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Messages - JustTheDude/CABSHEP

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226
XPiratez / Re: Re: [MAIN] XPiratez - J17 - 1 Sep - I Stab At Thee!!!
« on: September 06, 2019, 04:51:12 pm »
Indeed, it isn't clearly stated, but we can "play" with this idea with things both mods share. It's for fun, like kind of fun people have creating and exchanging theories about lore in games. Something simillar to Team ICO games, where each game is its own thing, but they share multiple similarities that enable players to connect three games without needing a big sign, or title that Shadow of Collosus is a Prequel to Ico.

Cunning gals might be as well directly connected to "Brutes" in X-Com Files where they both got an idea that eating Zombie Flesh is smart.
Weapons that appear just the same in both mods.
"Ghost" story arc and UAC existing in X-Com Files might directly correlate with The Dark Ones and the same organisation in Piratez.

It might be, or might not be, however there is more fun when there is no clear, big and direct proof that they aren't.

227
XPiratez / Re: Re: [MAIN] XPiratez - J17 - 1 Sep - I Stab At Thee!!!
« on: September 05, 2019, 11:16:08 pm »
Why "mess up" the lore by adding race simillar to Star Gods that has no purpose in existing? Star Gods conquer worlds, expanding Empire to prepare for a fight with some unknown enemy that even they fear. Why would they allow someone like those aliens to not be their direct slaves?
If we would continue the path of "X-Piratez is a Sequel of X-Com Files where you lose in Cydonia", then there is even less sense for aliens to have direct contact with US govts, exchanging tech etc.

Instead, I would propose to expand Technocracy and by extention: Robotic and Cybernetic factions/enemies.


228
XPiratez / Re: [MAIN] XPiratez - J17 - 1 Sep - I Stab At Thee!!!
« on: September 03, 2019, 09:17:02 pm »
... What if some dude in spacesuit, which as we know perfectly protects from deadly space coldness (-270.42 Celsius), will be in space and he will be doused with liquid nitrogen?

Then depending on how his suits reacts with that.

Vacuum of space is in general... Empty. Emptiness can't transfer heat that easly, because temperature is just summed up kinetic energy of matter particles in a body (be it gas, or solid object for example). Those particles by bumping with eachother (in gas and liquids, particles in solid matter vibrate) lose said energy, some in form of infrared radiation that just shoots up in every direction and this would be basically the only reason of "freezing". However it would be a very slow process.

To answer the question:
a) If your body isn't insulated from the suit, you would freeze.
b) If your body is insulated from the suit, only suit would freeze. Hypotetical advanced space suit wouldn't be affected by it.

What happens when you are exposed to the vacuum of space "naked"? Any water on the surface of your body would nearly immediately boil, gas in your lungs and digestive track would rapidly expand. That in first seconds. Loss of vision next, then loss of consciousness (either from gas exchange working in reverse, or pain from boiling eyes, or both), then death. Humans in theory should be able to survive 90 seconds in space (just survive, permanently disabled).

229
XPiratez / Re: Aquatoids' Bases and Spartans' Hidden Fortresses
« on: September 01, 2019, 04:46:07 pm »
Not yet implemented. Spartan Bases seem very possible, Aquatoids will probably share with other aquatic TFTD creatures.

230
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 29, 2019, 10:17:46 pm »
*picks literally the hardest difficulty*
*complains that it's unbalanced*

Sometimes I don't understand humans.

Just pick easier difficulty.

231
XPiratez / Re: Recruiting of Gnomes and Synths
« on: August 29, 2019, 07:11:35 am »
Gnomes are basically smaller version of Gals, so they fit perfectly in tanks, which makes them a bit OP. Tank with its armor and resistances, and on top of that Gal HP pool and mostly the same stats cap. Nothing will be able to damage this if played atleast a bit smart.

232
XPiratez / Re: Mutant pogrom with mercenaries
« on: August 26, 2019, 12:16:23 pm »
It's best to invest early in Armored Cars and then Tanks. High piercing resistance (which is important as basically all Mercs use some variation of gauss weaponry) and high armor.

Remember that only Gnomes, Lokknars and Slaves (SS and Peasant) can fit inside Tanks.

On the side note: Nothing is more fun than simply leveling whole buidlings with 25mm Cannon on Armored Car.

233
XPiratez / Re: A thread for little questions
« on: August 26, 2019, 09:19:35 am »
Is there max number of slave maids per base? I can't ship any to another base, it says not it enough store space ans there is about a 100 space there. WTF's wrong??

It might be a bug, or some kind of "bug prevention safety feature".

Another base has anything with positive store space score?
Maybe your first base is full and removing even one slave maid will overload store space?

