM doesn't get some things cheaper? Engineers and Scientists (and agents) might work for the pay in the early game, but as X-COM gets knowledge that the threat is serious (trough the same scientists) they might decide to work for the "cause" and their pay goes for the research instead and their bare minimum necessities. What is the use of cash during alien invasion? Cheaper fighter jets, cheaper missles, cheaper cannons, cheaper other stuff. The Red Tape doesn't work always against X-COM, a mere flashlight might cost 200$ because of it, but used Russian fighter jet might cost way less. Again, up to mod creator, he can make it work for your argument, or for mine.

Indeed, a couple of milions is nothing in my opinion when talking about officials who have that much power. You expect Council Member to go against his people's safety for couple hundreds thousands of dollars? Especially during such crisis?

"Remind me, again, why X-Com shouldn't be able to bribe a government official with "a couple of millions". Or, for that matter, with any of the artifacts, technology etc. that the organization has recovered. Like I said earlier, money isn't even the only thing X-Com has to offer."

Some people just don't take bribes. Some people might be under alien mind-control. Some people might take bigger bribes from other source. X-COM has alien artifacts, yes. You know who has MORE alien artifacts? Aliens. Who can throw more exotic tech at people, X-COM, or Aliens? Especially when Aliens plan to take it back right after invasion, probably.
Lets not act like X-COM is the only one who could give bribes. There is a lot more and bigger organisations that have more resources and more cash and that like aliens more than they do humans, even without mind-control. Men in Black for example.

Oh, like the "countless deaths" your shady deals with MAGMA result in? Elerium bombs in residential areas, assassinations, unstoppable raids, chemical contaminations - seems to me like X-Com is ethical flexible enough to turn a blind eye if the organization profits from it, seeing how it does not intervene.

Apparently making people even more addicted to alien drugs also isn't a problem, as long as it undermines cult (and alien) activity. Truly X-Com at it's finest, putting ethics and morality first. But preventing literal aliens from taking over a country and experiment/enslave/mind control it's population? Nope, might result in casualties.

Where it is written that MAGMA uses tech from X-COM for all that stuff you mention? I can't quite recall that from my memory.

Also I don't remember that X-COM psyclone makes people even more addicted, quite the opposite, X-COM psyclone is safer and also cuts cult and alien activity which is a win-win scenario for X-COM, Council and Humanity.

I don't know what you mean by that: "But preventing literal aliens from taking over a country and experiment/enslave/mind control it's population? Nope, might result in casualties."
Every single action you take against aliens does that. It prevents literal aliens to sign a pact with a nation. You (and I) don't argue about preventing aliens from taking over a country and experiment/enslave/mind control it's population. You (and I) argue about aliens already taking over the country (signing the pact) and then trying to reverse that. Prevention and Reversion are two different things. If X-COM is unable to stop infiltrations and/or generally sucks at dealing with threats on certain nation's soil, that nation signs a pact with aliens.
Do everything you can to prevent that, but if they signed, they signed. If they signed, work towards Cydonia, instead of political drama.

It's not a pancake either, apparently, but that does not invalidate my statement since the argument was not about it being a pancake, nor was it about "fight or die". It was about X-Com being able to sway countries into taking action (or authorizing X-Com to take action etc.), based upon prior feats - something you called into question.

What I meant by "its not fight, or die scenario" is that aliens winning doesn't necessarly means death for humanity.
In the conspiracy theory world of X-COM, Council of Nations members rule their nations, not their governments (in my opinion, can't remember, or find a lore that states otherwise). They created X-COM and Men in Black (among others, probably) to deal with the situation. X-COM is to fight aliens, Men in Black is to cooperate with them.
Council knows everything that X-COM does. Individual members of that Council know that X-COM is fighting a losing war.
So they have a choice. It would be better for them if X-COM wins, but for all they know, the chances are slim and before knowing about Cydonia, there is literally no sign of any chance of winning with Ethernals.
Those choices are:
a) Help X-COM as long as it possible, as long as they deal good enough with threats on their nation's soil, stay with them.
b) If they don't do that "good enough", sign pact with aliens who promise better treatment for cooperation.