Slave Maids are treated as "objects" (hehe) and you should be able to store them as much as the game would allow any object (maybe like 9999, or something).

234
The X-Com Files / Re: Alien food / unused items
« on: August 26, 2019, 09:11:01 am »
Alien entertainment would be a very fitting item to make hologram traps from...
Not sure if its possible though.
Idea would be to work it into a grenade that spawns a non-controllable (or 0 TU) soldier that gets shot at by enemies, but doesn't give penalty when (easily) killed...

Every entity that spawns on the map (outside before first round) have go be hostile to the player and friendly to the enemy, so it is not possible.

235
XPiratez / Re: Recruiting of Gnomes and Synths
« on: August 25, 2019, 02:27:27 pm »
Guys, I played it a little and I am noob so... How I can recruit Gnomes and Synths? I just read Xpiratez Wiki file and found them there, but there are no information how I can get them in my team. Please help  :'(

Synths - Space missions (besides interruptions). There is always a small chance for loot.
Gnomes - I think that you can only capture them in missions where they are the main target.

Besides, thread "A thread for little questions" exist, you know?

236
XPiratez / Re: A thread for little questions
« on: August 21, 2019, 11:09:17 pm »
Where can I find a Rail Rifle and Nuclear Battery?

Rail Rifle if I remember correctly is used by Traders Guild in mid-late game where they start to fly big transport ships.

Nuclear Battery I think you can find after dismantling captured Terminators from Space Disruptions mission.

237
The X-Com Files / Re: Different mission goals
« on: August 19, 2019, 07:53:51 pm »
Too much hussle for gains that are inferior to simply killing everything. We already have sort of "different mission goals". The player sets them.

In some missions like cult outpost it is capturing head honcho, you don't have to do anything else, if he spawns just next to your craft, you can stun him, grab his body, take it back and abort mission. Here you go, you won the mission, "case" might not be closed, but you gained something, a "material" to research, to progress on tech tree.

"Steal Something"? Whole point of Cult HQ is to get that specific thing (red card, gold statue) and after getting it, Agents can just fly away and X-Com can call this mission a success.

Apparently what you want was always implemented, even in vanilla X-Com, you just have to look outside the box.

238
XPiratez / Re: A thread for little questions
« on: August 14, 2019, 07:48:53 pm »
(so work has kept me from playing with the frequency I wished)

I installed the recent version of Piratez into my current campaign. I noticed that an enemy base (Mercs, BTW) now has a small radar-like circle around it.
What is the meaning of said circle?

Bases are now protected by Hunter Killers, so that they can shot down your transport vessel. You have to either arm up, or send interceptor first.

239
The X-Com Files / Re: Alien food / unused items
« on: August 11, 2019, 12:53:08 am »
- Snip -

New research just for Alien contaiment is a bit "micro" in a way that you would have to research this (few clicks, but still).

Isn't it like every "Mars Aliens" eats Cows and People mixed to the point of disintegrating into simple nutrients?

Either way, just autopsy on proper alien gives enough hints for X-Com to deduct what they would need to survive. Every alien from Mars have a very simple digestion track etc. How Scientists know what Shoggs, or Deep Ones, or Dimension X creatures need to it is probably bound to the engine and simplicity on our side. Researching basically the same thing 4 times, then building 4 different alien contaiments, or atleast researching 4 different "food items" isn't really a good idea.

Even now, acquiring Alien Food is fairly hard, you have to be lucky to get landed UFO with it onboard, or you would have to be locked from Alien Contaiment untill Invasion starts.

I meant "Ethereal" (I always thought they were called "Ethernals", even when looking at UFOpedia entrenance, I was just simply looking at first 4 letters and I never noticed). Tortured prisoners can't lie if you can easly check their words. Interrogated Sectoid can give us detailed description of several alien weapons, early X-Com can't figure their stats easly, however they are advanced enough to check if some things match etc.
Good cop - Bad cop works only on humans and only on those less "criminally hardcore", pain is understood all across the X-Com universe.

240
The X-Com Files / Re: Alien food / unused items
« on: August 10, 2019, 12:10:11 am »
Adding even more micromenagament (that gives no fun) isn't really a good idea. However it is nice to think about the subject and maybe add it to UFOpedia. Maintenance upkeep has to contain cost of nutrients, aliens aren't picky about their food, X-Com could buy literally dog food, or waste from factories and make "Alien Food" from it.

Torture would be probably the best solution to interrogate any alien. EU (2012) shows interrogation scenes as some two "speakers"(?) emmit some high pitched noise. This could be a nice method. All X-Com has to do is to make aliens fear them more than they fear Ethernals. Ethernals themselfs probably require harsh methods, like hours inside such chamber, any living being would snitch very fast everything they know.

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