From non-player perspective, the second option is reasonable in situation that Council is if X-COM does a poor job. It doesn't matter that X-COM saved the world 1000 times before, if they can't do it 1001, it means nothing.

Did I state anywhere that X-Com should do that?
Oh, I did not? Would you mind taking that strawmen back home again? BTW, when did council members became their respective country's head of state, being able to sign pacts with aliens?

You did stated "assasinations". And its not directly stated who signs the pact. I assume its the individual Council Members. Because how Council of Nation members were choosed? Its just some random people in the office in the time, assigned to random nations?
Of course not, those are each individual nation representatives, if not de facto rulers. It is conspiracy theory mod, after all. Each nation having one secretive ruler with democracy and such as a facade.
In both scenarios, being a representative, or secret ruler, they are the ones to sign a pact, because they are the people that matter. So who else to assasinate, bribe, or blackmail if not Council members?

Who signs those pacts? Also up to mod creator, I assume its Council members. Any proof that that they don't?

That does not even make any sense. Containing the cults and X-Coms further efforts are the only reason X-the oranization is granted more authority. "Saving"/"Protecting" humanity accounts for everything, apparently. If other countries can be persuaded that a rogue state under the influence of an outside force poses a credible, immediate threat, why shouldn't they act?

And they don't just resign, they let an invading alien force operate unhindered on their own soil. Government officials who support something like that would - in reality - be comitting treason according to practical every constitution I can think of, as it subverts sovereignity of the state. Which is also why something like this poses a threat to humanity at large and would not be supported by a general population that is not drugged out of their mind, mind controlled or otherwise "preoccupied".

Which is the reason X-Com can and should act on this - either directly or indirectly.

More authority =/= all authority.

And by those countries to "act" you mean all out war against nation that peacefully signed a pact? Or maybe perpetual assasinations, bribes and blackmails of every single official of that nation? While under direct protection of aliens? While under incoming invasion that aliens aren't quite strong enough? Time to fight with ourselfs and make humanity weaker.

"And they don't just resign, they let an invading alien force operate unhindered on their own soil. Government officials who support something like that would - in reality - be comitting treason according to practical every constitution I can think of, as it subverts sovereignity of the state. Which is also why something like this poses a threat to humanity at large and would not be supported by a general population that is not drugged out of their mind, mind controlled or otherwise "preoccupied"."

Where you get that idea? Its like with France surrendering to Germans during WWII. Goverment officials who supported something like that commited treason?
Imagine being a human in a X-COM FILES world. On the news you hear about city purges all over the world, your country included, your city included. You live in constant fear, chryssalids dropped here, reapers dropped there. Then your country decides to sign a pact with aliens and it all stops where you live. Surerly, a glimpse of safety is something that general population would never support. Surerly, general population never gave any of its rights in order for "feel" a bit safer. Impossible to think of that common bread-eater would have choosen short-sighted safety over humanity first and fight to the death. WWII for example, every single Polish citizen under German and Soviet Union occupation fought to the death, mothers with children, elderly, they all fought 24h/7 days a week, nobody just accepted what happened and lived the life of "general peace".

No country ever surrendered to any other country, right? Because it violates sovereignity and we all know how people put empty words over their well-being in the moment.

And X-COM does act on this. What is the purpose of taking those countries back from aliens, when you have no chance to beat them? As mentioned before, X-COM fights with that by working towards and finally going to Cydonia.

That is plain out wrong and neither supported by lore nor by game mechanics. You can not prevent countries from being inflitrated, regardless of what you do. Neither does in-game lore state that the aliens "stop" their activities or "spare" people. They simply trade technology for unhindered access to the country in question.

You can't? Then for what reason I shut down all of those aliens with infiltration missions? Why did I did all of those city purges missions? No way to prevent, or atleast delay countries being infiltrated? Then whats the point in doing anything?

Maybe there is no direct statement in lore that aliens cease their directly harmfull activities, but then whats the point of a country signing the pact? If nothing happens, if they still get demolished, then whats the point of that pact? That would be very stupid on alien's side to do such things. Why? Because if they treat nations that signed the pact better, other nations will be more willing to sign it, so it will allow them to win faster and with less casualities on their own, or humanity casualities. After all, they are here to expand their stellar empire, experiment on people and such, not to destroy the Earth.

Where is the lore that says that pacts with aliens just grants the nation with alien tech in exchange and nothing else? Thats quite stupid.
" - Oh, greetings mister Ethernal, oh yes, thank you, I will take this plasma rifle, million deaths a month is a small price to pay for such piece of technology".

" - Hey, see this other country?"
" - Yeah, what of it?"
" - They signed a pact with aliens."
" - They did? And what they got for it?"
" - Sweet, sweet alien tech and just couple of million people dead each month!"
" - Nice... Maybe we also should also sign the pact? That pesky X-COM keeps that tech for themselfs, gready bastards, they have no morals."

Average conversation of Council Members, goverment officials and generally everyone who contributes to signing a pact with aliens.

32
The X-Com Files / Re: The X-Com Files - 1.8: The Shores of Hell
« on: April 04, 2021, 10:38:07 pm »
I am not talking about the actions UFC took in Guatemala, I am talking about the UFC convincing the US governement to intervene on their behalf in Guatemela, toppling a democratically elected government.

Lets not forget that those things take years to pull off even with "indirect" threat being present. Then it was commies, now its aliens. By the time the political machine would move its gears, X-COM would land on the Mars and deal with aliens once and for all.

Nor does it have to be - there are other ways that the council or any number of countries could use to undermine rogue nations. Do you know how many coups the CIA organized on behalf of the US government? No need for all out war. Just undermine trust in the current government and support groups that want to fight the aliens instead. Just one of many example how this could work out lore-wise.

X-Com already does a lot of 'shady stuff' that the council isn't happy about, curiously enough none of that is enough to out-right shut down the project. Why should bringing a country 'back into the fold' be any different? After all, that would be of global interest - unlike handing over alien technology to MAGMA for example. I am not stating that their shouldn't be any repercussions either, but why of all things should this be 'impossible' to pull off?

Rogue to X-COM, not rogue to Council. Lets not forget the same Council also funds Men in Black.
And again, it takes time. Its not a flick of a finger to undermine trust in the current goverment and support groups that want to fight the aliens instead and then stage the coup. Also in terms of a gameplay, it would be some kind of ridiculous ping-pong where goverment of certain nations is being replaced every few months.

There is also a public opinion to be taken into consideration. The second the pact with aliens is signed, we can safely assume lore-wise all directly harmfull alien activity on that nation's soil is ceased. How many people would want to get back into regular city purges?
How much time it requires to create underground ressistance? How much time it requires to gather enough willing alien fighters? Too much in my opinion for the option to be feasable for X-COM at the point that we discuss it, which is "saving" the world couple times, it has to be like 2002-2003 already.


Again, why should the council shut them down when they don't do so in any other case of X-Com 'doing shady stuff', see above. I can think of a number of ways the aliens and rogue governments could be undermined either by X-Com or by other countries.


There is difference between certain kinds of "shady" activity. Handing over alien tech to MAGMA is just giving the toys that many other organisations already have in order to gain adventage against invaders. Blackmailing, assasinations, false flag operations, all of that to force sovereign nation to break the signed pact causing another countless number of dead in city purges isn't any better than what cults were doing.


Oh please, now your just grasping at straws and you know it. Neither the budget nor the costs of items in-game has any real-world connection, nor is the only that X-Com has to offer money. Of course X-Com could bribe government officials, but it would probably be more low key to simply sway public oppinion (like UFC did) to force a favourable outcome.


No, it was just one of the ways I could think of that you possibly could achieve something like that.
Budget and the costs of items have that connection, or don't have, it all depends on what mod creator says. As we don't operate on abstract "credits", but on simple dollars, I don't see why they can't have.

And again, this also takes time. Especially swaying public opinion, how hard could it be to convice entire nation against a pact that grants them safety? How money do you have to throw at officials, politicians and individuals for them to accept regular city purges?
How much money it takes to bribe mind-controlled person?


Remind me again how X-Com even got into this position in the first place? Oh right, by demonstrating that:

a) there is an actual paranormal threat
b) X-Com is humanity's best hope at dealing with it, if only they can be granted more operational authority (i.e. Promotions)
c) it is in the founding nations best interest to listen to and act on X-Com's advice (e.g. deal with minor cult outposts, monsters etc after X-Com supplis said countries with information)


a) Sure.
b) Best hope, but not the only one. And even then as a "best" hope they give Council the evidence that they are fighting the losing war. Flying to Cydonia is the only way to win it. Before X-COM (and thus Council) gets that information, they think that there is nothing you can do but to delay what will have to come eventually in few years.
c) After accquiring this (Cydonia) information its still like a roll of dice if squad sent to Cydonia will be able to go trough and end the mission successfully. In any other way cooperating with aliens actually gives a solid chance of lesser harm being done than fighting to the end.
It surerly isn't a scenario of "fight, or die".


That would be one way of dealing with the threat. Another could be to assassinate or blackmail government officials in said state and force them to break the pact. X-Com could use Hybrids to impersonate/'replace' key public figures (mind-control, impersonatron etc.). X-Com could influence public oppinion - seeing how we already have mind-altering drugs, chemtrails etc. Maybe call up or Hybrid buddies and 'arange' it so the chemtrail-fluid that's sprayed there is replaced by other chemicals?

X-Com doesn't even have to be directly involved. They could also demonstrate to other countries that it would be in their own interest to topple/undermine a rogue nation. Let others do their dirty work for a change. Given the amount of useful information X-Com has so far provided (and, again, goes on to save humanity multiple times) I would find it outright unrealistic that this should be something the organization should be unable to pull off, seeing how it would be of global interest to prevent rogue nations from allying themselves with the alien threat.

'Oh hey, council of (still) founding nations? That country that just resigned from the project? They are being influenced/have been forced to do this/their government officals have been replaced by a very real and very terrible threat which poses immediate global danger. Here is the evidence for that. Unfortunately we don't have the means or authority to intervene on that level, but it would be in your best interest to *ahem* do something about that, thanks'

X-Com could either recover enough reliable information (either from governmant officials, alien bases, etc) or outright fabricate it - with according risks/repercussions (e.g. random events where somebody found out about x-com making stuff up and blackmailing them in return for staying silent).


Surerly assasinating Council officials that decided to sign the pact with aliens would be rather stupid. What would other Council Members think of X-COM? They would be pretty much held hostage by the sole organisation they created and fund. Faced with two options: Stay with X-COM and hope that they find a way to win this losing war and when they do, hope their suicide mission to Mars will be successfull, or get killed by the same X-COM if you want to cooperate with aliens to reduce civilian casualities and maybe even still keep your position.
This isn't giving alien tech to MAGMA for adventage against invaders, its literally keeping Council of Nations hostage and money extortion scheme and then murdering those who go against X-COM. (To think of it, if anything, this should happen in some kind of "evil" path that can be choosen fairly early during the game)

How to blackmail, or bribe someone who is under mind-controll?

With the stuff proposed for X-COM to do, in which way would they be better than aliens at this point? We don't want aliens around, because they mind-controll us, murder those who they don't like, bribe and blackmail others. Sixth invader would be X-COM themselfs.

Saving humanity multiple times means nothing when there is still yet another threat that X-COM can't deal with. And as mentioned before, Council knows that X-COM is fighting a losing war with aliens from Mars.
And by that it requires to look at it from the outside of box. Not as an X-COM commander, but as Council of Nations member.

Its not like nation that resigned from the project had to be mind-controlled and would never do that if they wouldn't be.
Without murderous X-COM, each nation has two ways to deal with invading Ethernals. Either help X-COM and hope they can do something, or sign a pact and possibly get spared alongside your people.
What causes a nation to resign from the project? X-COM inability to deal with threats on their soil. So for a nation to drop the project it requires for them to completly lose the faith in X-COM. To drop the pact with aliens it requires for them to completly lose the faith in being spared by aliens.

Blackmailing, bribes, assasinations, nothing like that will bring back faith in X-COM, what X-COM, or whole rest of the Council of Nations can potentially do to a nation is less scarier than what aliens could. Thats why X-COM shouldn't do such things (unless we go with "evil" path).
Cydonia is quick and easy solution to nations resigning from the project.

In the end and in short: At the point where X-COM could gain the resources, information and political power to do such things (that would be ineffective anyway, unless it would be mentioned before false-flag operations), they already should fly into Cydonia.

33
The X-Com Files / Re: The X-Com Files - 1.8: The Shores of Hell
« on: April 04, 2021, 05:52:57 pm »
United Fruit Company is just that, a company with a lot of cash, it outgrew goverment that it resided, then basically became government via bribes and brute force of mercenaries which also requires money. They don't have anyone above them and have nothing to lose if caught doing something naughty, they can just throw more cash at it.

X-COM is still an organisation under Council of Nations and even after doing such heroic feats, they didn't outgrew the Council that ultimately funds it and does much of the paperwork, even during the alien invasion, it isn't all out open war.

X-COM has a lot to lose if it would involve itself with shady stuff. Its not like in Apocalypse, that X-COM basically is just another private company and can go against the city itself, while allying with criminal organisations and such.

Even if X-COM could do that without Council shutting them down immediately, what leverage it has to influence countries that already signed the pact with Aliens?
They stop shutting down UFO's and respond to any cases on their soil? Thats nothing, signing the path gives them (in terms of lore, gameplay might not show it) temporary immunity from city attacks as aliens want to show other countries that signing the pact will help them reduce casualities.
Bribes? X-COM doesn't have enough money, couple of millions of dollars is nothing, even in 2000's where they hold more value.
"Pretty eyes", by which I mean bragging about saving the world? Doesn't sound like it would help.
What else can they do for a country to resign from the signed pact?
The only thing I can think of is a false flag operation where X-COM starts murdering civilians in cities in disguise just as aliens did before signing the pact. Probably by sending squads of X-COM hybrids, maybe even dropping captured chryssalids and others. This would in turn force nation to resign and come back to beg X-COM for help.
Sounds like interesting mission from gameplay perspective, using only hybrids with intention to kill civilians, local police force and original aliens who would now try to defend the city.


34
XPiratez / Re: A thread for little questions
« on: March 25, 2021, 08:17:57 pm »
Actual game sees units as cylinders, so yeah, peasants are smaller than gals etc.

35
XPiratez / Re: A thread for little questions
« on: March 23, 2021, 08:20:09 pm »
dehobbesification? come again?
Ive got older versions of X-P do you think itd be possible to pry that mapset out and plug it back in somehow?

Hobbes didn't wanted his work to be put in any project that receives cash in any way, so because X-Piratez takes donations, those maps had to be deleted and replaced.

If you would want them back, you either have to "somehow" get X-Piratez version before the purge, or put them yourself for personal use. Any other way would be against Hobbes's wish.


36
40k / Re: [ADDON] IGMA - Imperial Guard Mini Addon
« on: March 23, 2021, 06:37:00 pm »
If someone is willing to draw the sprites and give a few good ideas as to how integrate them (how to get them, what makes them special, what's required to unlock, ...), I am willing to put them into IGMA too.

I can try to make just a spritesheet for Krieg guardsman, if my amateurish "style" isn't too bad for overall quality of the rest of the sprites.

Example of how it could look:

37
XPiratez / Re: [MAIN] XPiratez - L7 04-Mar-2021 Lucky Seven
« on: March 13, 2021, 09:23:01 pm »
Isn't Battle Rifle kinda STG replacement? Even Humanist Instructor carry them sometimes.

And something "old" in X-Piratez isn't "old" in our times. Action takes place in 2600, so every design from around 2000 is "old".

38
XPiratez / Re: [MAIN] XPiratez - L7 04-Mar-2021 Lucky Seven
« on: March 12, 2021, 06:58:47 pm »
Got a question if Car-Tank-Mech-Gyrocopter "path" could be considered (in the far future, of course) to ever be something like "We need a male touch" vs "Gals are superiour"? I quite enjoy this playstyle, yet its very limited (in numbers, but not only) to RNG where you have to pray for "Rogue Fields' Warlords" topic to pop up, or to get lucky in another way with armored columns and mutant pogroms by bandits.

Especially hard later on, with things like "robotic spiders".

39
XPiratez / Re: A thread for little questions
« on: March 09, 2021, 09:09:49 pm »
What stamina has to do with stunning? When stun damage of unit exceeds HP, then the unit is stunned, no matter if it has 1000 stamina, or 0.

Small 1x1 drones are perfectly and fairly easly capturable, Academy drone for example, requires at best two "hits" with stun prod.

40
XPiratez / Re: A thread for little questions
« on: February 28, 2021, 10:57:30 am »
Oops... Its not literally "Bandit Warehouse" bounty hunt mission, my mistake. I forgot the name, but generally its a mission with one building that has some air rockets for your crafts and deadly, but immobile gun placements outside. It appears after researching "We need craft weapons" (or something like that) and then disappears after researching some other craft weaponry project.

41
XPiratez / Re: A thread for little questions
« on: February 27, 2021, 10:02:34 pm »
If I remember correctly, Dioxine said that Hovertank and such (armored cars etc) aren't supposed to be captured at all, but research for "live" unit is still ingame to not break anything if player somehow menages to via bug/glitch.

Stormrats are plentifull in early game, mainly in a bandit warehouse mission that disappears when you get access to decent craft weaponry trough research. I think they also appear during mutant pogroms with bandits. This means that you probably won't ever get them in very late game. Judging by the fact of researching so much.

Pretty sure Xenforcer appears in Smuggler ships and simillar transport vessels of wealthier factions as cargo. Rare, basically an easter egg from that one shitty X-COM game.

42
The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: February 15, 2021, 07:09:07 pm »
That is a really, really bad layout. One unfortunate explosion in that general stores and every facility besides hangars will be destroyed.

43
XPiratez / Re: A thread for little questions
« on: February 14, 2021, 02:12:52 am »
Talk about axe to the head being perfect in any scenario more and you will end up with new update that will have end-game cyber-ninja designed to counter melee trough ridiculous melee evasion. Hehe.

44
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: February 13, 2021, 09:08:27 pm »
Rough base for another C&C cyborg: https://cnc.fandom.com/wiki/Cyborg_(Tiberian_Sun)?file=Cyborg_01.jpg

For now just slightly changed black hand power armor, but I plan to work on it in near future to make it properly different, then arm-guns.

45
Resources / Re: JustTheDude (soon) Cabal of Sprites.
« on: February 12, 2021, 09:06:25 pm »
Two handmade firearms.

Got an ispiration from seeing this: https://www.thefirearmblog.com/blog/2014/09/15/drug-cartel-diy-open-bolt-automatic-rifles/
Supposedly some drug cartel made oversized SMG/Rifle shooting .50BMG from open bolt. Probably to shoot down helicopters.
Pretty cool in concept.

The other is Luty Submachine gun, popular due its design being simple enough to be homemade and released for everyone to grab. Designed as a statement that you can't really totally ban guns.

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